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KSP2 Release Notes
Everything posted by Blu Drako
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Is this going to get updated?
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Blu Drako replied to BahamutoD's topic in KSP1 Mod Development
Yay, is it the genie? -
How about a AIM-26 Falcon nuclear air-to-air missile. https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&cad=rja&uact=8&ved=0CCkQFjABahUKEwjlgMyghcjHAhWWfogKHdcVCho&url=https%3A%2F%2Fen.wikipedia.org%2Fwiki%2FAIM-26_Falcon&ei=aF7eVeWsMpb9oQTXq6jQAQ&usg=AFQjCNFVVHH9igY7uKBYW-_pfcCfLCA0VQ&sig2=kpAre-fSRwt3JMDOZtxy8g Or, a Genie air-to-air nuclear rocket. https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0CB4QFjAAahUKEwjAjL3NhcjHAhWJKIgKHTJ3Dfg&url=https%3A%2F%2Fen.wikipedia.org%2Fwiki%2FAIR-2_Genie&ei=xl7eVcCROonRoASy7rXADw&usg=AFQjCNFDXhqs1PUmoiTJjXpSJmtvUzqJMA&sig2=bM6GzS2lexzU3ikeJLQlIg
- 2,035 replies
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Blu Drako replied to BahamutoD's topic in KSP1 Mod Development
OMG! Yes! Ai improvements i may guess...... -
Hey, who's the guy working on KSP terrain deformation? I heard it mentioned a few pages back, and I couldn't find it.
- 2,035 replies
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Blu Drako replied to BahamutoD's topic in KSP1 Mod Development
Sorry, either didn't see that post, or it was 400 pages ago, and i forgot...... -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Blu Drako replied to BahamutoD's topic in KSP1 Mod Development
Hey Baha, harpwner made amazing looking nuke. How about you make a nuke finally? To make it easier, you could ask him for the mushroom cloud, and make it more like your explosions, model a nuke, then we would officially have ourselves a BDA nuke. By the way, here's the link to harpwner's pack. Http:// forum.kerbalspaceprogram.com/threads/131779-WIP-1-0-4-North-Kerbin-Dynamics-Heavy-Ordnance-Pack-(and-other-things)-0-2 -
Is it possible to take the wonderful doom shroom, and make a atomic annie, or Davy crockett-type cannon? That would be amazing
- 2,035 replies
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Blu Drako replied to BahamutoD's topic in KSP1 Mod Development
Hey, is it possible to make a wire guidance, and with a TOW missile to go with it? -
P.E.W (A BDArmory Addon)Reactivated Development
Blu Drako replied to LORDPrometheus's topic in KSP1 Mod Development
Could you please update it so these work realistically with the new bdarmory targeting system(s)? I understand that this could take a while, but would make this mod more realistic. -
This is by far my favorite BDarmory add-on. The sheer diversity of the guns makes it my favorite. I'm not going to lie though. The 800mm is my favorite cannon. I have laughed sooo many times at the sheer power and recoil of that thing. I've even tried to make an AC-130-ish plane with an 800mm on it, and I can tell you that that flight didn't last long. 10/10 Would recommend mod
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Blu Drako replied to BahamutoD's topic in KSP1 Mod Development
I agree, i had to make my own category, and for some reason, i cant add any of the new parts to it. It would help soooo much if BDA had its own category. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Blu Drako replied to BahamutoD's topic in KSP1 Mod Development
Sorry, the internet hides our real emotions, so it ends up being a hugh center for bitchfighting -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Blu Drako replied to BahamutoD's topic in KSP1 Mod Development
well, it was stated in a rude way..... -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Blu Drako replied to BahamutoD's topic in KSP1 Mod Development
Well excuse you. I was just saying that the seismic charge from star wars will be released when BD decides to make more sci-fi weapons. Torpedos will be nearly impossible to make because the current missile coding makes it so as soon as any bomb/missile touches the water, it explodes. And look up Not Enuff Dakka, he adds some turrets that you can use on ships. Be nice, i wasn't even talking to you. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Blu Drako replied to BahamutoD's topic in KSP1 Mod Development
it will be released in the future when BD decides to add more sci-fi weapons -
P.E.W (A BDArmory Addon)Reactivated Development
Blu Drako replied to LORDPrometheus's topic in KSP1 Mod Development
no, it isnt dead, Prometheus is taking a break -
[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Blu Drako replied to AlphaAsh's topic in KSP1 Mod Releases
Well, is it planned for any future release?- 2,488 replies
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- launchsites
- bases
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Blu Drako replied to BahamutoD's topic in KSP1 Mod Development
I know your like a modding genius, and that this would be hard, but since Prometheum already made a BLU-82, could you please make a MOAB/FOAB-type thermobaric bomb? I know how hard this would be. Or a British Tallboy, or Grand Slam, or T-12 Cloudmaker, please. -
P.E.W (A BDArmory Addon)Reactivated Development
Blu Drako replied to LORDPrometheus's topic in KSP1 Mod Development
I know that the next release is a long time from now, but do you have any plans for it, and what is it going to encompass (part wise). May I also recommend a 9K70 Iskander / SS-26 Stone? -
[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Blu Drako replied to AlphaAsh's topic in KSP1 Mod Releases
I know that this has probably been asked a billion times, but do have any idea if building destructabillity will be in the next update?- 2,488 replies
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- launchsites
- bases
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lol, the last few posts hinted that it was 1.0 compatible