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GunnDawg

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Everything posted by GunnDawg

  1. Just messing around with some rocket ideas and the new engines in the DLC, and I've been wondering when you would use the Skiff vs. using the Wolfhound. So far I've used the Wolfhound for both my 2nd, and 3rd stage engines, with no issues, but would the Skiff work better? I'm bad at numbers so I was hoping someone on here could tell me when to use the skiff, as opposed to using the wolfhound for all my vac. space flight.
  2. @Kartoffelkuchen Another question. I watched your Orbcomm-2 launch video on Youtube and saw you had the satellites configured quite nicely. I'm trying to use SpaceX with RemoteTech for realistic satellite usage. What part did you have that all the satellites attached to inside the fairing?? I cannot find that part.
  3. @Kartoffelkuchen Oh you need the Firespitter plugin which is a .dll. I had downloaded some firespitter parts add on that had a bunch of plane parts. Everything works now! Thanks!
  4. @Kartoffelkuchen What do you mean that's it? The fairingtextures folder has a bunch of different textures in it. How does the game know which one you want to use? I have Firespitter and I also have the fairingstextures folder in the SpaceX folder arleady.
  5. Hey folks I got the SpaceX Launcher pack here: It includes extra Payload Fairing Textures and I cannot for the life of me figure out how to actually change the texture on the Falcon 9 fairing. It's always just blank white. Inside of GameData/LaunchersPack/Rockets/SpaceX there is a folder called PayloadFairingtextures. Inside of that I see the texture i want to use. Orbcomm. But how? Right clicking the fairing in game does not allow you to change textures. Thanks for any and all input. Hopefully someone here who uses this pack can shine some light for me!
  6. So I see there are extra fairing logos like Orbcomm but I cannot for the life of me figure out how to change the logo in game. They're all in the PayloadFairingTextures folder already, not sure how to select one though. I want to use the orbcomm logo
  7. You can download RemoteTech mod if you want to launch satellites that actually have purpose. Set up a satellite network that allows you to have a constant connection to the kerbal space center. You could also download the SpaceX launch pack that gives you the Falcon 9 rockets which you could use to launch the aforementioned satellites That's what I've done for realism.
  8. Well my Falcon 9 has delivered it's first successful satellite KerbKomm to it's desired Kerbin orbit. I think this will be a lot of fun using the SpaceX crafts alongside Remote Tech!
  9. Yikes I guess I am using Kart's pack. For some reason I thought I was using Lazteks pack! So all the confusion was my own fault and I apologize. Looking at Karts mod page now I do see the required mods list. So much confusion because I thought I was using a different mod! Anyways all is good now and again I apologize.
  10. Not sure what you're saying. We must be looking on different sites or something. Either way the fairings work now but ONLY with the help of those 2 mods. Wish the site I was using had listed them. Thanks.
  11. I'm looking here: http://forum.kerbalspaceprogram.com/index.php?/topic/27154-090-laztek-spacex-launch-exploration-colonial-transporter-amp-historic-mods-12514/ and do not see it. Which page are you looking at?
  12. I have the LazTek launchers pack mod. I went ahead and installed the 2 mods you listed and that seems to have fixed the issue. Where on the mod page does it list those as being required because I've looked 3 times now and still do not see it
  13. No I do not have those installed. The mod page did not list those at all. Never heard of them.
  14. I have the SpaceX launch pack mod and so far it looks and runs great, no complaints there. However I am having issues with the payload fairings. I cannot seem to get the fairings to work at all. When they are next on the staging I hit space bar but they just stay there and also remain in the staging menu, and the rest of the staging just continues as normal. When I load an existing pre packaged craft like the Falcon 9 that the mod comes with it only has 1 (half) the fairing so I usually add another one, not sure if that's the issue or not but the one that it comes with does not seem to place it self with symmetry, so I have to add the other half manually. Could someone that has this mod please shine some light on how to get payload fairings working?
  15. Well I had an attempt at building a rocket without asparagus staging and getting it to the Mun. It made it! Lifter stage, orbit stage, then final was a transfer stage. Screenshot: http://i.imgur.com/aAVegLh.jpg
  16. So I learned really early on what asparagus staging was and how to use it. Ever since then I've launched EVERY single rocket with it. Seeing as how it's not realistic and not a used technique I kind of want to start building rockets that do not use it. I want to make more realistic like rockets and not have to rely on Asparagus staging. Is building rockets that put landers on Mun and stuff pretty easy to do? How do you cram all that DeltaV into a rocket without making it a 5 mile high rocket? Anyways, lets hear your tips and pointers on building rockets that DO NOT use asparagus staging. I'm talking some SpaceX or Soyuz rocket style designs I guess.
  17. Did you even read his original post?
  18. You think they'll ever add more purpose to doing EVA stuff? I know with mods such as Kerbal Attachment System you can attempt to attach, link, etc things together, but do you think Squad will add more stock interaction to EVA? I only typically use visual mods but often find my self enjoying some EVA time. But at the same time I always think "Wish there was something I could do out here in my space suit!"
  19. My fuel station was an SSTO. Got it into an equal 100km orbit with 1,300Dv to spare (Though not important as it's just an orbiting station I'll be re fueling anyways). Here are some screen shots if interested. With the sun on it: http://i.imgur.com/tolrLx7.jpg Another angle: http://i.imgur.com/Ob7mVRY.png
  20. I'm running KSP and Steam on Linux and so far I have no updates and my 64bit client is still there. I enjoy being able to run the stable 64bit version of KSP with dozens of mods and would be a huge set back if they were to completely remove the 64bit client for us Linux folks. Let's hope it stays. So far it's still there though.
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