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kapteenipirk

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  1. Im sure i could whip those together in no time. What kind off boats are we talking about, small gunboats/torpedo-boats, frigates, destroyers, or aircraft carriers, as i have been meaning to do some more modern ships (Oliver Hazard Perry, Ticonderoga...that sort of stuff), and this would be a perfect opportunity for that. As for voice acting, a part of me want's to give it a go as i do now have a more proper microphone.
  2. While i was searching for a 3D papermodel of a French tank i remembered, i came across something so crazy and insane i had to give it a go in KSP. I remembered i would find the model in Peri paperhobby. When i went there, the first thing i was greeted to was... ...This, a beatiful illustartion of a fictional blend between a Japanise aircraft carrier and a Russian Ekranoplan. The guy at Peri Paperhobby who found this illustration made by Peter6409 In Artstation.com turned it into a cardmodel. But i was going to create a KSP version of it. Yeah, kinda leaves all those carriers and sea-planes i made to shame doesn't it...to be honest, i think it might just leave just about anything to shame, if it works of-course. It was basically the perfect opportunity to do another one of those insane builds again. And as far as insane goes, it will likely remain as the most crazy build i have ever done for a LOOOONG time, maby even forever. Now, when i started this project i was determined to do it properly, no small scale lookalikes, it had to be a full sized carrier. So, is started by building a Shokaku lookalike that i would be able to turn into a proper carrier, and then saved that under a different name and then slapped on all the plane bits to make the flying version of it. And here is the result of that (with a large carrier-plane on deck to give you a sense of scale) Here are some more screenshots of the first and only flight and a little more explanation. Technical specks: Length: 315.4m wingspan: 338.6m Height: 65.6m Mass: 30,776.870 tons Parts: 880 Mod used: Tweakscale and BD-armory (for no real reason) NOTE: I know i know, your probably wondering about that carrier-plane...well, don't worry, it will be released as a bonus with the massive navy-aircraft pack im working on. So, you'll get all the details on it then. And there it is for you, another one of my more insane just for the fun of it projects. I hope you enjoyed taking a look at it
  3. Thanks . Yeah, i was dumb dumb and forgot to add them the first time around, but there there now, below the spoiler with all the picks in one neat package.
  4. Ask and you shall receive. I decided to spend 5 full days building a pack of 22 crafts for this project of yours, and boy was it fun. Most of the stuff in this pack comes fresh out of the factory as most of the older stuff i tested either didn't work well anymore, or used A+, but there are still some old designs thrown in, tough with some improvements and testing of-course. So, i hope there will be at-least something worth using in there. Now, the description for the project your doing gives a lot of room for options, a little too much perhaps, but since you said you where doing something based on the AC series, i was able to narrow the field down and find something to focus on. I taught that this will likely be mostly air to air combat, so my main focus was creating two similarly equipped air-forces with all the essentials. Basically an Allied air-force, and a Russian one. I was gonna focus on the bigger stuff (bombers, AWACS and Tanker aircraft's), but, i couldn't help myself, so i threw in some fighters and strike-aircraft as-well. I also created mobile SAM systems for both sides with all the component needed to make them work. My aesthetics can be best summarized by "alternate history". A lot of the crafts are pretty closely based on real-life design. I tried to add a bit of my own flair to them to try and make them feel a little more original. Unfortunately that didn't always work, so some of the designs are pretty much straight up replicas. IMPORTANT STUFF: 1. Yes, the screenshots show paint and decals, but you don't need to worry about them as i have removed every decal before release, and the paint reverts back to stock if DCK is not present. 2. you can do whatever mods/changes you see fit. They maby my creations, but it's your project, so go mad. 3. Missiles, rockets nor bombs have been bound to any action groups, nor have any of the settings on any of the BD-armory stuff changed (other than movement of turrets), as i figured it'd be best to leave that to you. 4. If there's any specific crafts, or craft types you have in mind, be sure to let me know, as i would love to build more of this stuff. picks of all the crafts in this pack Download link: https://www.dropbox.com/s/o2n365p2vpz6qka/KDI stuff.zip?dl=0 Some ideas for improving quality. Im not the creator of this series, nor do i really know your planning, but i taught id drop these ideas here anyways. I hope they will be useful in some way and will maby spark something. I was thinking of creating some buildings C&C style, but id much rather suggest you get Kerbal Konstruct and create you bases with that, if it even still works that is. For example (KNS main naval/air-base that i built myself) The big problem would be the fact that KK bases can not be sheared. Anyways, that's just my suggestion, but i think it would add to the quality of the series quite a bit if there where some proper bases and other military facilities. Another small addition that i think would add to the quality of the series, would be some separate interior spaces for the kerbals to panic inside in. This is something i had as an idea for my WWII naval-battle series im planning, where