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kapteenipirk

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Everything posted by kapteenipirk

  1. Alright, the model version of the BR-52 is done, and here is a link to the post i made about it, and the diorama it will be a part of.
  2. And here it is, as promised, the showcase of my BR-52 model, and the diorama project it is going to be a part of. This is going to be a semi-fictional diorama of a small German outpost next to a main-line track somewhere near the Russian front in like 1944...or something like that. I don't yet have any drawn out plans, but i have pretty clear plans in my head for this. Basically there is going to be a main-line track (two tracks next to one-another), with a pretty big open area next to it, with a couple ruined buildings (workshop and house) and small wooden structures (guard house, watch tower), with a road running behind them. The basic idea is that this used to be a small workshop with the owners house next to it, witch was then bombed at some point, and has now been taken over by the advancing Germans, who converted the house in to a command-post, the workshop into a supply-depot, and then built a couple extra structures to turn it into a proper out-post. Now this outpost serves as a home for the railway-gun "Leopold". All of that will be included, but now per the new plans i have, there will also be a row of small houses (intact and/or ruined) on the other side of the road. The road will have some German tanks driving down it towards the frontlines. The base will likely receive a radiotower (likely to be under construction) and possibly some other extra building 3D-designed/printed by me. The base will likely be defended by a single 88mm flak gun in a concrete dugout, a couple machinegun-nests (now possible thanks to the Italeri battlesets) and an AT-gun position (figured 2 would be excessive). List/pictures of all the models so far. NOTE: the stuff in the "complete" and "to be acquired" lists are from when i originally made this post, updates on that stuff will be in the comments. Complete To be built/acquired List of all the models and their manufacturers (unless noted, all stuff is 1/72 scale). For the diorama base on this one, i plan on first cutting a piece of thick plywood as the structural base, and then adding some foam on top, witch will then be carved into the terrain. This will be my first time doing so, so i don't yet have clear idea on how to get the terrain to look like actual terrain, but im sure the library and the internet have more than enough tutorials to help me get there. And that's pretty much it for now, more updates will come some day. Now im very busy and will most likely be entering a job-life soon, so time for these projects will be cut a bit short, so it may take some time before the next update appears. So, i hope you enjoyed this look into this huge project of mine .
  3. Thanks . Yea, people have created some real crazy stuff in this game, but that's part of the fun, seeing if you can build something your not really supposed to .
  4. Thanks . And im very glad people are liking this as much as they are, especially considering this thing never even left the hangar nor had any struts installed. Not that i really care about rep, but it does definetly help motivate me.
  5. Thanks . Yea, the wings could be tweaked, but the plane flies like a dream, and i don't want to risk ruining that.
  6. Thanks . I dunno, probably one day, but i have a bit of a feeling they won't be traveling by water anymore .
  7. Thanks . Nice. The only real interesting thing that operated from our airport, is the old Fouga Magister that has it's home base/hangar there.
  8. Time for a little update/announcement. The BR-52 model just arrived and picked it up, and did some examination (if i already wouldn't have done a million google searches in excitement). And im gonna add a couple extra features on mine. 1. this is some thing that is already available as an expensive upgrade kit. Im gonna use some iron wire and some cocktail sticks to create some extra armor around the boiler. Basically it's just a bunch of stacked logs sitting on the platforms around the boiler. 2. Im gonna do something a few modellers have already done, witch is adding an AA gun on the flat bit behind the tenders coal storage. I have a perfectly good Quad 20mm flak gun wainting to find it's place on the diorama. So, yes...i will be making a post about the model locomotive, and the rest of the diorama project. A link to see it will be added somewhere in this post, and vise versa.
  9. Looks like i succeeded . Thanks . Yea, the intakes could use some work, but in this case i was thinking functionality first.
