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Ohans1

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    Bottle Rocketeer
  1. Hi, I tried this mod and it worked once for me. I was able to eva and connect two vessels to refuel one of them. I was unable to make a connection with a third vessel, so I disconnected the first vessel but still could not connect to the third vessel. I could reconnect the original two vessels, but that was it. Will there be a fix to this issue. Thanks.
  2. Hey so I started testing the new update today, and I went to klive and the planet was invisible. I saw the planet in the orbit view, but when I go to ship view I didn't see it. I crased into the surface but could not see anything. I don't know if anyone else had this problem. I was on my way to urlum (the second new gas giant) to see if this was the case for the other moons as well, but had to pause to do some stuff. I will let you know what I find. I am using only outer planets and outer planets plus (1.6). I will post what I find, but it takes a while to time warp that far even with infinite fuel. (Just using it to test it). I haven't been to the moons in 1.5.8 since I was doing a science game in that version, but I will do a test in that version to see if it might be something else specific to my computer. I also don't know yet if klive is the only planet where this is happening I plan on testing the other planets later tonight.
  3. Is the new Ocean Planet going to be a moon or a new planet? Also will it have oxygen so jet engines work or will its atmosphere be one without oxygen like eve or duna? Also I haven't been able to get the new update to work properly. However 1.5.8 works well. Could the issue be with the module manager files. I am not sure what module manager is, but I know the regular outer planets mod has it, and after I install outer planets plus, I have to overwrite the file. Anyway this mod is really cool.
  4. Hi, I tried 1.5.9.5 Yesterday and had the same issue. When I loaded outer planets with outer planets plus only the stock planets show up.
  5. I just confirmed this last night when I sent a craft out to the moons in Odysseus. The orbital textures showed up from orbit, but the actual terrain is the template bodies. So Penelope was laythe, and Aeolus became duna. However Polyphemus did show up correctly. Is this what is mean't by kopernicustech. If I understand correctly, kopernicustech is what outer planets mod is based on, and the odysseus planet pack is based on a different engine. If so is there any way to combine the two planet packs correctly. Also I was able to make odysseus orbit in the same direction as the other planets by changing the inclination value to one similar to that of the other planets.
  6. I just started looking at the numbers in the config file and noticed that Odysseus has an orbit inclination of 177.64 which means it is rotating nearly 180 degrees opposite. Is this the way the odysseus mod is supposed to be. I havent played it by itself. I thought it was supposed to be normal and that I had messed up the orbit by combining it with outer planets mod. If anyone can confirm that would be cool. Thanks.
  7. I have been having the same issue with this mod. I have not tried any previous versions of this mod. I tried installing the individual packs separably, but every time I did this the new planets did not show up. When I installed the full version Only the stock planets showed up. I just tried respelling the Sisyphus cfg file to see if that fixes the issue. Does anyone else have the same problem or a fix to this problem.
  8. I really like this planet pack, and I also liked the outer planets pack, so I combined the two packs together by editing the system config file and the celestial bodies file of the two mods. I essentially copied and pasted material into one common file. I finally got all the planets to show up in the game, but the only thing is that Odysseus is orbiting in the opposite direction as all the other planets. At first I thought it could be interesting, but I then realized It might make getting there more challenging since it would mean changing direction once captured. I am not sure how that would work, but I am going to try it and see what happens. I think If I do and areo capture I can save fuel. Does anyone know how to change the orbit direction of Odysseus. If its something like changing a single value or changing the sign. If anyone has any insight on the subject any help would be appreciated. I am new to mods in general and as of right now I only have these two mods installed. I am thinking of adding near future tech for the outer planets mod. Also if any of you are interested in also combining the two planet packs let me know and I can go into more detail of what I did.
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