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Solar71

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  1. If you are using RemoteTech and your craft goes out of range or loses signal to KSP the engines will throttle down to ZERO instantly.
  2. Would someone, for the love of God, please update this mod to 1.0.4. Its one of the best mods ever. Please!!!
  3. Hi guys. I have a ve a question about temps. If if I go to the debug menu (which I hate doing) to enable the temperature readouts of parts, when i leave ksp then reload ksp, I have to do it again. And again and again. Is there some way to enable temps in the debug menu once. And have it remember that I want it on, every time? i mean it's pretty stupid that you have to go into a DEBUG menu (not a normal menu) to enable something you should always have. Especially since in 1.0.4 heating has become a very important part of the game. I know I could get a mod. But why? Why do I have to get a mod for the simplest things in ksp? also non of the mods out there show the information better then the ksp debug way. I have a mod that shows external temps of parts. That was all you needed before. But now internal temps are arguably more important. and there is a mod that shows the single hottest parts temp. Again not good enough. so I guess my question is. . . Is there a way to force ksp to show internal and external temps from the debug menu without having to go into the debug menu every single time I load up ksp? is there a config file that I could edit to achieve this? thanks.
  4. I would like to revert to 1.0.2 please. Yes it had bugs too, but FAR fewer. And most of them I was able to work around. 1.0.3 is not good and 1.0.4 Is better, but 1.0.2 is still the best so far.
  5. seems strange right? or is that what you were expecting? I mean, shouldn't the ablator be exhausted before exploding? or does it only need to get "LOW" I had my heat shield blow up with 50/200 ablator and another time with close to 100/200. Not sure whats happening but I just tried something that someone else said in the forums. I renamed my KSP folder so that Steam thinks its gone. Then I click on the KSP in my games list inside steam (it still displays it) Then there is a menu that pops up, inside that menu it has 3-4 choices. One of the choices is "Verify Files and Content" Click it... Then It tries to see if KSP files are all ok... It says Failed, can not Verify content.... "Re-Acquiring" Basically it re-downloads KSP so you get a new, fresh install. Then I copy over my mods. And so far it seems to be working better. But I will do more testing.
  6. Thanks man... You too... I can tell you one thing. When I release a stage and it starts falling away, sometimes the parts will just explode! But that doesn't effect my main craft. But the overheating and exploding of the heat shield does... lololol PS: I think this might be an actual bug because I went into steam, and now its telling my there is an update to Kerbal space program. But I just did the update yesterday, or the day before. (cant remember). But today its saying there is an update again. But when I go into the download manager, it shows KSP waiting for an update but it doesn't start. Or it hasn't started yet. So im wondering if a hotfix is on its way? Thanks - - - Updated - - - Ok I just learned something. Whenever im in reentry and I put the time scale to x2 the heat starts to shoot up. I put it back down to x1 and the heat literally drops back down. Eventually the part still overheats and explodes. But lower in the atmosphere. So it looks a little bit like a timewarp bug + a heating bug, because time warp shouldn't make things heat up more, just faster because of the accelerated time. But when you lower the time warp the parts shouldn't actually cool down.
  7. Ok I ran the test flight again... The first thing to explode is the Heat shield Due to overheating?!?!?! Funny because when I right click it, this time it was showing about 380 Kelvin but it was full red warning bar and exploded. I think this might be a bug. PS : This is again with stock physics.cfg. And inside my save file the reentry heat is set to 2.0 Because 1.0 was a joke. (sorry squad)
  8. You know what? I didn't check that. Good point. I assumed it was the MK1. But to be 100% sure I will re create the mission and check this time. But for now, let's say it was the internal heat from my mk1. Reason I say this is, it was an mk1 and heatshield. I didn't have anything external attached like science stuff. Only a single stock nose cone parachute. And it wasn't even hot at all. So so it was a total of three parts. Parachute mk1 heatshield. All of them bellow 50% of max temp. Except for that heat bar that I couldn't locate, but looked like it was in between the heatshield and the mk1. Sorry I can't give more data right now, I turned off my PC and I'm in bed on my iPad. Lol :-)
  9. Hey guys. Ok I just installed 1.0.3 and I did a tourist contract to take a tourist around Kerbin orbit. So I do that and now we are doing reentry. After being inside the atmosphere for a few minutes I wanted to check my ship out. I check my ablator and it says about 50/200 ablator left. Temp is about 600K I check the MK1 Capsule its protecting and its only at about 550K But there is this temp warning bar that shows up. Its not for the heat shield, and its not for the MK1. But it looks like it's right in between the two. The temp is climbing and climbing and climbing. But the temp of the heat shield and mk1 are both bellow 50% of there max. Eventually the bar reaches full RED!!! then BAM!!! everyone dies!!! What happened? Was that the internal temperature of the mk1? And why is it getting hotter then the outside? I used to be able to tweak the reentry heat factor to make the game a challenge. But now I cant. Why is ksp going backwards? I used to be able to customize the game to my liking, but now it seems that I can't. How is so much heat getting inside my capsule while the outside stays relatively cool? Thanks PS : Not using FAR
  10. Send a craft up in a polar orbit. Eventually it will fly over your points, then just quickly do a crew report. If you get bored, just leave and come back the next day. Ship will still be in orbit.
  11. 5.6901 watts is what I get when I type 9.083 e -19 not sure if that is correct or not.
  12. Sorry to bother you again, but im not sure I got your answer correctly... Is 5.6901 Watts the correct calculation to your equation? Im not familiar with the ^ symbol. But I read that it means "and" in mathematics. So is it the Equivalent to 9.083 e -19 ? Thanks. sorry for bothering you.
  13. Thank you!!! I didn't realize an EC had no real world equivalent.
  14. Hey guys. Ok so here is my question. When I look at the little basic (non-tracking) solar panel. It looks to me, to be roughly 1m x 1m square. When I looked online about solar panel power production, I saw 150w-200w per square meter in vacuum. Also about 100w-150w at sea level. Both of these are at 100% optimal conditions. So when I look at the solar panel in KSP it says 0.35 per second of power generation. But what is that? 0.35 watts? 0.35 kilowatts? Megawatts, Gigawatts? I'm trying to understand how much power they make so I can adjust them to more realistic values. Thanks in advance
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