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Everything posted by Bluejay0013
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Hey guys, I just got back into KSP and BDA after about a year, and I need some help. When trying to fight an AA vehicle i made, I take off in a plane, line up my shot but I dont see the AA Vehicle down there and it pops back in around 300m, now i have checked the physics range and all that in BDA settings but it still just fails to render the stationary craft past 300m. And i know it isnt unloading the craft because i dont have any stutters when flying away from it, or going back to it. It would be awesome if someone can provide answers as to why this is happening, I really want to play KSP/BDA again after so long.
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Hi, I want to scale some parts form SXT (mainly the floaters for Float Planes) and I need to know how to write a code for it. Thanks, in advance!!
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Jesus, the Kraken has finally made it to the SPH. On a side note request: would it be possible to make a rounded wing tip? I like Procedural wings a lot! It would be nice to have rounded tips for aircraft because I like to make a ton of replica WW2 aircraft and as we know they have rounded tips. And usually I use the B9 Procedural wings because there is more in depth customization, compared to PWings, also I know there is a rounded tip for PWings, but its just dosent fit with B9 Wings as well. Thanks in advance!!
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Possible Name idea: Modular Wings? I didn't see any other suggestions, and it is simple and to the point.
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Nice, I will update if I find anymore issues, thank you for the hard work!
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so is this mod just for 32 bit (just trying to understand)? EDIT:I hope I will be able to use it, because I cant make any decent looking planes without it. If it helps here is my mod list: AirplanePlus, Aviator Arsenal, BDALoadedVesselSwitcher, BDArmory, CameraTools, CrossFeedEnabler, DestructionEffects, Firespitter(Plugin), FSHangarExtender, Kerbal_Rotor_Expansion, LargeShipsParts, OldSchoolTurrets, VesselMover, Module Manager 2.6.25
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I have a problem: after one flight with them, I go back into the the SPH and press J on the wing, but nothing happens. So I have to restart the game in order to get it working again.
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Well, yeah I tried using Airpark, but I kinda need a tutorial on how to use because I put one on it and still breaks apart.
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THANK YOU SO MUCH, I can finally use boats for their actual purpose
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Here is my Log File for that current area it happened: And Here is the link to the video of it happening, but that time it didn't happen as bad as it usually does: I recommend turning down your audio before hand though, I'm not that good with video editing.
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OK I will do that, here's hoping we will fix this issue, I just want to build a carrier lol. I will also try to post a video with a link to provide more in depth explanation. Details will follow soon
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That's the thing it just happens, yes I am using the latest version, of both KSP and LBB, do I really need CRP? (Legitimate Question), Mod List: Airplane Plus, Aviator Arsenal, Vessel Switcher, BD Armory, L Ship Parts Modern and WW2, NAS, Old School Turrets, and Vessel Mover. I remember this happening before in an older version, even with other boat mods, but I'm not sure if that is supposed to be fixed now or not. Thanks!
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Is this a KSP bug? >>> Whenever you spawn a new craft with a boat on water, they go to the bottom of the ocean and break apart?
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[WIP][1.0.5][Beta 0.1.6] N.A.N.A Wildfire
Bluejay0013 replied to kimiko's topic in KSP1 Mod Development
A) They don't set your ship on fire seeing as they don't generate enough heat in a short amount of time. B) And they pretty much run out of fuel or collide and explode before they could actually set things on fire. Also, why make your own missiles when there is a great weapon mod already, just check out BD Armory. But I have a feeling you already know about it -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Bluejay0013 replied to BahamutoD's topic in KSP1 Mod Development
If anyone can point me to a compatible release for a wheel and tracks mod like Kerbal Foundries, it would be greatly appreciated! -
[WIP][1.0.5][Beta 0.1.6] N.A.N.A Wildfire
Bluejay0013 replied to kimiko's topic in KSP1 Mod Development
What do you mean by stock weaponry? And if possible I can help, just tell me what data you need. -
Maritime Pack & Submarine Pack 2.0 Dev Page
Bluejay0013 replied to BT Industries's topic in KSP1 Mod Development
I used to use this mod for making destroyer sized boats, and Large Ship Parts mod for making Battleships and Super Carriers, but anyway, I cant wait for this one to come back. Good luck @BT Industries -
So has there been a new person taking over or is this completely dead now?
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[WIP][1.0.5][Beta 0.1.6] N.A.N.A Wildfire
Bluejay0013 replied to kimiko's topic in KSP1 Mod Development
yeah well hopefully the developer will find a way to fix this, as im using Wildfire, Kerbal Krash System, and BD for amazing results -
[WIP][1.0.5][Beta 0.1.6] N.A.N.A Wildfire
Bluejay0013 replied to kimiko's topic in KSP1 Mod Development
If Youre trying to use this mod with BD Armory, the n you will have a difficult time launching missiles as for some reason, the missiles launch but don't engage their engines. But guns and other stuff work fine just not missiles. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Bluejay0013 replied to BahamutoD's topic in KSP1 Mod Development
Here is the F-15 & Mig-29 I have made using P-wings, Stock, and of course BDA -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Bluejay0013 replied to BahamutoD's topic in KSP1 Mod Development
@BahamutoD What I'm interested in is: every time Baha uploads a video, he has the Doppler sound effect perfected. Is this a separate mod or just something you're working on the side -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Bluejay0013 replied to BahamutoD's topic in KSP1 Mod Development
all these new people askin for stuff that has already been answered multiple times. tsk. tsk. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Bluejay0013 replied to BahamutoD's topic in KSP1 Mod Development
Great video on Supermaneuverability Baha! EDIT: Also I noticed that you had Doppler sounds on the engines, is this out already or is it still WIP?