basically with the addition of building like a Fletcher class destroyer, i would also build some rooms from it (Bridge, engine-room, maby some cabins...) as separate crafts and would have them sit on the runway on a special mount that would allow me to rotate them in all directions (needs IR for that). So, for instance if the destroyer got torpedoed and started listing, i could go to one of these rooms and have like a piece of the wall blow up simulating the torpedo hit on the ship, and then i could swap into another room and start tiling it to simulate listing of the ship while also probably pushing it down with some pistons to have the water-level rise (would need to be mounted on some floating platform for that). For this project i was maby thinking of some separate interiors for the AWACS/Command aircraft, so they could have a staff meeting while the aircraft is "in the air" (no widows on the E-4, so just add some engine noise, and it's pretty perfect). And also i was planning that i could create some wrecked/sunken ships for my series. And even for a series like this, i think a few plane wrecks could add some bit of extra to the story. Just a couple of things that could add some little extra trough the magic of editing. Sorry if this ended up being a bit long, but this project ended up being right up my alley and really got my ides going .
  5. Alright, we have now hit our first major milestone. The interior is now done, and we can move on to building the fuselage, at witch point we should see some real progress. So far im really happy with the results, and hope the rest of the aircraft will turn out even better, so we can get a nice strong clean result .
  6. Before i fully immerse myself in the Tu-16 build, i taught id show you a recent 3D modelling/printing project of mine that i think you'll be interested in. The "BarnStormer" came to be as part of a series of agricultural machines i was modelling on my previous job (more of an extended trial period), we where looking for stuff for me to model, when my employer told me he'd like to have a 3D model of the aircraft hes flown with a bunch of times, at that point i threw in the idea of maby modelling a crop-duster plane of some sort. He said yes to the idea and then the ideas came thundering in my head. I only really knew of one purpose built crop-duster aircraft, and didn't really find it too interesting, so i decided that "hey, why don't i design something airworthy in KSP and make a 3D model of that", and while im at it, and cause i really wanted to, why not 3D print it as-well. I knew from the start that if im going to design a crop-duster plane, it needs to be a bi-plane, but it also needs to have some "modern" features as-well. Here is the result of those ideas. Don't really have a better pic of it. Basically what i did to make it a little more modern looking, is include an enclosed cockpit, and a powerful engine. I wanted the 3D printed version to be like the KSP one in overall shape and size with KSP like wing-profiles (also makes them easier to design and print). And id say i nailed it pretty well. I chose 1/28 as my scale, as i originally planned on adding some working control-surfaces that would have connected to the stick and pedals. Turns out even that scale wasn't enough, so i just dropped the idea as i didn't want to make a model that is impossible to store and one that takes too long to print. I achieved this scale by using the cockpit of the aircraft as a yard stick. I knew the cockpit that the BarnStormer uses is basically that of the Zero, so just scale a pick of the Zero, and then scale the BarnStormers cockpit canopy to match, and bingo. The modelling process included quite a bit of stuff that was quite new to me...but, im a pretty quick learner, so i got that stuff figured out pretty quick without even having to resort to any tutorials of any kind. But, compared to other stuff that i have modeled before and after it, it did still eat a lot of time. It was about 3 weeks before the plane was all modeled, printed, assembled and painted. And here it is. Here are some more picks Now, you may be asking, why air-force colors, it's a crop-duster. I think pretty much any aircraft can be a crop-duster if you just attach the right gear in the underbelly, so why not show some of that freedom in the paint-job...also, the aircraft just really looked like some early WWII fighter plane anyways, so why not reinforce that. Actually i already reinforced that idea by leaving some MG access hatches on the wings and an MG-sight on the fuselage. But, this particular paint-job is not actually my personal choise, i wanted to print and give one of these models to my employer as a present, so i asked him what kind of a paint-job he wanted, and he said he wanted some air-force colors on it. So, i sent him an E-mail with this He liked it, but he sent me a particular aircraft whose paint i should replicate, the Brewster Buffalo of Lt. Hans Wind (a true ace pilot with dozens of confirmed kills), who was related to him. So i went ahead and searched for the best quality image of Hans Winds plane, so that i could make stickers of some of the logos. For the purpose of the forums, i switched the blue swastikas to the modern roundel. I did also have stickers of the KF-511 on the side, but the base color was too dis-similar in shade and the numbers where too MS Paint'esque, so i dropped them...plus, they didn't want stick properly anyways. It's a miracle the roundels on the side haven't dropped of yet. Right now the aircraft is sitting happily in one of the shelves in his workplace. I have plans on doing some slight editing and then releasing this model on My Mini Factory or Thingiverse, but i don't know when that's gonna happen. And that's pretty much it for this one, i hope you enjoyed taking a look at it .
