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Everything posted by Xyphos
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Mining is essential to construction an SSTA.
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the autodelete is a simulation for re-entry overheating, without actually doing any of the physics work. there's no mod that I know of that will help you, so I'm going to suggest that you learn how to build SSTSO lower stages and aim for LKO of about 80km. that way, your lower stage is on a sub-orbital trajectory, you can pilot your middle/upper stage to circulurize in less than 70 m/s dV which is a fairly quick burn, any higher and your circulation burn will take longer to complete. then use the bracket keys to switch control to your lower stage and pilot it back down to Kerbin.
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[kOS] Simple SAS AutoPilot for Atmospheric Flight
Xyphos replied to Xyphos's topic in KSP1 Mods Discussions
Version Update v0.1.1 - Bug fixes applied. Now works as intended. -
nope, never seen that part before. but I recommend using TweakScale on the stock inflatable.
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Filename: boot_sas.ks IMPORTANT: file must be named as shown above in bold in order to work. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // KSP kOS SAS AutoPilot v0.1.1 // Copyright (C) 2016 Xyphos Aerospace // Distributed under the MIT Licence // // Description: Causes your vessel to hold your current heading and pitch while in atmospheric flight // when the stock SAS system is inactive. When your vessel leaves the atmosphere, // or when stock SAS is enabled, the autopilot automatically deactivates. // // Instructions: // 1) Copy this script to your [KSP\Ships\Script] Folder // // 2) Build a ship with a kOS processor on-board. At lease one processor is required, // multiple if needing additional systems. // // 3) Right-Click the processor and select this script as the boot file // NOTE: If you do not see a boot selector, you'll have to restart KSP // after completing step 1, kOS does not do real-time file tracking. // // 4) Fly your vessel and point it in the direction you want to go then disable stock SAS. // the autopilot should activate. To deactivate, simply re-enable the stock SAS system. // // Version History: // v0.1.1 - BugFix: Heading bug fixed using northPole method instead of vector angle; // previous vector angle method also calculated pitch into the heading. // // BugFix: Pitch bug fixed. Wrong method used to determine pitch. // // Feature Added: SAS Action Group is now toggled upon leaving the atmosphere. // // v0.0.1 - Inital Release and Beta Testing // /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// @LazyGlobal Off. Global duriation Is 10. Global location Is 2. // Top Center Global fontSize Is 42. Global active Is False. On SAS { If SAS = True { If active = True { Unlock Steering. Set active To False. HudText("kOS SAS AutoPilot Deactivated.", duriation, location, fontSize, RED, true). } } Else { If active = False AND Ship:Body:Atm:Exists AND Ship:Altitude < Ship:Body:Atm:Height { Local northPole Is LatLng(90, 0). Local myHeading Is Round(Mod(360 - northPole:Bearing, 360)). Local myPitch Is Round(Mod(90 - VectorAngle(Up:ForeVector, Ship:Facing:ForeVector), 360)). Lock Steering To Heading(myHeading, myPitch). Set active To True. When Ship:Altitude > Ship:Body:Atm:Height Then { SAS On. Toggle SAS. } HudText("kOS SAS AutoPilot Engaged.", duriation, location, fontSize, GREEN, true). HudText("Holding " + myPitch + " degrees, Heading " + myHeading, duriation, location, fontSize, GREEN, true). } } Preserve. } Wait Until False.
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I'm curious about this one, the AIRBRAKES are upside-down or does it re-enter nose-first?
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actually, just off to the north of the runway is a 6% ore field, I often setup there and drive tanker trucks with a klaw
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mining is worth it, even on Kerbin; you can practice building surface refineries on Kerbin and harvest some fuel for later use. it's cheaper to launch an empty rocket and fuel it while it's on the pad. on Minmus, the low gravity and high resource yeild is essential to any interplanetary expidition.
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a CKAN publishing guide would be awesome.
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Different targeting systems require different counter measures. Chaff won't work on heat-seekers, you'll need flares for that. Likewise, Flares won't work on radar guided systems, use Chaff for that. Both have a chance of succeeding or failing. For Laser-Guided systems, IDK about this one, but I'd imagine something simular to Chaff but with a cloud of tiny mirrors.
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I want to create a trigger for when the terminal is powered off, nothing major, just a simple HudText message acknowleding the fact that the terminal is being powered off.
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[Tutorial] Fly fast without burning up
Xyphos replied to Xyphos's topic in KSP1 Gameplay Questions and Tutorials
I've tried all kinds of pointy objects; nosecones, tail cones, anteneas, fly-by-wire systems... all same thing; if a compressed shock cone occurs, so will overheating. blunted objects do create more drag but deflect the hot gasses away from your ship. -
[Tutorial] Fly fast without burning up
Xyphos replied to Xyphos's topic in KSP1 Gameplay Questions and Tutorials
actually, pointy creates a compressed shock cone, which causes overheating, and discussed in the OP as the exact opposite thing to do. you want something that can produce the ablation effect, such as a heat shield or shielded docking port. @bewing claims that the klaw would work too, but I've never tried it. -
I really don't mean to be a kill-joy, but just a warning....
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In my previous experience with women, she's buttering you up for something awful later on. the last time my ex-fiance bought me a new car, then confessed she cheated on me with her sister's boyfriend. it's great that you got a new computer on the way, but keep your guard up and assume the crash position.
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Best way to launch a spaceplane?
Xyphos replied to Xyphos's topic in KSP1 Gameplay Questions and Tutorials
yeah, the ksp areo model isn't all that perfect, either. -
Best way to launch a spaceplane?
Xyphos replied to Xyphos's topic in KSP1 Gameplay Questions and Tutorials
That's GENIUS! why didn't I think of that? -
Best way to launch a spaceplane?
Xyphos replied to Xyphos's topic in KSP1 Gameplay Questions and Tutorials
I usually hold 12 degree pitch, but what's this about wings 5 degrees? -
Overheating occurs when fast moving gases are pressed down upon your vessel, as shown in image 4. To prevent this, you need to change the shape of your nose. By adding a shielded docking port or a heat shield to the front, you can create a double-shock cone. By creating a double-shock cone, you're able to push hot gases away from your ship, via Ablation Effect, which allows you to go fast without taking heat damage. in the last image, the ship has attained terminal-velocity for that altitude and cannot go any faster without climbing to a higher altitude with a thinner atmosphere, but it's not taking any heat damage at all.
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I've done lots of SSTO space plane launches and I've never really given this much thought. what's the best / optimal way to launch a spaceplane? most of my flights usually take off from KSC then skim the surface of the ocean until I get to 900+ m/s surface speed then carefully pitch up to about 25 degrees, by the time I switch to rockets my AP is already above 40Km just from the upward momentum. some of my flights have held a specific angle in which to increase both altitude and horizontal speed at the same time, but usually consume more jet fuel. and fewer of my flights have slowly climbed to about 18Km then level-out until heating becomes an issue, but by the time I pitch up to use rockets, I've lost all that dV to drag forces.
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That monolith has always been there, it's just been re-scaled. sometimes the best place to hide things is right under your nose. I wonder if the monolith in the mountains is still buryied?
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- monolith
- easter egg
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yeah, that's beyond my level of expertise. I understand (most of) the code but I don't see anything in there that would point my plane to a heading.
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Thanks, but I'll have to wait for it to update to 1.1.3 - I don't have 1.0.5 anymore since the wheels were fixed. I was just wondering why it wasn't available in stock. if it's atmospheric flight that's a problem, then 8x should only be available in stock inside a vacuum, IMHO.