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Posts posted by frostsid
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On 6/8/2022 at 4:33 PM, mark7 said:
In which size do you want the craft to be? Currently the Shenzhou spacecraft is roughly 2.5m, very much like the MK1-3.
I was thinking something like Tantares or BDB mostly because I couldn't find any compatible launchers for the crafts. Although I see that you shared a rocket pack on your new thread so I'm going to try that out. Thank you.
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First of all thank you for continuing this mod.
Is there any way I can get the crafts to be more stock size?
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On 9/14/2021 at 8:23 AM, Beale said:
you need to post the message you are getting, totally impossible for me to help otherwise
I'm sorry. It happens with a good number of the craft files included in the latest updates, some examples:
Voskhod craft doesn't load because of the missing parts Andromeda.Antenna.2, Andromeda.Antenna.1, AndromedaFuelSphere.1.
Soyuz 7K-OK, 7K-T and T won't load because of the missing parts atria.antenna.srf.2.2 or atria.antenna.srf.2.1 in the 7K-T.
Mir core module won't load because of octans.docking.port.s0p5.2.female
Kvant 1 won't load because of atria.antenna.srf.2.1 and atria.antenna.srf.1.1
Sorry for the late reply, in this case I'm testing with a fresh install with the only mods in use being the latest versions of Tantares (version 25.0), TantaresLV (version 14.1) and TantaresSP (version 5.0), B9 Part switch and Module Manager.
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I know that but I meant the craft files included in the update like the Voskhod.
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Hi! First of all thank you for the update.
I'm not sure if I'm doing something wrong but I can't seem to load any of the craft files included, it's says they have missing parts. I even tried a fresh install just with the Tantares mods except TantaresSAF and the problem persists.
Thank you in advance for the help.
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On 5/18/2017 at 5:45 PM, Marcelo Silveira said:
It kinda works with ksp 1.2.2, I'm updating the cfg files to add compatibility and those updates will be release by the end of this month.
Thank you
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On 5/7/2017 at 0:16 PM, DECQ said:
No, I did not update it so I do not know how it works in version 1.2.2
Ok, I'll test that out when I have the time this week.
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Hi @DECQ I don't remember which thread it was, but does your Mir work with 1.2.2?
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10 hours ago, AndroidSub said:
this is my first reply/post . I couldn't find any rules , so if I have committed a mistake, I sincerely apologise in advance.
I really want to download this mod , however, the download size is well over 700mb. Furthermore, I don't have a very powerful computer that can handle scattered or EVE . Is it possible that the OP releases a version that does not need these visual enhancements. Once again, apologies if I have done anything wrong
Hi there
In the download folder you will find that the visual enhancements are on a separate folder so you can install the mod without them. Regarding scatterer I'm not entirely sure.
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Sad to know that this is no longer happening
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3 hours ago, BolleT said:
will squad fix the wheels in 1.2??
I believe so yeah.
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Regarding RSS Extrasolar, there is a bug sometimes. When you try to plan you maneuver to do a interplanetary injection Sagitarius A will always be the target. With this I mean, no matter how you do the burn your spacecraft will always be leaving the Sol System towards the other stars.
I'm not asking you to fix it, I just want to let people know before they install it
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Can't wait to try this
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57 minutes ago, Table said:
RSS Planet Packs do not work with this. if I use a RSS planet pack with this then everything will return to stock
great work btw!
I have both RSS expanded and RSS extra solar. They work, but you need to install their dependencies. For RSS expanded you need to install sigma binary.
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1 hour ago, _Krieger_ said:
Hi I'm not getting clouds, only city lights, I tried reinstalling EVE and SVE from the included folder with no luck, am I doing something wrong? It worked for me in 1.0.8, but it's not working in version 1.1 of the mod.
Thanks
here:
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1 minute ago, Berlin said:
its has nothing to do with the new inclination. the inclinations are the same we just made the orbits stock size
Oh cool, thank you
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2 hours ago, Phocks said:
After a couple hours of messing around, I was able to get it to work. I have had some trouble visiting the planetoids, though. I use MechJeb to plan my planetary transfers, and they seem to bug out.
How do they bug out? I think I will only play this during the weekend, I'm short on time now. But maybe you can try the dev version (you can find it on the MechJeb OP). I used that and so far had no trouble visiting the major planets in SSRSS, I'll report back when I test with the dwarf planets.
Ah I also use Kerbal Alarm Clock.
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12 minutes ago, Phocks said:
Can you detail how you got it working? Last night I tried adding it to my existing game and deleted the koperincus cache, but the extra bodies weren't added.
I then tried a separate install in a different folder with just RSS, RSS expanded and SSRSS (and dependencies), and RSSE worked, but it was in RSS scale, not stock scale.I can't seem to get the combination of RSSE and SSRSS to work.
I tried this on a clean install, I just dropped the stuff of SSRSS into the Gamedata folder, the RSS textures and the dev version of Sigma dimensions. Then dropped the content of RSSE and Sigma binary.
EDIT: I used the Kopernicus folder provided with SSRSS only.
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Ok so I tested Real Solar System Expanded with this and I can say it works
Here are some pics, I didn't take pics of every single new body because wow.. There are a lot!
So I would suggest you guys post a link for this mod on the OP as a recommended mod or something.
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9 minutes ago, Berlin said:
Sigma Dimensions should rescale it to "stock size"
Wow, that's great news!! I'll try that tomorrow and report back! If someone wants to try it use the new one since the old mod has not been updated yet.
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30 minutes ago, sDaZe said:
Currently really, really busy. I've been working on the mod just not that much, kinda waiting for @Berlin to get home so he can make sure everythings good.
Don't worry, take your time
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44 minutes ago, pap1723 said:
The difficulty with the current size of the system is down the line. Once people start to put together Delta-v charts as well as other information, it will become difficult to do with the awkward 5 hour, 59 minute, 1 second day. Making it 6 hours exactly makes it much much better.
I haven't thought of that yeah. Makes sense.
[1.8.x-1.12.x] Kerwis Chinese Aerospace Pack - Relastic Chinese Spacecraft and Launch Vehicles [v1.1.1][WIP]
in KSP1 Mod Releases
Posted
It's been revived, you can find it here.