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RandomName101

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Everything posted by RandomName101

  1. Really wish more steam would have built behind returning to the gauntlet.

  2. Okay I have a grand Idea for an animation. I can do the final editing Just need someone to animate for me. I was listening to the song "How do you like me now" by Toby Keith and got this image in my head of Either Qrow singing it to Winter or Jaune singing it to Weiss. (For those non-RWBY nerds google Jaune Arc, Weiss Schnee, Winter Schnee, and Qrow Branwen) With Ruby and Yang playing guitar. No reason just because I thought it would be hilarious. either reply to the thread or message if you would be interested.
  3. True. btw a lot of the people on the reaction thread on reddit are floored because they killed arkos just as it had set sail. my point is that it technically was confirmed in Destiny. so confirmed, damaged, rebuilt, then shattered into a million pieces and the shards were used to stab us in the heart. (Oops poor choice of words lol)
  4. No. but she does have the power of the silver eyes which is apparently really awesome. I mean she froze a Dragon and the only repercussion is a headache.
  5. Their words, not mine. Guess you shouldn't follow this post then because spoilers are bound to appear
  6. Really? You came on a post about the anime Rwby and it's climactic ending of it's recent season just to go on about radishes?
  7. So yeah. the finale. this is a place for both hate and love for the finale whatever you think. this is not an open invitation to bash the show just events in the show by true followers.
  8. It's driving me crazy, Just had it fixed now it wants to crash on me and reset the fix. could someone finish the job for me? the UV might need a bit of clean up but other than that it's almost purely down to the lighting and rendering. Download Here:https://www.dropbox.com/s/6ed1d1amz2btcwl/PainInMyAss.zip?dl=0
  9. I've looked everywhere and I can't find where you add the camera or light, AAAAAAAARG! no one else seems to be having this problem
  10. k I have it how I want it, now how to I recreate the camera and light? I deleted them because they cluttered up my workspace.
  11. Yeah I tried but the uv map it provides is weird and I don't understand it. that and I'm a noob when it comes to 3d texturing so the whole thing is messing me up. I tried for ike 3 hours to figure this dang thing out.
  12. Some of you may know a few months ago I tried to start an animation for KSP. Everything went bad but I'm still faithful. I want this to happen so much I'm reaching out for help. I'll take all the help I can get from texture to modeling to music. Who's with me! original thread here:http://forum.kerbalspaceprogram.com/index.php?/topic/103045-kerbal-space-program-the-jebidiah-kerman-story/#comment-1812238
  13. I'm creating a cover for a wattpad story which involves Honeydew's helmet from the yogscast with a single light on it. I've found the model I want to use but texturing it has been a pain in the butt. Can someone help me? if interested message me or post below and I'll email the document to you or send you a link to download it. thank you and stay awesome!
  14. I'm trying to use the charger cable that came with my ps4 controller to sync up with my pc controller, is there anything additional I need?
  15. Mod list needed: -DMP -BD Armory -OPT spaceplane parts(optional) -Hyperedit IRL Requirements: -Skype (Optional) -7 sided die -2 6 sided dice -2 6 sided dice of different colors Steps: 1:each person will build their fleet & Decide a homeworld Ship classes -Frigate (Mk3. any weapon exept the abrams cannon & the flak cannon, can deploy as many skirmishers as can fit) 3 max (Orbital) -flagship (Mk3 and above Any weapon available, can deploy light fighters) 2 max (Orbital) -L.Fighter (1.25. can use 20mm stationary guns & four light missiles) 4 max (Orbit) -H.Fighter (Stock Mk2-J style parts. can use both 20mm & stationary 30mm weapons. can also use 6 heavy missiles) 3 max (Orbital) -Light Skirmishers(.625 parts, limited to .50cal weapons &rocket pods) unlimited (Orbital) Land vehicles: -missile roller (12 missiles but no turrets or cannons)3 -H.Tank (uses abrams cannon and rotary 30mm heli turret) -L.Tank (millennium turret & 2 2mm rotary turrets) -30mm defender (goalkeeper turret & 2 20mm turrets) -APC: (2omm turret and 2 .50 cal turrets Air Battles: Fighter (1.25-Mk2 parts, 6 missiles and stationary 20mm turrets) Homeworlds: -Kerbin -Duna -Laythe -Eve 2:the host will roll the dice to decide the battle. 