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HeckuvaTester

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Everything posted by HeckuvaTester

  1. Made my application. Even if I'm only 14, I'd love to help in any way possible.
  2. Flags do not need updating, and you can change the flag for a save by clicking on the flagpole by the Astronaut Complex.
  3. With the release of 1.0.1, this mod is obsolete. This thread will be deleted. Anyways, so long, and thanks for all the fish.
  4. I'm the same way. I have finals coming up, but I'm a half-decent modeler who wants to collaborate for someone to do the actual code.
  5. In its default orientation, the side that's facing the floor of the VAB should be the side that faces Kerbin while reentering.
  6. Has anyone confirmed that it works for them?
  7. That's exactly what I did, but I just put it as a ModuleManager config so it's installed just like any other mod.
  8. This was just a good first step. I want to start making parts mods with MM rebalancing for all parts, even taking in other parts packs, but any help will be appreciated.
  9. Besides, this is a good start for me.
  10. Didn't see that! This may, however, catch some more eyes, being amongst the other mods.
  11. - - - Updated - - - Link is up! Sorry 'bout that.
  12. Hello all! Many people have talked about the weird heat shields and pods flipping over. I have created a ModuleManager patch that fixes this. The Heat Shields are set to be physicsless by default, and even though KSP now adds their mass to the root part, it doesn't shift the COM. So, by disabling the "physicsless" flag, they should move the COM and act properly during reentry. I haven't personally been able to test this yet, so, even though my name would imply otherwise, I need you guys to test it. Tell me how it goes! Installation: KSP 1.0.1 fixes this itself. I appreciate the 1,200+ downloads, but this mod is no longer required. Links removed. Safe flying. Released under MIT license.
  13. i know this is an old thread, but I've gotten a trade-modified Mk.III that does Leesti-39 Tauri runs. Quite profitable!
  14. I see a part that gets toggled with the "brake" action. It would produce a value of electricity equal to (some constant that is decided for balance) * (surface speed). This way, no electricity is generated by sitting there still. Sounds like my first mod!
  15. That's a great idea. However, was getting the exact placement of the viewports and such just a process of elimination?
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