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MacLuky

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Everything posted by MacLuky

  1. Love your station: 8nKkTP9.png Where can I get that inflatable

  2. That's why I created an mm patch to use the hydrazine from the rcs thrusters rather than the lox
  3. I may have run into a bug. My station can house 15, but only holds 3 kerbals. As long as the station is the active vessel, tac works as expected. However after various vessel changes, tac assumes the station is fully occupied and this results in alerts when resources supossedly run out. sounds familiar? I cant exactly pinpoint what triggers it.
  4. Necro, but just discovered you can actually do this and it's not in the wiki: Add: FillAmount = 0.10 To the ModuleResourceConverter
  5. Then make the first line: PART[HOYO_SM]:NEEDS[TacLifeSupport] I'm still learning about module manager
  6. Here's a little TAC patch for the SM. It seems odd to have it flying around without any supplies in it: @PART[HOYO_SM] { RESOURCE { name = Food amount = 109.7 maxAmount = 109.7 } RESOURCE { name = Water amount = 72.5 maxAmount = 72.5 } RESOURCE { name = Oxygen amount = 11103.8 maxAmount = 11103.8 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 9591.3 } RESOURCE { name = Waste amount = 0 maxAmount = 10.0 } RESOURCE { name = WasteWater amount = 0 maxAmount = 092.4 } }
  7. Hi

    I would like to update the cfg of the legacy pod to ksp 1.2.2. is it okay if I redistribute it afterwards? with full credits of course? its a great pod!

    regards

    Chris

  8. Hi I want to add a 1.8m heatshield, something tells me this is super easy with mm (as apposed to copy paste of stock files) but I can't get it to work, any examples? regards Chris
  9. Hi it may have been mentioned before, but I have a hard time getting kerbals to board after Eva. The door seems to be at the window and the ladder is slippery causing kerbals to slide off it. otherwise: awesome mod. Dragon competes with the Orion capsule just as in real live
  10. Hmm, I did not get that to work, did anyone else manage to deflate it? If so, can you post the entire patch file? Really like the idea.
  11. Ah no, not sure how that old stuff got there. Learned a bit about module manager since then. Thanks for the patch, but running into a bug now I believe. Ignore first part of message. Thanks for the lightning quick reply though looking at the code i'd say the container does not exist:
  12. @Domfluff that thing is amazing! I've run into a little snitch after updating SSTU. My Orion 1B is 4 hours out of a manouvernode and I can't seem to save the ship anymore: Not sure what went wrong there, but it's bad enough to make ksp not save. Since the crew is on a collision course with Eve, dumping the drive unit will probably not be a good idea.
  13. Really a pity dev has halted. This is my all time favorite mod, it actually pulled me back into KSP. Just updated and whoha, got station parts! I understand texturing is not done, but is there a workaround to put something on these wonderfull parts?
  14. So to understand this: - create a cfg file in GameData - @PART[*] match any part - that HAS[@MODULE:[SSTUVolumeContainer] - provided that USI-LS in stalled: NEEDS[USILifeSupport] - Add to each section that has a @Module[SSTUVolumeContainer] - @Container, 0 [*] ? match any if 0 add??? That would mean I can add the camera mod with to any SSTU capsule: @PART[SSTU-SC-*] { MODULE { name = DockingCameraModule allowedDistance = 1000 nightVisionArgs = 0.5,0.7,0.5,0.5 targetCrossColor = 0.9,0.0,0.0,1.0 targetCrossColorOLDD = 0.0,0.0,0.9,1.0 noise = true } } Need to test! thanks for the info
  15. Hi I want to write a patch for SSTU tanks that allow me to add supplies (USI-LS) to them as a configurable resource. For me it makes sense that engineers would stick those inside a tank, rather than adding them to the outside. However I have no clue: 1.) (even after some googling) how the patch format works 2.) what configuration parameters need to be changed in SSTU to add these Anybody that can help me out with an example? Regards Chris
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