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LN400

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Posts posted by LN400

  1. Thanks for the reply.Yeah I figured the mod is not actively updated but the main issue I have is, the link in the OP is broken on my end.

     

    PS: It would be totally awesome if you or someone else took the time to care for this mod.

  2. 3rd satellite repair job attempt now, got the repair kit for a small antenna but all antennas on the satellites have been working like a charm when I got there. Here's the thing:; Every time, I used the claw to grab the satellite to keep it from tumbing and getting away. I now noticed that when I grab the satellite, it changes its name to my vessel's name. Could that be the reason none of these satellite repair jobs have worked out, some kind of ID issue?

  3. I wonder if it's related to the fact that the KAS resource pump doesn't work when the 2 ships, the tanker and the one in need of fuel, are in any way docked to one another. It works when the 2 are floating around freely near each other but unless the orbits are 100% in tune, that fuel pump will be ripped off the tanker pretty quick.

  4. 10 hours ago, king of nowhere said:

    fuel transfer ducts are diretional. they can only transfer in one direction. if you can't transfer fuel, mount it in the opposite direction

    Like I said, I need to fit ducts going both ways. That's the core ofthe issue I'm having. I was expecting 1 would be enough but nope, I def need to fit one for each way.

  5. Playing with fuel transfer limitations like no transfer through heat shields, I am testing out using EVA construction to fit the FTX-2 External Fuel Duct to transfer fuel between 2 tanks with a heat shield between them. What I found was, with only 1 ducs fitted, I can not transfer fuel but with 2 ducts, 1 going in the other going out, I can transfer all day long. Is this intended? It makes no sense to me as 1 way is all you need for say, the old aspargus staging.. Anyone have any thoughts?

  6. I have looked around for answers but found nothing so

    What I think I understand:

    Each 50kg of mass of the thing needing repairs requires 1 repair kit.  Check. This antenna weights in at 100kg so I've got 2 kits.

    The kits need to be in the stock inventory slots. Check. I removed the parachute and loaded the engineer up with kits.

     

    However, when I do my space walk and locate the antenna, there is no repair option when right clicking. I can set target and force open/close but those are the only options.

    I have picked up that this repair mechanics at least used to be bugged, Can someone shed some light on this? What bugs can one expect these days?

  7. I don't have any experience in totally dismantling my ship while in orbit but I have managed to rip off a few parts too many to feel very brave about this.

    20 minutes ago, JadeOfMaar said:

    @DeadJohn What about while using KAS/KIS to attach heavy things while orbiting? That's not something I would do so I don't know for sure how that works. There was one case where, using KAS/KIS, I had a kerbal detach half of the ship from near the middle. (We don't speak of re-attaching. I have no memory of successfully doing that.)

    I have very similar experiences albeit not half the ship,only too many parts.

  8. Mods include but are not limited to  KAS.
    So, I have here parts that can be placed in a ship's inventory, one is the RTS-1 Resource Transfer Station (KAS).
    However, this item is too heavy and too big for a kerbal to carry around.
    How does one use items in the inventory, that are too heavy or too big to carry?

  9. Having just returned to KSP, I find that stock game now comes with an inventory system. I have played with Persistence on/off and this system is causing a bit of a headache. With persistence on, I have an unlimited supply of parts with me and with persistence off, it's anyone's guess what they bring with them to the launch pad and into the capsule. They tend to be fond of parachutes...

     

    Any way to have this system at least partially persistent so that the inventory doesn't change between building and launching, and between launching, reverting and relaunching? Any other way of dealing with it? (I am waiting for KIS to catch up).

  10. I might have to do just that. So, now I get it all almost working except, the data logger unit in the science section can't be fitted. It's also the only item that can't be left floating in the VAB while building. I can select it and move the ghost image around but I can only put it back in the parts pool. This old brain feels half fried by now :D

    EDIT: Success. It might have been a faulty download. Downloaded again and now it attaches as it should.

  11. Oh not a lot. Just finding out that after a few years away from KSP, now rovers on Mun are a flippin joke. Disney On Ice galore. I know I built Mun-capable rovers that had great success exploring in the earlier version of KSP but now when I returned, these things work as well as a rocket engine made of cheese, that is not at all. That was a bummer.

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