  7. Now that i have a few weeks of pretty-much nothing, i taught id take some time and immerse myself in the world of modelling with something huge and well detailed , like the massive German WW1 airship i showed you some time ago. Of-course this time i hope things don't end up so badly, and that i don't have to build a memorial for this weeks after completion . For this project i decided to make this a "no desktop week", and basically keep myself away from video-games for this week so that i can get this done in one go instead of the usual, build a little bit of it, wait for months to get re-motivated, and then build some more...etc. Since this is such a huge and well detailed model, i taught you guys would probably like to see the final product and what goes into making one. Plus, i wanted to get some WIP shots for myself as all the interior bits will likely be impossible to see in the end. Especially since i have decided that this model, like the Fiddlers Green Peacemaker bomber, will end up hanging from the other ceiling lamp, as there is simply nowhere else to put it. For this project, i will be posting updates on progress daily. (my initial burst of energy is now gone, so progress will be a little more random now) I will make a spoiler for each day of progress and put that days progress inside it. As for why i chose this model. I have always loved the look of cold-war Russian bombers (Tu-16, Tu-22, Tu-160, M-4...etc), and have long wanted to make some models of them in some form. I did do some more simple papermodels of them a while ago, but they where a bit lacking, so i wanted to have a proper one. The Tu-16 "badger" was a pretty solid first choise as it has inspired two of some of my most favorite designs in KSP. Now, don't expect the most professional job on this one, as i still like to use scissors, crystal-tape and hot-glue to build stuff, instead of the usual hobby-knife and glue combo. But, i'll try my hardest to hide a lot of the tape and glue, and get the best finish i can . The main reason i build stuff that way is time. As, it allows me to skip cutting all the millions of glue tabs, and removes the "waiting for glue to dry" portion of the build. Progress for day 1 Progress for day 2 Progress for day 3 Progress for day 4 Progress for days 5-9 Progress for day 10 And there it is for you, a crazy little paper-model project of mine. I hope you enjoy watching the progress .
  8. Dunno about the hours that went to it, but it was a one day project. Started somewhere in the morning and finished it somewhere in the evening.
  9. Time for a little mid project update. I have now completed a few more aircraft from the pack. These include: Supermarine Seafire. Gloster Gladiator. Mitsubishi A6M Zero Vought Kingfisher. Bristol Beaufighter. Id say progress is pretty good, and it seems that my goal of getting every aircraft (minus the floatplanes and multi engined planes) to land on the VAB helipad, seems quite realistic. As for floatplanes, this time around, things went a lot smoother, and i was able to get the Kingfisher to work after only a single mod to the original design, witch in this case was a small extension to the main float. Unfortunately the Kingfisher has the same problems as the Zeke (decided to name the floatplane Zeke, and the carrier version Zero), but not as bad. You'll get to see the rest when i release the pack, witch should be pretty soon, as, as i said, progress so far is pretty good, and it's only gonna improve moving forward. Right now i have a feeling that i should make some follow up packs to this one, one including some medium and heavy-bombers and flying-boats, and one including some navy jets. The bigger multi-engined stuff will likely end up being made, but as for the jets, i just love WWII naval aviation so much more...hmm...come to think of it, a pre WWII pack with some biplanes on it would make for a lovely pack as-well, would go really well with a Kerbalized U.S.S Lexington, witch i have been wanting to make. I dunno, just some ideas for what might follow. I will likely for now concentrate on WWII stuff, as i really want to try and make some kind of a KSP film/story set in WWII, and that will require tons more craft to be made, so much so that i will likely soon have over a 100 different craft operating under the KNS project.
