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Creeping

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    Bottle Rocketeer
  1. Yay, now this adds some extra flavor with keeping up with my stations and communication satellite system
  2. Okay so this is strange. I have the mod and all. The GameData folder is all extracted to the GameData KSP folder, but for some reason, when I load up the game, none of the parts show up, as if the mod isn't installed. What do.
  3. Okay, so I've recently decided to use the 1/10th RSS config. However, every time I load the game, all of the planets look like the galaxy mesh. How do you fix this?
  4. My initial reaction : Wow, people care? Use of the word "man" in contexts such as "One small step for man", manned, and "one giant leap for mankind", are completely gender neutral. Look up a definition of the word man and you'll find that man doesn't only pertain to the male .../gender. It pertains to the entirety of our species. I don't care about terminology in KSP (how to pronounce "Mun," what is the name of the sun/Kerbol, etc.), however I think that we shouldn't use manned when we have Kerbals. Oh wait, there it is. Kerbal. So, by what we already know, kerballed could be our replacement for manned.
  5. Now try a 1000 kerbal station with TACLS I've been trying to draw up plans for a station big enough to do the 50 year TACLS points and for 100 kerbals, the life support really stacks up.
  6. You can set up your PC to play on a giant flatscreen TV and there are games that allow for splitscreen gameplay if you like that (Awesomenauts is a notable example). There are also LAN parties you can set up. And basically when you get a free game from Xbox Live/PSN+ or whatever they have, you are in the end, still paying money for a game. A common misconception stated here is that PCs are also much more expensive, which is not the case. A PC that can destroy a PS4 or Xbone only costs around $575 to $750 depending on the current prices of parts. More often than not, you will not have to pay more than $1000 for a PC unless you want an absolute powerhouse.
  7. Okay thanks, it just wasn't clear at the time I've only used RSS for a couple of days now, trying to get into the groove of it and all. It is much harder to launch objects into space, and the farthest I've gotten is in an orbit with the Moon so far. The main difficulty is the gravity, so the launcher weight would be much much higher. I would say that a 4x modifier is good for RSS right now.
  8. Is there any modifier for doing this in Real Solar System? Because I'm planning to go all out on this and try to see if I can set up a station around Mercury. Quick question too. The Original Post says "+200 per comfortable seat of station capacity (Hitchhikers, Cupolas, OKS Habitation, Mk2 or Mk3 passenger cabins, or similar - pods, cans, and cockpits do not count as comfortable seats)." Than what counts as a comfortable seat? One of those external seats for rovers and the like?
  9. I was going to call some major BS on this, but I researched it and you are right. http://steamcommunity.com/app/236430/discussions/0/558754260389255971/#c558755529654890087 But a "bug" isn't a viable argument to say 30FPS > 60FPS. Incompetent devs aren't a good argument at all. And it is something that can be easily fixed with a mod.
  10. TLDR - PC is better Don't get me wrong, consoles have good exclusives, but that is the only thing they have going for them. The only reason you would buy a console is for exclusives, hence why I call the Xboxes, Halo Machines. PC is better for these reason - - In the long run, a PC is cheaper. Sure, the upfront cost is more expensive than a console, it's hard to compare $700 to $300. But every game market on has sales all the time pretty much. Most AAA games on console are $60. An AAA game on PC would be $30 at most during a sale. - Larger indie market. There are tens of thousands (maybe even hundred thousands) of indie games out there. And you can make your own. For free. Just download Unity or GameMaker and some Youtube tutorials and you can make a simple game in a few weeks. - It can double as a work/school machine. Most you can do work on a console is through communications. - You can customize it. Save up enough money and you can upgrade some parts and make your PC even better. - Less incompetent devs. More and more devs (usually on consoles) are having the mind set of "lol 30 FPS is more cinematic and we should lock the game to 30 FPS." Just look at Bloodborn (it looked like a freaking powerpoint in the game showcases) and the Order 1886. - Better hardware in general. Like I said earlier, $300 is better than $700 when paying for something, but the $700 option is 5x better than the $300 option. A $700 PC can run most mid tier, some high tier, games at 60 FPS 1080p How does 60FPS make a game harder?
  11. Okay, first of all, wonderful mod. Second of all, I have a question. So I have 3 Comsats in orbit with sufficient antennas, power, everything. I launch a probe, and even though it is within sight of the Comsats, who are set to Mission Control and Active Vessel, the probe refuses to work because of a "lack of connection". I go to the Comsats and then I set it to target the probe specifically, and it still refuses to work. Why is this?
  12. Chapter 3 - Vishtik 1 After the flight of Kaputnik 2, the KSAFA decided that it is time to send the first Kerbal into space. Yuri Kerman stepped up to the position and soon became the first kerbal to enter space. However, the engineers forgot to limit the thrust on the eight SRB's that lined the ship on it's launch. Yuri experienced up to 12 Gees and is currently in the hospital for checkups to make sure that he is okay. The next mission will help tremendously with future missions...
  13. Kaputnik 2 successfully reached orbit! Kaputnik 2's main objective was to collect important solar data so we can make solar panels larger, more efficient, and weigh less. There were also extra instruments added to test the temperature and gravity effects of space.
  14. The historic flight of Kaputnik 1 was a success! Thousands gathered to watch the launch! However, at T+1:40, when the boosters separated, they flew right back into the main body. Damage was done to the body, but we still managed to keep control of the ship and put it into a suborbital position (as intended). The first images of Kerbin were taken!
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