Hello First let me say thank you Ezrlilc for Hyperedit - it has been invaluable for playing and testing designs - could not imagine trying to tackle Eve without it Have noticed what appears to be a bug and it affects how Remote Tech works, but appears to be there even with KSP-1.04 vanilla (using Linux 64bit) When I use the orbit editor, do a simple jump to Eve on a rocket (Mk1 capsule and a solid rocket motor only), add a maneuver node, the Delta-v required will gradually increase over time. Strangely, if you go back to space center and then select the vessel to fly again, this delta-v creep does not occur. The creep only occurs during the initial jump. What is even weirder, the creep only seems to occur on the initial jump from the space center. If one jumps to Eve orbit, then Kerbin orbit then back to Eve orbit, no creep. I have tested this with KSP-1.04 with no other mods than Hyper-Edit. When Remote Tech is added, the delta-v creep confuses the flight computer making it so the engine does not turn off as the end of burn is not properly identified. Understand earlier in the thread there was a problem with MechJeb, maybe this is related as the Remote Tech flight computer leverages the MechJeb calculations. Again, great mod, jumping back to the space center or a save fixes the problem so is easily manageable Thank you VR dmmarkow