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obi1kenobi

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    Bottle Rocketeer
  1. I also have a small problem with the experiments. When Finalizing the experiment, I chose to send the data to my lab for analysis. Afterward, I was unable to remove the data out of the experiment via EVA -- there was a Throw Away button in the context menu, but no Take Data. This sounds like it may be a simple bug to fix, but if I am mistaken, please let me know and I'll provide more details.
  2. Glad that's all it comes down to. As for having a bunch of details -- better too much than too little, right?
  3. Congrats on the new release! Lots of good stuff in there, and I'm glad this must-have mod is still getting updates I just updated to 1.2.0.0 via CKAN, and got a weird bug when simulating. The "Simulation Length" field when setting up the simulation from the VAB had the unusual value "0.25" in it, and the simulation cost was about 1/10th of what I would have expected for a vehicle of that size. When the simulation started, just after I staged, I got the "simulation ended" message asking me if I want to extend the simulation. After extending it, I almost immediately (<1s) got the same message again. The cost was still about 1/10th of the expected simulation extension cost. When I went back to the VAB and erased the "0.25" value in the simulation length field, and clicked the Advanced Options checkbox, the length field got populated with the expected "00:00:00:15:00" value, the cost reset to a more reasonable value (about 10x the previous one) and the simulation worked as usual. Here is a folder with all the info I felt could be relevant (so far: modlist, KSP log): https://www.dropbox.com/sh/5e2474koekvnc04/AABGYOBdTvItj_t3bTp_yZNUa?dl=0 Let me know if you need any more info!
  4. Can confirm contracts will get cancelled on upgrade -- I lost 750k funds because I didn't read the release notes before upgrading through CKAN. Fortunately, I reverted to 1.1.4 and used a backed up save to restore and resume my game.
  5. @magico13: Removing the *.cfg/*.txt files and reinstalling KCT did the trick. Unfortunately, I didn't think to preserve the files for posterity, so I don't think I'll be able to help you replicate the problem -- sorry! I'll let you know if it happens again, and thanks for helping me out
  6. Here's a link to a folder containing the full log, the save game that exhibits this behavior, and a ckan listing of all mods I have installed. https://www.dropbox.com/sh/uhsay12lc3tu9cg/AADtSBPTMeO4OEsTcPMryimZa?dl=0 The problems started happening a few days ago, so I don't think the special surprise had anything to do with it. I'm going to clear all the config files and try again ASAP, as you suggested. Thanks for the prompt reply!
  7. Hey magico13, great job on this mod! It's one of the mods I will not play KSP without Which leads me to a small problem: all of a sudden, KCT started throwing exceptions in one of my games, and no amount of reloading and reinstalling will fix it. The problem seems localized to that one save file, which I can attach if you think that would be helpful. I'm running 32-bit KSP 0.90 on Win7x64, and I have KCT 1.1.5 from CKAN. Here are the two exceptions that flood the logs (repeating literally thousands of times) every time I load that save file: [EXC 14:14:28.486] NullReferenceException: Object reference not set to an instance of an object KerbalConstructionTime.KerbalConstructionTime.FixedUpdate () [EXC 14:14:28.578] NullReferenceException: Object reference not set to an instance of an object KerbalConstructionTime.KCT_GUI.SetGUIPositions (UnityEngine.WindowFunction OnWindow) KerbalConstructionTime.KerbalConstructionTime.OnDraw () RenderingManager.OnGUI () Please let me know if I can do anything to help!
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