

spacedoctor42
Members-
Posts
52 -
Joined
-
Last visited
Reputation
2 NeutralProfile Information
-
About me
Rocketeer
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
spacedoctor42 replied to RoverDude's topic in KSP1 Mod Releases
I can't seem to get the medusa to do anything even when I stage it. Am I doing something wrong here or is it broken? -
Does anyone have any links to good guides on building large payload/high delta V rockets/spaceplanes? I'm really itching to build big stations and do long-haul flights but my skills pretty much start and end with litte in-and-out missions and comms satellites.
-
There used to be a ton of mods that replaced Kerbol with a black hole and added a ton of extra star systems but I can't find any that work with 1.3. Are there any such mods?
-
Thanks, I'll check these out.
-
Can someone recommend a good autopilot/cruise control mod? I mainly just want something that will maintain a consistent altitude during atmospheric flight but other kinds of autopilot would be a cool bonus.
-
parts [1.12.x] Karbonite/Karbonite Plus (K+)
spacedoctor42 replied to RoverDude's topic in KSP1 Mod Releases
That would be great, thanks! -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
spacedoctor42 replied to RoverDude's topic in KSP1 Mod Releases
Scratch that, I figured out how to get rid of the parts, just not the "ore" resource itself. Still bugs me, just not as much. -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
spacedoctor42 replied to RoverDude's topic in KSP1 Mod Releases
I started a new thread asking this question and now I feel stupid for not asking it here first: I really prefer Karbonite to the stock KSP resource system but my mild OCD tendencies really hate it when redundant/unused systems pile up on each-other. Is there a way to disable the stock resource system and just replace it with Karbonite?