  10. I know there are some other projects i should work on, but i really wanted to return to something a little more simple and fun. And since i have been thinking about navy stuff recently, why not make some more navy aircraft...well...some is a bit of an understatement. Most of the stuff will be carrier aircraft from 4 nations, with some float-planes and land-based aircraft on the side. The float-planes will likely find their way on to the KNS sea-plane fleet, and the carrier planes will likely end up in the decks of my future carriers. As is to be expected from the KNS project, all the aircraft will be simple, easy to use, with good performance. Here's the ones im planning on making. To give you a better idea of what you can expect, here's a BF-109, landed on the VAB helipad. Yes, my plan is to make every aircraft in the pack able to do that...i mean, what better way is there to prove that a plane is carrier capable . Speaking of the BF-109, i have some plans that i might soon start building the UCS BF-109 i promised a long time ago. I have been going back and forth over what kind of replica it should be, so it may take a while. Hopefully, if the BF-109 ends up being a success, there shouldn't be such a large gap between UCS crafts anymore.
  11. OD-200 Once the Naval Masters update came to WarThunder, i had a bunch of new opportunities for replica projects, as tough i had a pretty good scope as far as bigger WWII warships go, i hadn't really done much research in the torpedo-boat/gun-boat sized category (partly due to interest, and partly cause their isn't as much info on those), so before this i didn't know of any specific boats. The German M-class minesweeper, was probably my favorite from the smaller ships (smaller than destroyer class), so it was on top of my replication list, but i decided to start making a 3D printable model of it instead(yes, you will propably get to see it. Currently just has some plans made, but nothing modeled yet)...so, what to choose then. I happened to be sailing with Russian boats, so i taught one of them would make for a nice replica project. The OD-200 won as my top choise as i taught it was nice to play with and looked like it would make for a pretty perfect replica project, interesting and simpler in shape. For reference to build this, i took some screenshots in WarThunder and pretty much eye-balled everything, meaning it's a little off in certain areas. Unfortunately it didn't come across my mind to check that if there where any picks of the real boats around. There are little, but they would have allowed me to nail the shape of the hull a little better. It also seems that the real boats had twin machine-guns on the forward turrets and not the single mounts found in WarThunder (also a gun-shield on the rear-gun). Oh well, too late now. As this is basically just a display model, there is not much t say build wise, other than that i decided to try and nail pretty much every detail. So, a full interior is included. Of-course smaller details in the inside aren't included as i have no idea what they would look like or where they would be, and the forward compartment with the crew quarters is a "best guess" style situation based on whats inside similar sized American torpedo-boats. I did plan on painting the thing, but didn't as i taught it would be nicer to show you a little better that what parts are used where...plus, it wouldn't have been very interesting. I also did one crew member, but dropped it as mirroring on it was a bit wonky and posing was impossible. Some more picks of the exterior and all the shots of the interior. In feel a bit bad for never taking this out to water, but maby one day i might make a fully working version. Tough considering it has some slightly corrupted bits hanging inside it due to a bad crash, im a bit afraid things will escalate if it leaves the hangar. Plus, tweackscale and water don't go together well...of-course unless you want to hover over the water, then its fantastic. Technical specks: Length: 33.5m Width: 4.8m Height: 11.8m Mass: 49.45 tons Parts: 722 Mod used: Tweakscale And there it is for you, a showcase of another well detailed but non functional replica of WWII vintage. I hope you enjoyed taking a look at it .
