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xD-FireStriker

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Posts posted by xD-FireStriker

  1. On 1/26/2022 at 1:07 PM, softweir said:

    There are no IVAs, alas. However, the IVAs for a previous incarnation of HabTech can be used:

    • Go to the message linked below
    • Copy the code
    • Open your fave text editor and paste the text in
    • Save it (as text! in the filetype setting) in the KSP/GameData as HabTechIVSpatch.cfg (Or some other name that you will recognize later.)

    This won't fix things for all HabTech2 parts, as it has parts not included in HabTech, but it's better than nothing.

    Good luck and have fun!

     

    I Notice that the patch uses the HB1 CupolaIVA, is that any better that the current CupolaIVA thats already in habtech2? 

     

  2. I'm Still Troubleshooting this and haven't been able to get the plumes to work. Starting to second guess my self on if I installed this correctly.
    Here's is the Player Log https://www.dropbox.com/s/njy6gwybm8rf3t7/Player.log?dl=0
    ModuleManager.Log https://www.dropbox.com/s/uh6xgbtyvf1iy8t/ModuleManager.log?dl=0
    ModuleManager.ConfigCache https://www.dropbox.com/s/cbsoek1ol3uhjvo/ModuleManager.ConfigCache?dl=0
    KSP.Log https://www.dropbox.com/s/jv9osu3wee5swdt/KSP.log?dl=0

    unknown.png

    unknown.png

  3. 22 hours ago, panarchist said:

    Try removing  GameData/MOARdV/Patches/JsiToMasUpgrade.cfg - save it  somewhere outside KSP in case you need it again. That will likely resolve the issue, and Reviva won't fix that particular issue. Basically the old CRTs have to have the JSI props, and the JsiToMasUpgrade forcibly removes and replaces them with the MAS equivalents. Removing the upgrade file from MAS leaves those JSI items in place, and as long as RPM is also installed, those props should again work as expected.

    still dead :(

     

  4. 15 hours ago, panarchist said:

    Try removing  GameData/MOARdV/Patches/JsiToMasUpgrade.cfg - save it  somewhere outside KSP in case you need it again. That will likely resolve the issue, and Reviva won't fix that particular issue. Basically the old CRTs have to have the JSI props, and the JsiToMasUpgrade forcibly removes and replaces them with the MAS equivalents. Removing the upgrade file from MAS leaves those JSI items in place, and as long as RPM is also installed, those props should again work as expected.

    Is it posable to modify the patch to ignore the Ultimate Shuttle IVA files? 

  5. 1 hour ago, 610yesnolovely said:

    Ah yes, the old CRT definitely don't work, lots of exceptions/problems with it in the logs. There's two different IVA in that pack, the other does work. As part of Reviva (linked below, you may like to use it if not already for IVA switching), supports the one that works, but I couldn't easily get this CRT version to work. All you need to do is install Reviva and unpack UltimateShuttle in the normal place, Reviva uses B9PartSwitch and ModuleManager magic to allow you to switch IVA - UltimateShuttle is supported, but only the modern version (which works okay).

    I think it was built for an older version of MAS and no longer works due to changes (total guess). I've yet to have time to work out exactly why. If I (or somebody smarter) does, the other reason for Reviva is to provide ModuleManager patches to get IVA mods to work again (without modifying them directly).

     

    I made a copy of the mk3 cockpit that uses the glass cockpit but I was hoping to get the crts working. It’s sad its basically broken for good 

  6. 13 hours ago, xD-FireStriker said:

    The CRTs in the Full Retro iva has appaired to stop working. has anyone else had this issue? Modern Shuttle IVA is working correctly from what I can see.

    Just did a fresh install with only ASET, JSI, MachJeb 2, MOARdV Near Future Props and Kerbal Alarm Clock with no luck. here is the log if it helps at all. 
    https://www.dropbox.com/s/5hgfasv8g3dpgva/KSP.log?dl=0
    I know the mod author has moved on but I hope to breath new life into this for personal use. 

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