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Mad Rocket Scientist

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Everything posted by Mad Rocket Scientist

  1. Alrighty, now I'm working on the engine assembly: - - - Updated - - - This may be too good to wait for 1.0 for. - - - Updated - - - Glory to the Koviet empire! - - - Updated - - - Liftoff: Only 442 parts! - - - Updated - - - Which isn't to say that it isn't incredibly laggy.
  2. 1 nooooooooooooooooooooooooooooooooo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  3. We shall fight you on the forums!(Really, it's hard to fight anywhere else in a forum game) - - - Updated - - - Whoops, forgot 0
  4. Thanks, but team + isn't going to win that easily! 0
  5. Sorry, none that are designed for it, but in theory my Omega heavy lift vehicle should work.
  6. How about this? http://forum.kerbalspaceprogram.com/threads/113515-Space-battleship-Porcupine-WITH-Secret-Weapon?p=1795360#post1795360
  7. How about this? http://forum.kerbalspaceprogram.com/threads/112859-HOPPER-%28High-occupancy-para-planetary-exploration-rover%29
  8. Thanks, I'm trying to get the service module to detach without ripping the capsule to pieces.
  9. I gave that a try with Pfairings and I didn't really like how that looked, however I am going to use the fairings for the fairings. But what I'm really waiting for is Valentina Kerman. - - - Updated - - - From the KSP wiki: [TABLE] [TR] [TD]“ [/TD] [TD] Our engineers had a stroke of inspiration after "visiting" the Kerlington Production Facilities. Introducing our new controllable canards. Warning, hard maneuvering may cause unintended stage separation. [/TD] [TD] â€Â[/TD] [/TR] [/TABLE] Thanks for letting me use some of your tricks; I really like the intakes as that service module bit. +Rep
  10. I have something which I'm waiting for 1.0 to release: Vostok 6 replica with functional ejector seat.
  11. -85 Oh! I know, we're doing the same thing we do every number war, pinky, we're trying to count to -100
  12. If you want to go to every planet in KSP, you're going to have to learn a lot; but if you want to just build kerbal deathtraps, then it won't be very hard. That's the great thing about KSP, you can do whatever you like! People make anything and everything: http://forum.kerbalspaceprogram.com/threads/52548-What-are-the-weirdest-things-you-ve-done-in-KSP You can build a submarine, or a ship, or hyperedit a kerbal bowling alley to minimus! You can build the Eiffel tower Or a WW2 bomber with working propeller engines! The motto of KSP is: How hard can rocket science be any way? And the answer is: As hard as you want.
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