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Everything posted by Kussris
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Rocket chart with the center of gravity
Kussris replied to Kussris's topic in KSP1 Gameplay Questions and Tutorials
Here it is ... -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Kussris replied to ferram4's topic in KSP1 Mod Releases
I used the FAR mod and made a chart of the drag force. I am not sure if the drag is right; it increases after the speed of 300 m/s (?)- 14,073 replies
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- aerodynamics
- ferram aerospace research
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Rocket chart with the center of gravity
Kussris replied to Kussris's topic in KSP1 Gameplay Questions and Tutorials
Here the new charts. I am not sure if the drag is right; it increases after the speed of 300 m/s (?) I used the FAR mod. -
Rocket chart with the center of gravity
Kussris replied to Kussris's topic in KSP1 Gameplay Questions and Tutorials
Hi ! Thanks for the replies. I will make a new flight and log the data you ask for. It will take a day or so for making all flight charts. -
Thanks! Now I understand it much better.
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Thanks for the reply! The total steering loss is 10 [m/s²] and the max. acceleration in this moment is also thrust/mass = 10 [m/s²]. So, 10-10=0 ? Does this mean that the velocity vector does not change in direction nor in magnitude?
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Hi ! I am very interested in the subject, but I have not understood it jet. When the steering loss is "thrust/mass * (1-cos(alpha))", how big is it by alpha=90 degrees so the thrust is normal to the velocity? Say thrust/mass = 10 [m/s²]; alpha = 90 degree steering losses is = ???
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Kussris replied to Starwaster's topic in KSP1 Mod Releases
Thanks for the detailed answer! I will play a bit with the settings ...- 5,919 replies
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- reentry
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Kussris replied to Starwaster's topic in KSP1 Mod Releases
Thanks for the answer! I get the re-entrey effects during launch (red flames). Is there a way to adjust Deadly Reentry so that the flames are only on reentry?- 5,919 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Kussris replied to Starwaster's topic in KSP1 Mod Releases
Hi! I like the new Deadly Reentry mod! Thanks for making it work with KSP 1.0. But I need help for adjusting the settings (alt F12). I get the re-entrey effects during launch (I am not to low and to fast) and I like to make it more deadly. Which settings are to be changed? Thanks for helping me.- 5,919 replies
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[1.0.4] Stock Clamshell Fairings (June 1)
Kussris replied to xEvilReeperx's topic in KSP1 Mod Releases
Super! A brilliant solution. Thank you! -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Kussris replied to erendrake's topic in KSP1 Mod Releases
Hi! Is there a possibility to display flight data in a graphic and not only in values? -
It is a mesh made in Blender based on the ascend path and then imported in Terragen.
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Thanks! Now I understand how to calculate the steering losses. I have the steering direction (from the Ascent Komputron) in which the rocket is steered by a KOS script and I can log the prograde vector during the flight. That difference should be the angle alpha. You're probably right that it is neglectable but I found it interesting how to calculate the steering losses.
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Thanks for the reply! I love to building rockets in KSP an see wath happens when I launch them, but i was wondering if I could calculate the rockete before launch so that the next Kerbal dose not get lost in space. So the program "AscentComputron" calculates much, but might have a bug in the DeltaV diagram in terms of the steering losses. So I like to calculat them myself. I suspect that the speed of the rocket in flight should be = DeltaV - drag losses -gravity losses - steering losses
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Does anyone knows how to calculat the steering losses ?
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This ascent path was calculated with the "AscentComputron" for a simple two-stage rocket and visualized with Terragen 3. Viewpoint is ca. 4000 m over the sea level.