Jump to content

GunnDawg

Members
  • Posts

    23
  • Joined

  • Last visited

Reputation

2 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Just messing around with some rocket ideas and the new engines in the DLC, and I've been wondering when you would use the Skiff vs. using the Wolfhound. So far I've used the Wolfhound for both my 2nd, and 3rd stage engines, with no issues, but would the Skiff work better? I'm bad at numbers so I was hoping someone on here could tell me when to use the skiff, as opposed to using the wolfhound for all my vac. space flight.
  2. @Kartoffelkuchen Another question. I watched your Orbcomm-2 launch video on Youtube and saw you had the satellites configured quite nicely. I'm trying to use SpaceX with RemoteTech for realistic satellite usage. What part did you have that all the satellites attached to inside the fairing?? I cannot find that part.
  3. @Kartoffelkuchen Oh you need the Firespitter plugin which is a .dll. I had downloaded some firespitter parts add on that had a bunch of plane parts. Everything works now! Thanks!
  4. @Kartoffelkuchen What do you mean that's it? The fairingtextures folder has a bunch of different textures in it. How does the game know which one you want to use? I have Firespitter and I also have the fairingstextures folder in the SpaceX folder arleady.
  5. Hey folks I got the SpaceX Launcher pack here: It includes extra Payload Fairing Textures and I cannot for the life of me figure out how to actually change the texture on the Falcon 9 fairing. It's always just blank white. Inside of GameData/LaunchersPack/Rockets/SpaceX there is a folder called PayloadFairingtextures. Inside of that I see the texture i want to use. Orbcomm. But how? Right clicking the fairing in game does not allow you to change textures. Thanks for any and all input. Hopefully someone here who uses this pack can shine some light for me!
  6. So I see there are extra fairing logos like Orbcomm but I cannot for the life of me figure out how to change the logo in game. They're all in the PayloadFairingTextures folder already, not sure how to select one though. I want to use the orbcomm logo
  7. You can download RemoteTech mod if you want to launch satellites that actually have purpose. Set up a satellite network that allows you to have a constant connection to the kerbal space center. You could also download the SpaceX launch pack that gives you the Falcon 9 rockets which you could use to launch the aforementioned satellites That's what I've done for realism.
  8. Well my Falcon 9 has delivered it's first successful satellite KerbKomm to it's desired Kerbin orbit. I think this will be a lot of fun using the SpaceX crafts alongside Remote Tech!
  9. Yikes I guess I am using Kart's pack. For some reason I thought I was using Lazteks pack! So all the confusion was my own fault and I apologize. Looking at Karts mod page now I do see the required mods list. So much confusion because I thought I was using a different mod! Anyways all is good now and again I apologize.
  10. Not sure what you're saying. We must be looking on different sites or something. Either way the fairings work now but ONLY with the help of those 2 mods. Wish the site I was using had listed them. Thanks.
  11. I'm looking here: http://forum.kerbalspaceprogram.com/index.php?/topic/27154-090-laztek-spacex-launch-exploration-colonial-transporter-amp-historic-mods-12514/ and do not see it. Which page are you looking at?
  12. I have the LazTek launchers pack mod. I went ahead and installed the 2 mods you listed and that seems to have fixed the issue. Where on the mod page does it list those as being required because I've looked 3 times now and still do not see it
  13. No I do not have those installed. The mod page did not list those at all. Never heard of them.
×
×
  • Create New...