obi1kenobi
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[1.1.2] Station Science (v2.0: New models by SpeedyB)
obi1kenobi replied to ethernet's topic in KSP1 Mod Releases
I also have a small problem with the experiments. When Finalizing the experiment, I chose to send the data to my lab for analysis. Afterward, I was unable to remove the data out of the experiment via EVA -- there was a Throw Away button in the context menu, but no Take Data. This sounds like it may be a simple bug to fix, but if I am mistaken, please let me know and I'll provide more details. -
Congrats on the new release! Lots of good stuff in there, and I'm glad this must-have mod is still getting updates I just updated to 1.2.0.0 via CKAN, and got a weird bug when simulating. The "Simulation Length" field when setting up the simulation from the VAB had the unusual value "0.25" in it, and the simulation cost was about 1/10th of what I would have expected for a vehicle of that size. When the simulation started, just after I staged, I got the "simulation ended" message asking me if I want to extend the simulation. After extending it, I almost immediately (<1s) got the same message again. The cost was still about 1/10th of the expected simulation extension cost. When I went back to the VAB and erased the "0.25" value in the simulation length field, and clicked the Advanced Options checkbox, the length field got populated with the expected "00:00:00:15:00" value, the cost reset to a more reasonable value (about 10x the previous one) and the simulation worked as usual. Here is a folder with all the info I felt could be relevant (so far: modlist, KSP log): https://www.dropbox.com/sh/5e2474koekvnc04/AABGYOBdTvItj_t3bTp_yZNUa?dl=0 Let me know if you need any more info!
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[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
obi1kenobi replied to nightingale's topic in KSP1 Mod Releases
Can confirm contracts will get cancelled on upgrade -- I lost 750k funds because I didn't read the release notes before upgrading through CKAN. Fortunately, I reverted to 1.1.4 and used a backed up save to restore and resume my game.- 557 replies
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- remotetech
- contract configurator
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Here's a link to a folder containing the full log, the save game that exhibits this behavior, and a ckan listing of all mods I have installed. https://www.dropbox.com/sh/uhsay12lc3tu9cg/AADtSBPTMeO4OEsTcPMryimZa?dl=0 The problems started happening a few days ago, so I don't think the special surprise had anything to do with it. I'm going to clear all the config files and try again ASAP, as you suggested. Thanks for the prompt reply!
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Hey magico13, great job on this mod! It's one of the mods I will not play KSP without Which leads me to a small problem: all of a sudden, KCT started throwing exceptions in one of my games, and no amount of reloading and reinstalling will fix it. The problem seems localized to that one save file, which I can attach if you think that would be helpful. I'm running 32-bit KSP 0.90 on Win7x64, and I have KCT 1.1.5 from CKAN. Here are the two exceptions that flood the logs (repeating literally thousands of times) every time I load that save file: [EXC 14:14:28.486] NullReferenceException: Object reference not set to an instance of an object KerbalConstructionTime.KerbalConstructionTime.FixedUpdate () [EXC 14:14:28.578] NullReferenceException: Object reference not set to an instance of an object KerbalConstructionTime.KCT_GUI.SetGUIPositions (UnityEngine.WindowFunction OnWindow) KerbalConstructionTime.KerbalConstructionTime.OnDraw () RenderingManager.OnGUI () Please let me know if I can do anything to help!