  12. F-15J What makes the F-15J a bit special is that it is a Japanise license built version of the good old Murican eagle. And this particular F-15 is even more special, but we'll get to that later. This build was originally supposed to be a 1:1 replica, but it ended up being quite a bit bigger as i wanted to stick with the engine design on this one...plus, i figured the size would give more room for detail, and would set this apart from the usual 1:1 replicas seen these days. I basically started by first building the engines, witch gave me a pretty good idea on how big the rest should be...tough not good enough as i had to extend the fuselage after it was already completed, as the wings didn't fit at all. Even tough the fuselage looks simpler, it was a lot trickier in a lot of areas than the Draken, minus the cockpit, witch is built pretty much the same way as the one on the Draken. All the lifting surfaces where pretty easy to do. Id say i nailed the look and detail pretty well, but unfortunately the flight side of this aren't as good. The aircraft is pretty slow in low altitude and is a bit unstable and quite a handful when it comes to landing. I suspect ive misaligned some few parts, that have then thrown the COM or COL by a hair. This can best be seen when you roll the aircraft, it likes to yaw quite a bit on it's own when doing that. The fact that the yaw on this one is over responsive doesn't help either. But there is one thing that has to be said, it has some really amazing STOL capabilities. As an extra bit of detail, i decided to use some very light tweackscaling and painting to finish the look, basically they are only used on the roundels, numbers and the airbrake. And since this is a special F-15J, i taught it deserved this extra detail. Here are is bunch of extra screenshot's Overall im very happy with the end result even tough it tends to have a mind of it's own mid flight. But, considering what makes this special, id say that seems about right. Now, some of you may have caught the clues, the name, the number, and those weird round details on the nose. Well, let me present to you, Masotan At first i was very intrigued by the Dragon Pilot, but didn't pay that much attention to it...but, recently i got too curious and decided to watch it, and boy did i enjoy it. After my first watch, i really wanted to give ago at creating Masotan himself Definitely not your normal KSP build, but despite that, id say it was a surprisingly amazing success, as i got him to fly in the first test flight. Even the more major changes/additions to realism didn't keep our friend grounded. I mean...i've always said that i can get pretty-much anything to fly in this game, but i definitely was not expecting that. The biggest worry for me was the lack of elevators, so in the firs version i added some canards at the back and made the sky colored to "hide" them. It worked, but i wanted to see if the canards would still give enough control if they where clipped inside the armor, weirdly it still worked just as fine. My other worry was a lack of wing area and lack of a rudder, but seems the armor filled those gaps quite nice...plus, Masotan isn't all that big nor heavy, so i guess there never really was anything to worry about. To make flight possible, i decided that i should simplify some of the elements in the armor, and that i should stuff proper engines in it. I actually started the build by first creating a model of Masotan without the armor on. I just used the F-15's nosecone as a thing to scale things from. As a bit of a bonus, i wanted to design Masotan to be as posable as possible with minimal editing needed. Minus a couple spots, everything rotates quite nicely without creating too many giant cracks. The pick above is an example of one of the poses i created using the base version. Just some rotating, and no offsetting of parts. And just for the heck of it, and to sort of complete the set. All the armor ready to be installed. Here are some more picks of Masotan buzzing around the KSC. Masotan has a lot of the same flight characteristics as the F-15J, it's a little unstable with OP Yaw, and it has amazing STOL capabilities. So, again not for a beginner pilot. Technical specks (F-15J): Top-speed: 125m/s. Stall-speed: 27m/s. Length: 27.3m Wingspan: 20.4m Height: 7.7m Mass: 48.1 tons Parts: 238 Mods used: Tweakscale and DCK for modded version. Technical specks (Masotan with armor/flight gear): Top-speed: 83m/s. Stall-speed: 28m/s. Length: 25.9m Wingspan: 23.1m Height: 10.9m Mass: 38.5 tons Parts: 328 Mods used: Tweakscale and DCK Download link (Pack with F-15J, Masotan, and Masotan with armor): https://www.dropbox.com/s/81m8lcw6u2usbx3/Masotan stuff (KSP).zip?dl=0 Download link (stock, only F-15J): https://www.dropbox.com/s/8k2ch9vhp3kmju5/F-15J _Masotan_ (stock).craft?dl=0 An there it is, one of my more unique builds, and one of the more fun ones, i hope you enjoy it . PS. sorry for the lack of a video, but i just wasn't in the mood, and it's also a little hard to do good commentary with a 3D printer going along pretty much next to me.
