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Posts posted by MarcAlain
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Thanks for keeping the Legacy pack updated!
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Any word yet on the 4 man capsule?
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Any word yet on the 4 man capsule?
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Finally, a perfect 2 man 1.25m capsule complete with service module, engine, and parachute/docking module.
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Looks awesome! Would you ever consider making a white version?
EDIT: Dear god, the way the service module, built in RCS, the monoprop generator, parachute, docking module all work perfectly together... is seriously awesome. I wish there were more combined docking module/parachutes!
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Is anyone else having an issue with off-centre re-entry with the capsule?
EDIT: Read further back, seem some had. Using the stock heat shield fixed the issue, if you're too lazy to fix the heatshield.
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I thought i'd update this thread, looks like K2 has been updated for 1.0.2
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This should be fixed in 1.0.2 though.
It definitely isn't. I had this happen to the replacement orbiter while it was sitting on the pad in 1.0.2. That's how I figured to google survey scanner bugs and found the existing bug talking about this.
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Evidently this is a known bug where if you place the survey scanner as the first part, the rest of the craft can "disappear" when switching away and back to the craft.
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I'm having an issue on KSP Windows 1.0.2 with a probe that only shows up as a scanner, with 1 part. However, in the tracking station, it shows up as 13. I checked the 1.0 save file in 1.0, and it was the same way there.
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That image is insanely awesome. The US was fairly close to using Gemini style pods for everything honestly.
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This would be amazing if it was updated/completed for 1.0
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Ah, that's not his snack pack
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Liking the look of this, keep it up! We need a 2 kerbal pod.
You will like the Near Future Spaceparts 2 man pod, then. I may start using it instead of any 1.25m 2 man pod because it actually has support...
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There is orionkerbin's snack pack as well, but it's not been updated In a while.
You may have posted in the wrong thread
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Maybe try this lovely Gemini-flavored stockalike pod? http://forum.kerbalspaceprogram.com/threads/104925-0-90-K2-Command-Pod-Two-Kerbal-stock-alike-pod
K2 isn't compatible with 1.0. - It has stopped development quite a bit ago as well.
I tried to adjust the .cfg file, but I suppose i fail to understand what the problem is. I got the correct height, but the heatshield for 1.25 parts would not connect properly.
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I'm looking for someone to make a proper 2 man capsule for KSP. Something that preferably looks like the MK1-2 pod, but even something that looks like the MK1 pod is fine too. There aren't many that existed before 1.0, and most of those were abandoned even before then.
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I've tried messing with the node locations on both this and another 2 man 1.25m pod, but I don't know what I'm doing.
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Right, I have tried that but I get a different problem. The heatshield doesn't want to attach :
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Right, but which value affects this? I've changed a few and it doesn't seem to change where the heatshield attaches vertically.
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What would I edit in the config to get the 2 man cfg file to work with the new heatshields? I feel like I adjusted the correct values, yet this happens:
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Amazing update, and glad it happened so fast!
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Will this work for scaling things like capsules? How could I adjust crew counts?
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How about a quick ghetto hack on a Mk1-2 pod ?
The configuration file below, placed anywhere within the GameData subdirectory structure, uses the model for the stock 3-man Mk1-2 pod, resized to 1.25m and stretched a bit, configured for 2 kerbals with proportionally adjusted costs and capacities. The top will conveniently fit a junior docking port or Mk-16 parachute.
Looks great man! That's as good as I think I can find for now
4,5, and 8+ kerbal pods/capsules?
in KSP1 Mods Discussions
Posted
I'd like to get some more capsule mods, specifically for pods that can hold 4 kerbals, 5 kerbals, or 8+. I already have Taurus, NEAR ( it has a 6 man pod type thing).
Do any mods like this exist?