![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
K3RBAL KOL4
Members-
Posts
30 -
Joined
-
Last visited
Reputation
15 GoodProfile Information
-
About me
Banned
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
You forgot the option "Can't get anywhere because.. 1.0.X Aero model."
-
[1.3.x] SETI, Unmanned before Manned [Patreon]
K3RBAL KOL4 replied to Yemo's topic in KSP1 Mod Releases
Your ....'s broken brah. Your tech tree has random green buttons all over the place.. Well done.- 2,515 replies
-
does anyone else dislike the new drag simulation?
K3RBAL KOL4 replied to endl's topic in KSP1 Discussion
New Aero is trash for rockets. worthless.. But excellent for planes. -
Go into your item .cfg files and lower ablator levels of heatshields and lower max-temp of all other items. If you want them to die just send them on a very steep re-entry without parachutes, if they don't explode the lithobraking will certainly do the job.
-
More insults with little substance.
-
"and my craft just kisses the surface without losing any speed on reentry. Parts don't even heat up. The problem is hard to reproduce, because it happens totally randomly" - From FAR thread Yeah, I'll go with a worse mod that constantly causes the above issues.. among many, many others.
-
Well good for you.. If you look through the forums it is clearly becoming less fun for many players because of the aero. Clearly there are terrible design issues. HAHA you are so funny, you had fun this morning. No responses with substance or rebuttal just laughs. hahahaha. And we wonder why nothing has been done to make this Alpha-esque game actually become what was promised to paying customers.
-
Remember when you could design a rocket, plan a station, base or landing and actually get it done? Seems like those days are gone with the 1.0.X Aero system. It isn't fun anymore as far as rockets go. For planes it is definitely great compared to .90 but the .90 Aero was perfect for rockets. It was still a challenge to get your stuff to space but you could at least get what you wanted into space and move on... It feels more like a chore spending countless hours tweaking and balancing and rigging just to get around the gauntlet of simply getting your stuff up to an apoapsis you want, not to mention hoping to have enough fuel to circularize to actually play the game beyond just getting into orbit. The fun of KSP has lost stability and is tumbling because of the new Aero and it needs to be fixed.. Why has Squad said/done nothing since their knee-jerk 1.0.1 and 1.0.2. "You can't complain" you will say... The hell I can't, I spend $ for a game and they took 2 steps backwards from .90 BETA.
-
How Much Time Have You Spent Playing KSP?
K3RBAL KOL4 replied to SelectHalfling0's topic in KSP1 Discussion
Had 180 hrs with .90. As of now Steam says I have 280 total hours. -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
K3RBAL KOL4 replied to KospY's topic in KSP1 Mod Releases
Update to KAS for 1.0 coming ever?? Can't be that much difference. Been a week and a half.. -
Title pretty much sums it up. Where did the drag info go from the parachutes?
-
Is anyone even working to update this mod? I can't imagine it would take much seeing the dozens of others which were 1.0 compatible within hours of the launch... Is there a wall to updating this to 1.0? It's been over a week and this mod is a must for me.
-
Refuelling depot: permanent tanks, or visiting tankers?
K3RBAL KOL4 replied to hoylemd's topic in KSP1 Discussion
IMHO.. Just build with Docking Ports. This way they can be permanent or undockable. No need to tie yourself down with permanence. -
The thing just causes massive build failures at random times.. Very volitile and bugged. It tears apart ships and rockets, sometimes just buy being on the launchpad/runway.