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RogalDorn

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Everything posted by RogalDorn

  1. I thought it would be fun to have a system generator. So when you start a new game the Kerbol system is generated procedurally. You have to experiment within the context of your new system to figure out things like getting to orbit...not to mention just unlocking and exploring a brand new system with new moons and everything.
  2. My 3 year old sits on my lap while I play and I let her do the staging...I am sure you can all imagine how that sometimes goes... But she loves it and we talk all about spaceships and astronauts and astronomy. So who cares if I have to revert scum my way to Orbit sometimes!
  3. If it means more money for squad then I am ok. We all know where their first love will always be!
  4. MOAR STRUTS INDEED! I am sure they will bounce back and be able to stick those landings...
  5. I pretty much only hear Benny Hill music in my mind when I launch a rocket. And I only hear the top gun soundtrack with a voice narrating in that distinctive commercial airline pilot voice when I use the SPH.
  6. Savescumming and Revertscumming, ALL of it...all the time. In my most recent career, I have landed three probes and a rover on Duna, but I've only been to the moon once and it was unmanned.
  7. Such a simple statement, that would involve much insanity. 10/10 score for reply
  8. This will be a fun expansion. You don't need to play with it, but you can if you want to! Very Excited to lose control of most of my Space Program LOL!
  9. My 1.02 SSTO works using t2 components can bring 8 tonnes into LKO and it works just fine in 1.04. It has to do less with your design and a lot more with your piloting ability. I level out at 10KM and don't turn on my rocket engines until about 20-23KM, I wait to fire the engines until velocity levels out and starts a slow decline. Then As soon as I get my Apoapsis up to 100KM I cut engines and circularize like normal. Works like a charm! As another tip it might help to manually transfer fuel from the back to the front of the ship the whole time it's running, or if you feel really froggy just disable the front-most fuel tank so fuel never comes out of it then use that as your reserve to do your orbital burn and your return trip. Oh and Don't forget to play Protomen's remake of "Danger Zone" and "Magic Carpet Ride" the whole time, without it you would be doomed.
  10. Replicated the mission yesterday from the payload of my Shuttle, Felt awesome when the contract came up and I was already in position to map satelites in Kerbin's orbit. Great addition to the game for sure because it made me feel like I had done a "Good Thing" with my space program instead of the usual science because SCIENCE motivations...
  11. We will get new wheels when the new Unity version comes out. The dev notes have been pretty comprehensive regarding the progress of wheel based issues.
  12. I don't usually deploy until 220m/s or slower. But because of this my chutes work 99% of the time
  13. Absolutely when I was trying to put a rover on Minmus for the first time in pre 1.0. I couldn't figure out how to attach the rover within the stack of the ship, so I strapped two of them in symmetry to the sides of the lander. Then I couldn't figure out a way to launch them without them both crashing face first into Minmus and breaking or flipping over. So I made two detachable ramp systems and put them under the rovers curved outwards so that when I decoupled the rovers they slid right down the rails and landed perfectly wheels down on the surface. Then when it was done I could detach the ramps and all that remained was the core of my science base I was making. The game lagged like crazy, but I got it up in one glorious launch and it landed perfectly. I used F5 and F9 over and over again on the surface just to watch my rovers deploy and everything come online. So very proud of that thing. It would never ever work in the new aero...it would be like flying with deployed airbrakes. Then the feeling afterwards of realizing that the surface gravity was super low and my rovers didn't have enough traction to even work on the surface. I planned for that by putting RCS tanks so I could fly them around a bit...but I didn't lock the tanks and the lander used all the RCS out of both rovers before I landed and before I realized what I had done. They just drove around in circles in place. But STILL!!!! That launch was amazing
  14. Sure am glad I don't have this memory leak issue with either of the rigs I play KSP on. it sounds horrible, or folks are just overreacting on the internet, I'll go with it being horrible. So much negativity here of late...this is why people stop making games. Thanks Squad for a great game, hope it keeps getting better!
  15. I forgot to put reaction wheels on my Duna Probe. I felt ridiculous using my super limited and totally necessary for landing RCS gas up every time I needed to get in position for a maneuver, plus every time I needed to adjust heading the thrust annihilated my carefully adjusted maneuver nodes. This was my first ever attempt to get to another planet though, so I wasn't going to let my failures end in mission failure. Managed to get it down safely (.85 Units of RCS gas left LOL) and deploy my rover garage onto the serenity of Duna's northern polar region.
  16. I think that squad has their work cut out for them on getting the controls down. But considering what they were able to achieve with KSP, I am sure they can come up with something. The game doesn't need mods to be fun. I've got nearly 200 hours in stock without even KER. Anything that can be done to increase the audience for something that promotes space exploration is OK with me. I don't understand all the recent negativity and attitude towards Squad. They have made a really special game and I look forward to seeing it grow even more in the years to come. I don't own a PS4...but consider me all aboard the Hype Train for this one!
  17. I was super excited when 1.0 fairings came out. I still love them, even though they are tough to get used to.
  18. I hope Aero doesn't really change much. I finally got really good at it! This is 100% better than the old soupy nonsense.
  19. You can switch to crafts around you using the "\" key. Congratulations on your first rendezvous. It's a huge achievement and it really opens things up to you, now you can refuel things in orbit, build huge monster ships, space stations! The next step is being able to pick a place you want to land on a target and getting close to it! Well Done Sir!
  20. Maybe they finally fixed whatever bugs were keeping them from putting dV and thrust to weight information into the skills for the engineers. That was supposed to be 1.0, but they couldn't quite finish it. That's my vote...
  21. I had a really good time learning the new Aero system. Certainly took some doing, and I had to be much more aware of my rocket designs and ascent profiles, but now I am able to get into orbit at least 90% of the time. I find that the rule of thumb for being at 45% at 10km just doesn't cut it with my heavier designs. I try to aim for the 45km by 20km up usually. Which of course means my rockets are badly made...but they still work!
  22. So nice to see someone put thought into this problem! I was thinking I was the only person out there who was totally comfortable with none of my old designs working anymore. I was half tempted to throw a second engine on the top of my ships and attach with fuel likes so I can just keep on burning when I flipped!!! Instead I just became a better person and did what I had to do!
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