  13. The Kerbal Navy Shipyards project has now been running for like 2 years or more, and during that time, released or not, i have made about 40 different ships, and a pretty big pile of aircraft to go with them. So, as you might expect, im starting to get some feelings of nostalgia for some of the earlier designs, and a feeling of wanting to remaster them. And that is what this project is pretty much about, but instead of just recreating them with a lower part-count, why not do them real justice and properly rebuild them with proper detail and better looks than before, with possibly a lower part-count on the side. Original designs I taught it's important to show what the ye original design looked like, as it has been such a long time since i uploaded some of them, and cause it's always nice to have a point of comparison, between the old and new. K.S.S Krucible The ship that started the project, and undoubtedly the most nostalgic one of them all, not just because it was the first, but because it was quite innovative for the time. It is also one of the few completely custom designs. Sporting a full-hull, a lot of detail and functionality, and perhaps most important of all, reliability and ease of use. All my future ships have used a lot of the "innovations" in this ship, tough some of them have dropped off as the design have evolved/improved. Features like the full-hull and the life-boats have dropped off due to eating too many parts, and being largely unnecessary. Their nice for detail sake's, but when you want to do naval duels/battles, you don't want those kinds of part eating details. Overall design and weaponry was to be inline with what you would see on modern ships. Mainly the weaponry was based on the USN Ticonderoga class Guided Missile Cruisers Forion The fleets second AWACS/ship-hunter aircraft, and one of my more "innovative" designs...for the time. I decided to try something a little different and build a large aircraft with no MK-3 parts in it, so the quite new (at the time) Nasa tanks and fairings made up the fuselage instead. And i really really liked it, but it had one thing that always bothered me, the main wings. The design was to be based on the ship-hunter version of the Boeing 737. I wanted to also include an AWACS capability on the side. KHC-85 My first ever "hovercraft". Meant for carrying vehicles on land and on water. It was definitely one of the more fun projects. Sadly the project had some issues as at the time not all of the mods i wanted to use where updated, so some engines and steering related things where a bit wonky. The craft used at one point the angled rover-wheel "hover" technique. It worked fine on the tarmac, but in the grass the speed dropped to about 1,5 m/s, witch forced me to use landing-gears instead. One nice little extra that just sort of happened, is that the colors on the thing are pretty accurate without any paint, with the black skirt, grey deck and white superstructure. New versions K.S.S Krucible II The old girl is back, bigger and better than ever before...well...perhaps not back as this is a completely new craft that uses some design elements from the original. I wanted the new ship to be a even more original than before and a little closer to my favorite period of warships, WWII, in looks, hence the turret layout, the crane at the rear, rigging...that sort of stuff. But, the overall design and layout in a lot of places is similar to the original ship. With the ship being such a special one, i didn't really pay attention to the part-count this time, other than modifying the hull to use less parts, it has pretty much all the details that a ship needs. A huge thanks to all those who slapped a like on the little preview on the WIP post. And now to the showcase video. IMPORTANT: If there's anything you want me to change/improve on future vids, don't hesitate to tell me, as i want to make them enjoyable to you guys. (this was originally supposed to be uploaded on Christmas eve or Christmas day, but i didn't have enough time, hence why i said merry Christmas in the end there) And here are some more screenshot's for those that don't fancy watching the long video. Technical specs: Armaments: 4x Abrams turret, 3x Goalkeeper CIWS MK3, 2x Patriot system (currently empty), 8x Cruise missile in custom launchers. Top speed: 25 m/s Length: 108.6m Width: 18.3m Height: 28.6m Mass: 1,402 tons Parts: 759 As per usual, range shouldn't be a problem as it carries more than a few tons of fuel. Download link: https://www.dropbox.com/s/0ifg44nk402778n/K_S_S Krucible II.craft?dl=0 Mods used: BD-armory Forion-next Coming soon KHC-86 Coming soon I may or may not remaster some more crafts in the future. Mainly the K.S.S Bongo and K.S.S Freedom keep popping up in my mind and in these projects. But that's about it for this blast to the past of sorts, i hope you enjoy it , and i hope ill be getting the other crafts up soon.
  14. Yea, i think i may have an idea One of my old giant builds that never got released. Btw, i almost was about to guess from the original sneakpeek that it would be a JU-52, or something similar. Good thing i waited . On other news, i have been working on the K.S.S Krucible II post as much as time has allowed me, and it should be ready tomorrow...finally.
  15. Time for some new ships and some announcements regarding navy stuff. I added 3 new cruisers based on German and American light cruisers. Yes, the K-class has made a return, tough in a much lower part Kerbal form. So, feel free to install the sub-assemblies meant for the K-class into this one and the Nurnberg based one. I also took the time to finally shoot a satisfactory version of the Krucible II showcase video. I also shot a video of a new submarine that will appear in the Sub/sea-plane fleet section. And to top it all off, i also have a super-detailed ship replica i wanna show off. So, lot's will be coming this Christmas. And of-course, Merry Christmas everyone .
  16. Just taught id give you guys an update on the video stuff, and other stuff in general. So, i was supposed to upload the triple showcase thingy like two weeks ago...well, it's been shot but needs to be edited. There is also another video on the works. But, when this will actually get done, i don't really know. I have work that involves 3D modelling (Rhino and Fusion360) and i also just got a 3D printer (FlashForge Finder 2.0, a cheap starter one that get's the job done. I will likely be getting a proper one like we had at school (Ultimaker 2 Extended +) at some point in the furture), so there's gonna be a lot of printing and 3D modelling on the side, and then there's all the other projects i would like to get done. Basically, just don't hold your breath, videos will be coming, but it might take a while. Same goes for other forum and KSP stuff.
