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Cifu

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Everything posted by Cifu

  1. Well, this again a thing, that need to be consider - in space (sorry, IN SPACE!!!!). KE energy is very straightfoward in theory, the projectile hit the target, target face X amount of energy. The CE energy is the same, explosion occur, target have to endure X amount of energy from the blast. But if the projectile are hard and the target is soft, then the projectile fly through the target and not deliver it's energy. Yepp, the target have least two holes, but still, the Kinetic Energy not realized fully on the target. The same occur in the case if we have CE warhead, and our ship have certain blast-proof outer shell (like whipple-shield, aka spaced armor). So actually there soooo many factor we need to consider in a hipotetical space war and we cannot say the KE is much better than CE in this field of battle...
  2. Well, not so perfectly. First: In the AFV's, the KE (kinetic energy) vs. CE (chemical energy, ie.: HEAT) are a difficult question, and there is a reason why the KE rounds have around 1600-1800m/s speed at the impact: The answer is superplasticity. There is a "sweet point" about the impact speed and the penetration of the APFSDS round.
  3. Step 4.: Begin to develop the Kerbal Space Program 2. (Probably with a more mature game engine) We have to understand the KSP business plan cannot have the necessary grow potential. I buy for the KSP for 7$. The game is radically changed since then, the Devs spend just the god know how many thousand hours with it. Even if I like to support them, I rather like to finish the current game line, and encourage them to make a better one, where I can spend my money for reasons.
  4. When I try to install with CKAN I'll got an error message (sorry about the Hungarian part of the message, basically it's says an unhandled exception occured), which one is saying it's cannot install the BeCoolStockNuke:
  5. Well, yea, i play with the 32bit version, because almost everyone is suggesting to use this version (noted even the Devs abandon the x64 version at least for short term). Yea, i noticed the game reach the 3.5 GB RAM usage, but I'm not aware about the connection between the issue and the memory limit. The rig have 8 gigs of RAM, and i have a decent videocard, that's why i choose the largest texture pack. So the solution most probably to remove some memory-consuming add-on? Checking. Annndddd... You are right Sir! KSP running. Thank you for your help!
  6. I'm just encountered the same issue as Skyler4856, stuck on 15/17 (Laythe) on the first run on KSP (and because of that, i stuck on every one starting session). Installed by CKAN, on a clean KSP 0.90 32bit, under Windows 8.1 x64. RSS textures are the DDS 8192 version. Trying to solve method #1: Uninstall RSS in CKAN. (DDSLoader installed) Then reinstall RSS. Same effect, stuck on 11/17 this time. Trying to solve method #2: Manually overwrite the DDSLoader files from the downloaded RSS .zip file. Note: The file dates are match. No effect, stuck on 11/17. Trying to solve method #3: Uninstall DDSLoader (with Realismoverhaul, RSS, etc.), install DDSLoader first, then RealismOverhaul and RSS, this time i choose the non-DDS 8192 texture pack. Stuck on 5/17. Giving up on installing RSS...
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