  10. Recently there has been quite a few fighter stock replicas appearing with some pretty fantastic detailing (mainly @Servo and @EvenFlow stuff), and i dunno why, but my competitive side kept kicking me in the head, and so, i decided to jump in and make my own, and try to see if i can spice things up a bit. So, here is the result, a fully stock superdetailed replica of the Saab Draken. This aircraft belongs to the more special category of aircraft, as one of my old teachers (when i was training to be an aircraft technician/mechanic) used to work with Finnish air-force Drakens, and had more than a few great stories of his time there. Plus, i think it's definitely up there as one of the prettiest fighter jets of all time. There's also a Finnish Draken that is currently sitting on top of a display stand in Jämsän Halli, where i was for 10 weeks maintaining Hawk's, with the name "Kake" on it's tail. So, i got to see it pretty-much every day. I needed something that would set this apart and take it up a notch in terms of detail...so, the one thing i added witch sets this apart, is the cockpit. As this is unmanned, i decided to leave a lot of the detail from the cockpit to save some few parts, basically it just has what you would see if you where looking at the aircraft from the side. EDIT: as i was writing this, i decided to spice up the cockpit further. Don't worry, i did the necessary tweak's and test's to make sure performance is unaffected. (the version in this video has a mostly empty cockpit, but as i mentioned, the new version with the full cockpit still has the same performance. Just had to move a couple fuel-tanks) And here are some KVV shot's so you can compare it to the real one a little better. Technical specs: Top speed: 190m/s (low altitude) Stall speed: 27m/s Length: 16.2m Wingspan: 10.6m Height: 5.1m Mass: 23.1tons Parts: 251 Download link: https://www.dropbox.com/s/fxmpu2wwq8z3fn3/Saab Draken _Kake_.craft?dl=0 There it is for you, a nice little fighter jet replica. I hope you enjoy it .
  11. Thanks . Thanks . This carrier may seem really complicated and elaborate, but when you get down to it, it's actually really simple...i mean literally the biggest challenge for me was figuring out how to make it as good looking as it is .
  12. This ship has been sitting around for far too long, but a part of this project took quite a while to complete as it came a little out of nowhere. Juts like with the Sub/sea-plane fleet stuff, there are some elements on this project that are linked to one-another in such a way that it made more sense to do this as a separate. Plus, carriers have always been a bit more special to me and there's plenty to talk about this one. So, as the title says, i will also be showcasing a couple model aircraft carriers as-well with this project. These are a 3D paper-model of the IJN Akagi and a 1:350 scale model of the Graf Zeppelin. These are the carriers that this project mixes and matches together. I created this carrier to be a sort of ultimate carrier that can operate pretty-much every and any carrier aircraft imaginable...so, i made this one a whole lot more massive compared to the older carriers that where mostly built on top of my battleship-hulls (some carriers in real life where built on top of/around battleship/battle-cruiser hull's. Akagi and Lexington (CV-2) are perfect examples of this. then there's also the Independence class light aircraft carrier's that where built on hulls of Cleveland class cruisers). Because of the size of this thing, i used tweackscale a little more heavily than usual, mainly on the hull. This increased scaling allowed me to make this the most detailed carrier, and one of the most detailed ships in general. Lifeboats, lights, working doors, and other small details missing in my previous carriers are all there on this one. The doors lead to: Hangar, flight deck, island lookout platform, aft and fore deck, and deck sides witch are walkable from end to end. As you can probably make out from the picks, the ships main hull follows a similar design to the Akagi, while the island (bridge) is similar to the Graf Zeppelin. The lifeboats are actually inspired by the Yamato, witch had little tunnels from where the lifeboat could be moved out using a little crane moving on rails bolted to the tunnels ceiling. Defensive armaments are pretty-much like they are on the Graf Zeppelin, with the turrets integrated to the aft and fore hull and the dual-purpose guns aft and fore of the island. This time i wanted to try and create some actually useful lights and symbols that would help people when