Flukeshot
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Bottle Rocketeer
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[1.1.2] Kerbal Attachment System (KAS) 0.5.8
Flukeshot replied to KospY's topic in KSP1 Mod Releases
Open your Kerbals inventory, hold G and click and drag the part into it We're going in circles here. My original question: Doesn't anyone remember how the old grab part functionality worked before KIS? KospY, if this functionality has been removed intentionally, can we at least get some kind of tether so that we can RCS around with parts? Thanks -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
Flukeshot replied to KospY's topic in KSP1 Mod Releases
You misunderstand. I know how to attach and detach parts with the Inventory System. My question is, how do I attach a part to my kerbal's back to hike around with it, àla KAS in 0.90 -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
Flukeshot replied to KospY's topic in KSP1 Mod Releases
How do I carry items with the new version of KAS? I keep losing my items to space trying to juggle them as they float around (not store in inventory, but attach bigger parts to kerbals like before) -
I accessed the ship manifest from IVA via blizzy's toolbar. While a transfer is in process, it's also possible to IVA using the 'C' key, which will remove your controls. So I don't know if there's a way to exit IVA when you initiate a transfer, but certainly all IVA requests should be blocked during transfer to eliminate the bug.
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[1.8.x] AutomatedScienceSampler - V1.3.5 - 18.10.2019
Flukeshot replied to SpaceTiger's topic in KSP1 Mod Releases
Thanks for looking into it I can confirm that new version is fixed for me. Sorry about not checking that version and trusting AVC before posting. -
[1.8.x] AutomatedScienceSampler - V1.3.5 - 18.10.2019
Flukeshot replied to SpaceTiger's topic in KSP1 Mod Releases
TST already has functionality for the hard drives, but for the space telescope (only module I've played with so far) I have to use ship manifest and it's quite a laborious job. I'm using the latest version of your mod and admit it happens less frequently than before but still happens. I'll try to get as much info as I can for you and update. So, I was relying on AVC to keep my mods up to date and for some reason it thinks 27.2 is the latest one? Odd. I'll let you know how I get on with 1.0.4 thanks. -
Don't know if this is a known issue, but if I crew transfer in IVA or enter IVA while my crew are being transferred my camera will break and I will lose control of my craft until I exit the game. Perhaps a quick fix for this would be to disable/quit IVA while transfers are in progress? Anyway, good luck and good work.
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[1.8.x] AutomatedScienceSampler - V1.3.5 - 18.10.2019
Flukeshot replied to SpaceTiger's topic in KSP1 Mod Releases
Not sure if this is a known bug or not but my ForScience keeps doing useless crew reports and temperature readings etc worth 0 Science when I'm on the runway or launchpad. My cutoff is set to 2. Also, could you add functionality to auto-transfer science to capsule from Tarsier Space Tech? Thanks for the mod, it's great! -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
Flukeshot replied to KospY's topic in KSP1 Mod Releases
Still getting used to the Squad claw myself, but I think you need to lightly touch the grabable target, there shouldn't be enough force to crash into it and push it away. As far as my understanding goes, I was initially wrong in thinking the claw would impale the target like the KAS grappling hook does. It's a lot more delicate. - - - Updated - - - The mod you guys are thinking of was the CIT Autostrutter. Unfortunately it's not longer in development. -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
Flukeshot replied to KospY's topic in KSP1 Mod Releases
Orbital Drop Pod feasible with this harpoon? I was using grappling hooks before but at 100m/s+ speeds, they tended to break or bounce. -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
Flukeshot replied to KospY's topic in KSP1 Mod Releases
Why not jut merge the 2 mods? I can't play without both of these!