  17. That one multinational jet people have been asking me to replicate. I dunno why i haven't done it yet, but im truly sorry.
  18. K.S.S Kerbin II Yes, the same crafty folk who built my navy have now started looking into space too. They are running these space operations under the "Kerbal Navy Orbital Shipyards" name. This is a project ive been meaning to do for a long time now, a series of replicas based on my Lego mini space fleet ive been building. I wanted to make a K.N.O.S post and put this ship and the others there, but knowing my motivation when it comes to space stuff, this will most likely end up being the first and the last one from this series, so better upload it separately. Yes, this ship is indeed a replica of sorts of a Lego moc of mine, that is part of a mini-fleet project i started years ago. So far i have 8 different ships built, tough unfortunately 6 of them had to be disassembled for me to have enough parts to make this model. The only other model that is still intact, is the frigate that started it all, witch unlike the others, is yellow, so none of it's parts are of any use on the other ships. The ships in the Lego project all use a lot of common features: Powerful plentiful engines. Pretty much all the ships in the project have a lot of engines on them, this allows for a quick entrance and a quick escape, it also makes the ships harder to knock out. Great maneuverability. Every ship is equipped with a set of froward rotatable thruster-banks that allow for better maneuverability. Varied armaments. To make sure that no ship feels powerless against a ship of a certain type. Frigates and all the way up have armaments that are effective against everything from a small fighter to a huge capital ship. Inventive life-pod system. To maximize amount of life-pods in as minimal a space, we invented a "life-pod cylinder" that basically allows the a new set of life-pods to be reloaded onto the tubes after the first set has launched. Docking ports. Not that special of a detail, but at this scale i think it's a neat little addition. Pick of the Lego model The KSP version differs from the Lego model in quite a few places, and i think probably looks a little better than the Lego version, especially around the engines, witch in the Lego version where a little thrown together. But i guess it's no surprise as KSP gives more freedom in design. I wanted to make the ship as 1:1 feeling as possible, so i wanted it to be BIG...really big, and it certainly is that, but looking at the bridge and the Kerbals in it, i feel the ship could be a bit bigger, but i wanted to stick with MK-3 parts, and that's as big as they get without custom configs. A closer look at the details and features that the ship has...and those that it would have if it was part of some movie or series or something like that. This ship falls into the "flagship-class" category, but is more of a 50/50 between a Carrier and Battle-cruiser, witch would make it more of a Combat carrier. Like the command cruiser's, this ship was originally designed as a more combat focused ship, in this case a full on carrier, with a huge hangar, fewer engines, and basic defensive weapons. These ships mostly operate on their own with a small escort, and serve as mobile command/observation posts that search and hold areas of interest, where space-stations/outpost's could be built . But when a large armada is needed, these ships will be the ones leading them. Technical specks Armaments: 2x ASM launchers with 8x launch tubes each 4x light ion-cannon and 8x light ion-cannon in twin case-mate mounts. 2x heavy ion-cannon in twin-turret. Length: 305m Width: 87m Height: 85m Mass: 26,121 tons Parts: 730 Range: Powered by infinite propellant cheat. Operating instruction Very simple: 1. place on runway, if it explodes, revert to launch and it shouldn't explode again. 2. then just use the cheat menu to put it into orbit, and also remember to put on the infinite propellant cheat as-well. Mod used: Tweackscale Download link: Unless you really want to And there it is for you, the flagship of my possibly expanding fleet. I hope you enjoy it .
  19. Wasn't done today. Here's a little something i wanted to show but didn't think was worth a proper post. The aircraft started it's life as a long-range heavy-bomber. I had built most of it when i taught that why not turn it into an airliner instead. I reused the idea of using the V-22 Osprey engines as propellers for a custom engine. I also this time succeeded in creating a pretty good looking custom-cockpit out of A+ cockpit's. The windows and doors also turned out surprisingly good. The aircraft is a bit slow and sluggish, but it does have a really long range. Here's a few more shots of the aircraft And that's pretty much it, another one of my "let's build something by basically just slapping some bit's together and seeing where it goes" type of crafts.
