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Everything posted by handsmahoney
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Title says it. I only have space on my screen when I am at the KSC. Loading saves does nothing. New game does nothing. If I go to a scenario, I can see the game for a split second before everything goes black. I tried a tutorial for ship building, and I was able to go into the VAB, however the categories were hidden and I couldn't switch. http://s17.postimg.org/i8phcjlkf/2015_07_15_00001.jpg
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I'm having crashes to desktop with no output logs, running 118 mods (holy !@$@ when did I get that many?), running a 64 bit exe - after 1.0.x, since ATM isn't as critical to run anymore, I've already reduced my texture resolution. Occasionally I'll see access violations when I forget to reset to read-only, and I know my RAM usage keeps creeping up until it crashes, so I guess my question is, is there any way to force KSP to use the pagefile, or am I just completely misunderstanding how page files work? I have my pagefile set to 8 gigs, yet KSP crashes when the physical memory is capped out, so it isn't taking advantage of the pagefile
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[1.0]CactEye 2 Orbital Telescope BETA 5.2
handsmahoney replied to Raven.'s topic in KSP1 Mod Development
I'm having an error when I attempt to zoom in using the wide field/asteroid processor level two, where I just have a black screen when I open the GUI and try to DO SCIENCE! -
This has been my most successful lander thus far. Still not sure why I used docking ports, guess I figured it could be dropped from higher up with parachutes but totally forgot. I'm happy with it The top image is the successful lander - the bottom is my Rover Mk. 1 - - - Updated - - -
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question about RAM usage
handsmahoney replied to handsmahoney's topic in KSP1 Technical Support (PC, modded installs)
I'll give it a try. thanks for the link. -
question about RAM usage
handsmahoney replied to handsmahoney's topic in KSP1 Technical Support (PC, modded installs)
Right - I'm already doing every single one of those steps. I'm asking if there's something like a tool I used to have for world of tanks that I could alt tab to and it would actively clear the memory that had been cached but was no longer in use -
question about RAM usage
handsmahoney posted a topic in KSP1 Technical Support (PC, modded installs)
Is there any way to actively reduce the memory being used while in the game? For instance, over the course of testing a craft from the VAB my client eventually crashes even though I have not accessed any other craft. is there any sort of active 'memory cleaner'? -
Like the title says, my vessel is sitting still on the launch pad, yet it reports that it is moving at 175m/s. I'm using hyperedit to mess around and launch a large station built with B9 parts, but when I set the orbit, the entire ship flings apart, and I think it could be due in part to the reported velocity.
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I constantly crash to desktop with write crashes. I'm already using ATM and running in OpenGL. https://www.dropbox.com/sh/ani5gg18yvvixs0/AAA6fuI0MpClpwP6JuD8AXKEa?dl=0
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[0.90] Kerbin Shuttle Orbiter System v4.13
handsmahoney replied to helldiver's topic in KSP1 Mod Releases
thanks, I'll keep looking for the hitch. -
[0.90] Kerbin Shuttle Orbiter System v4.13
handsmahoney replied to helldiver's topic in KSP1 Mod Releases
I've tried searching with no avail, but how do I use the KMW trailer? I'm also attempting to test the KMW rover, however it clips into the ground and I cannot drive it. -
[0.90] ADIOS Tech Tree - V.15 - 12-03-2015
handsmahoney replied to Arachnidek's topic in KSP1 Mod Releases
I second this. I came here to ask the very same thing. -
So I solved my skybox issue, one of the mods I was running was causing it. However, I'm suffering from an extremely poor framerate now, and I still cannot access my in-game settings.
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I forgot to also mention that if I try and go to my settings from the menu, I lock on a black screen
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I'm running on opengl now, and it's solved my out-of-memory crashes, however I'm having weird skybox issues. My sky is blindingly white, and if I pan the camera it shifts to red. Mun does the same thing on the title screen. Pure white with flashes of red.