7 sided die: system of engagement -1: Moho -2:Eve -3:Kerbin -4:duna -5:dres -6:Jool -7:Eeloo 6 sided die 1: area of engagement* -1-2:Orbit -3-4:Land -5-6:Air *if the other dice rolls for Jool to be the body of engagement, The battle is auto set for Orbital 6 Sided die 2: Body of engagement -Moho (no roll) -Eve: 1-3=Eve 4-6=Gilly -Kerbin: 1-2=Kerbin 3-4=Mun 5-6=Minimus -Duna: 1-3=Duna 4-6==Ike -Dres(no roll) -Jool: 1=Jool 2= Laythe 3=vall 4=tylo 5=bop 6=pol 3: each player does a event roll and a fleet roll* *step three is skipped and each player is given 5 fighters for the round if air battle is rolled Event Roll: -1=Ambush (-1 ship) -2=Reinforcements (+1 ship additional to the fleet roll) -3=Traitor (hand over one of your vessels to the enemy team) -4=Spy (your opponent has to reveal their fleet formation for that round, if they go against what they said they automatically loose the round) -5:Comms Failure (all drone powered ships are unuseable this round) -6: Custard on deck (ships don't retreat due to the destruction of a flagship) Fleet Roll: -roll two dice and the sum equal the number of ships useable for your deployment in that round 4:Position Fleets using Hyperedit and Battle Battle Rules: Movement: you may move any and all of your vehicles in a single turn unless the event roll disables them. kamikaze attacks are only allowed to be performed by light skirmishers during a space battle. the ships you move are not allowed to fire weapons Attack: any given vehicle of yours is allowed to attack on any turn unless the event roll disables them. once you attack you auto finish your turn so chose your moves carefully. Air Battles: standard dogfights Winning the game: at the end of each battle each person gets a point. each battle can only be played once. the victor of that battle gets a point. person with the most points win Or if a person looses all three battle scenarios on their homeworld. they are eliminated and their opponent wins the game. Please leave ideas & match results in the comments and stay awesome!!!
  16. I'm Currently interested in the Elysian Sparrow missile mod. It's only one object and the mechanics are simpler than BD armory or most other weapons mod. But here's the kicker, it's only in version .20 and I run version 1.04. I was wondering what kind of changes one would have to make to make the mod compatible with my setup? Mod:http://forum.kerbalspaceprogram.com/threads/35065-0-20-Elysian-Empire-Advanced-research-Division-0-0-01-A-World-War-K-Mod Thank you and stay awesome!
  17. what are the physics changes I'm gonna need though. or is it compatible already?
  18. how would I Modify this part to fit in 1.0? I'm designing a F-22 replica and these would be awesome. and every other weapon mod just doesn't work for me.
  19. I didn't expect this thread to progress so quickly, I guess I should share 1 of mine. It's actually a project in currently planning. I'm gonna put a fully stocked space station (apart from kerbalnauts) in sol orbit. For no other reason than to just say I did it. I'll add pictures as soon as I've completed it.
  20. Hey guys. I've discovered in the type of player who often times has to ask himself "Is it practical?". My answer is usually "no, but who cares". This is a thread for like minded engineers to come and talk about their dumbest and weirdest inventions from ksp. Pictures optional. Insanity mandatory
  21. K thanks. I'm glad to finally have an answer to this. I'm designing my own "rovermotive" race course. I know you all are designing one for the next update but I'm eager and want to design one of my own.
  22. What kind of config do you have to apply when you create a custom static for this? Anyone I ask just shoots me to the forum without any guidance of what to look at. For arguments sake lets say I have my static already modeled I just need to add it to the mod. What other files do I need to make it compatible with the mod?
  23. Oh...my...god. When is this update coming out and where do I get it?
  24. I'm willing to develop at least the "rovermotive" track if I could figure out how to develop static entities for it. I've posted the question on one of the mod maker's threads and messaged him/her and I'm waiting on a response
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