  20. Alright, all the remastered KNS crafts are done, i also as a bonus did a small update on the old "Fornet". I also did an update on the SeaRaider, but it looked a little too goofy so i dropped it. So here's a little preview, as im just way too exited with the result i got with the crafts, especially the new K.S.S Krucible II. Now bigger, better and more well detailed than ever before. It shares a lot of design elements with the original, but thankfully no the part count, witch in this bigger version is a little lower. And now for some other GOOD NEWS!...or just news really. Im gonna be taking a leap from written stuff into proper videos. For that i got a proper mic and web-cam that should hopefully help me produce some quality stuff. The first vid should hopefully happen this weekend. It's going to include a group test/in-depth look into the new remastered KNS crafts. And yes, if im brave enough, you'll get to see me ugly mug for the first time .
  21. Just to show you that i haven't forgotten about it yet, here's the first catapult plane, ready and tested...tough not with a catapult yet. Based on the catapult version of the Japanise A6M Zero/zeke, this plane will act as the fleets catapult fighter, while the scout plane for the fleet will most likely be based on the American Kingfisher. The plane is quite simple to reduce weight and part-count. It's a little tricky to control, and taking off from water requires a lot of precision, but that's to be expected as these types of sea-planes are really...REALLY hard to get right. Here's some more picks of the test flight. Now the big question is this, will it ever work as a catapult plane. I have done it before, Buuuut... Where talking about a plane that was a lot smaller. and back then i taught that was pretty-much the limit of what can be done. While im working on that, i went trough some of my old screenshots, and decided it was time to take some of the designs from the original KNS post, and redo them better than ever before. Should be fun and should also be pretty interesting.
  22. Time to continue the stock replica side of things again...well, not fully stock this time, but 95%. The only modded parts are the engines and the helicopter cockpit inside that i taught would give a nice IVA. I taught about continuing with fighter replicas, but nah, lets make something a little different this time. The F-27 is probably the aircraft that is the closest to my heart, not my absolute favorite, but the one i care about the most. The reason for that, is the fact that this aircraft was the primary focus of all our maintenance practices and systems testing. We tested landing-flaps, landing-gears, cockpit stuff...all kinds of things. I can still remember when i first saw this aircraft, i said it was one of the more nice looking aircraft's ive seen, and then i just got a bunch of weird looks from the others. So, since i did the Draken, witch was also a part of this special group, i taught it was only appropriate to continue along those lines, and replicate the F-27 once more. Yes, i have replicated this aircraft 3 times before, once using B9 parts, once using mostly stock parts, once using a ton of mods, and now using 95% stock parts. The replication process for this aircraft was a little more laid-back on this one in certain areas, the engines are definitely too large, and this is not 1:1...but it is pretty well scaled to the Kerbals. I taught it was more important to find a scale that would produce a really realistic and clean fuselage shape, witch in the F-27 is nowhere near round. I did some part saving on this one by leaving some detail off from areas that you normally don't look at, mainly the underbelly and the underside of the wings. No, you cannot carry any passengers with this one, i did think about adding some cabins inside and some landercan doors, but the doors where too large, so there wouldn't have been any way to get in or out of the aircraft. I did think about doing a full interior for this one, but it just seemed like something for a future larger more heavily modded version, with opening doors, working cockpit controls, open cabin windows...stuff like that. But, it remains to be seen if im going to do a fifth replica of this thing. Just like with the Draken, here's some comparison shots. And here are the actual aircraft we did work to I decided not to add a flight demonstration video, as this is a little more what you would expect from an aircraft like this, no loop de loops, you can go upside down but you need a lot of altitude, so no fancy tricks alright. But one thing that has to be said, is that this aircraft has pretty fantastic acceleration due to me having to place 8 engines on this one. Technical specks: Top-speed: 112m/s. Stall-speed: 42m/s. Length: 18m Wingspan: 20.4m Height: 14.8 Mass: 43.8 tons Parts: 238 Mods used: Airplane+ Download link: https://www.dropbox.com/s/c3g70obrrnmgpxi/F-27 Friendship.craft?dl=0 And there it is for you, a lovely little replica of an aircraft i care oh so deeply about. I hope you enjoy it .
  23. Let's hope so. Im really afraid im going to completely cheeks up the terrain due to a lack of experience and proper tools in that field. And thanks btw . Thanks . Man, i really need to continue the 1/35 Tamiya Nashorn i have laying around. Motivation kinda died out as i ran out of paint TWO times during the painting phase (I like to paint the parts first, then build the model), first i had used all my dark yellow on two other Tamiya kits, and the second time i ran out after i had about 95% of the model painted. It wouldn't have been that bad if not for the fact that the closet place where i could get that paint is a 110 km away. just waiting....and waiting...and waiting to get a damn can of spray-paint. The Nashorn is one of my favorite military vehicles and so was a must have .
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