spacedoctor42
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Everything posted by spacedoctor42
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[1.12.x] Community Tech Tree (August 13)
spacedoctor42 replied to Nertea's topic in KSP1 Mod Releases
Does this work with 1.0? I suppose I could try it and find out couldn't I... -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
spacedoctor42 replied to ferram4's topic in KSP1 Mod Releases
So, what happens to ferram now that KSP has a new aerodynamics model?- 14,073 replies
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- aerodynamics
- ferram aerospace research
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I've been trying to get SCANsat to make resource maps but it doesn't seem to be working. It is quite possible that I either installed the mods wrong or am using the wrong parts. here's a shot of the satellite: The equipment on board is as follows: Radar Altimetry Sensor Multispectral Scanner KA-100 Detection Array (from Karbonite) Planetary Survey Camera (From MKS) Here's the big map. As you can see, there is no resource map available: And here is the settings menu. Also nothing about resources: What's wrong here?
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I've started a new game with FAR (and a few other mods) installed and I'm finding that my rockets are no longer flying properly. They tend to reach 6Km and then flip upside-down and explode. I think FAR is causing this but it means that I have to learn to build better rockets and I can't seem to figure it out. Can somebody give me a hand.
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Trouble with docking
spacedoctor42 replied to spacedoctor42's topic in KSP1 Gameplay Questions and Tutorials
Got it!!! The ship was upside down which made the RCS controls a bit wonky. -
I'm trying to figure out how to dock but I can't seem to get it right. I've been following Scott Manley's tutorial on the subject and I am now orbiting 17.8 m away from the target but I can't seem to get the actual docking part right. Can you guys help me out?
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Spinning rocket
spacedoctor42 replied to spacedoctor42's topic in KSP1 Gameplay Questions and Tutorials
I managed to fix it by moving the fuel lines around. Now I don't have enough thrust to get into orbit but that I do know how to fix. -
Spinning rocket
spacedoctor42 replied to spacedoctor42's topic in KSP1 Gameplay Questions and Tutorials
It was spinning before the wings. I put the wings on to try and stabilize it. -
I'm planning a manned (kerbaled?) mission to Duna. I have the main ship in orbit and plan to dock the lander at the top of this rocket before departing. However, this rocket spins uncontrollably during launch. Can someone tell me why?
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I've been having trouble building spacecraft with the 2.5m parts. Every time I try the rockets become extremely unstable, eventually tearing themselves apart. I also can't seem to do radial decoupling with the 2.5m parts. When I try to do this, the radial fuel tanks stick to the central one and just hang there adding to the wobble. What am I doing wrong.
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I don't know if this is the right subforum to post this in but I'm sure the mods will sort it out if it isn't. I've been having a weird bug with the Environmental Visual Enhancements mod which causes the entire night half of the planet to be covered in the city lights effect. It looks like someone poured glowing goo all over half the planet. I suspect it may have something to do with Ferram since the bug appeared immediately after I installed it. Anyone else experience this?
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Has anyone added a search bar to the parts window
spacedoctor42 replied to spacedoctor42's topic in KSP1 Mods Discussions
Thanks, much appreciated. -
I have a bunch of mods installed that add a lot of really cool parts to the game. However, it's getting a bit difficult to find the parts I need as they tend to get lost in all the clutter. Has anyone implemented something like a search bar to the parts window? If not, consider this a request for such a mod.
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Here's the situation: Jebediah Kerman is currently out of fuel in orbit around Kerbin at around 200km as the result of a semi-successful mission to the mun. The only part I have currently unlocked that can carry passangers is the Mobile Processing Lab. Being new to KSP, I am having difficulty building a rocket that can match Jebediah's orbit and have enough fuel to return to Kerbin. Can anybody point me in the right direction?