landing on the carrier. And i have to say, those IJN style light show up really well during night time. Basically they are just small wing-panels with lights shining on to them. NOTE: as is usual with these carriers, the aircraft-elevator on this thing likes to "sink" over time, so be careful when landing as the elevator may not be so flush with the deck anymore after a couple landings. But, the carrier should be big enough for people with the right amount of design/flying skill to operate from the remaining flight-deck. (the bit's on the flight-deck are from the Corsair i tried to land on the deck...i kept on hitting the edge or going off the deck) I had forgotten to strut up the four segments of the elevator (1 panel per gantry-rail), witch made landing hell (hit the edge and your done) and operating the elevator a game of chance (will it work or will it bounce me upside-down). (this pick shows an older version with less landing-gears and fewer engines) You can see that this carrier uses steerable landing-gears this time, this allows the carrier to "crab" itself off the runway, but that's not advisable as the carriers stern tends to rotate faster than the bow, so is suggest just turning like a car instead. for that you will have to click on one of the landercans on the rear (not sure) and say control from here to turn off the crab style movement. One other thing you may notice, is the cleanliness of the hull, no more engines sticking out like a sore thumb or flat hull sterns. Instead the engines are inside the hollow stern and bow section, as-well as in the torpedo protection bulges. Just like with the K.S.S midway, this one is a little lacking in friction/drag when in water (you can thank tweackscale), so because of this, speed is quite high on this one, and it can also turn on pretty-much on the spot when going slow. NOTE: during my test's, i noticed that the faster you go, the slower the carrier turns, so keep that in mind when you need to change course. Alright, i think it's time to show off the paper and plastic carrier models. 1:350 scale 3D papermodel IJN Akagi 1:350 Trumpeter model of the Graf Zeppelin Technical specks: Armaments: 7x abrams turret and 6x Goalkeeper MK.3. Top-speed: 71 m/s Length: 255.6m Width: 55.5m Height: 45.2m Parts: 849 Mass: 15,180 tons. Action groups/IR stuff: Actiongroup 4 is for engaging thrust-reverses on the main engines, you WILL need these if you want to slow down in less than an hour. in the IR window you will find controls for the aircraft elevator, island warning light, and radars. Mods used: Tweackscale, Infernal robotics, and BD-Armory Download link: https://www.dropbox.com/s/7d68vsy30t4o0c0/K_S_S GrandCarrier.craft?dl=0 And there it is for you, the pride and joy of our ever expanding navy. I hope you enjoy it
  13. Time for something different for a change. While im waiting for the 1/72 HobbyBoss model of this train to arrive, i taught id have some fun and replicate it in KSP, as i have for a pretty long time wanted to make some sort of a train model, and i wanted to do something more relaxed to kill the time. So, as is explained on the title, this one is just a static display model, not a working one...so, expect a LOT of detail on this one. To ensure proper shots, all the picks are from the editor, with a couple KVV shot's showing the painted versions of it. More details about engineering will be inside spoiler. And here are the KVV shot's showing the 2 paintjobs i created with DCK The first one is one of the many camo's these locomotives had. (sorry for the fuzzy reference images). There are some smaller details that are a little more...individual, so not all the details are from this very BR 52. The other one is the civilian livery, witch most will no doubt have seen on countless German steam-engines. (the "grills" on the tender should be black, but i decided it would look a little more interesting this way). Unfortunately as is common with these painting mods, not all parts could be painted. These are: Decouplers, cube cores, and the radial attachment nodes. And here is a reference pick that i used for making the tender. Technical specks: Length (with tender): 25.6m Width: 2.6m Height: 4.0m Parts: 736 Mass: 30.5 tons Mods used: Tweackscale and DCK. And there it is for you, a fun little side-project to kill the time while i anxiously wait to get started on the model-kit version of this . I hope you enjoy it . PS: if you want to see picks of the model once i get it done, let me know in the comments, as id love to show it and some of the other bits from the diorama project this belongs to.
  14. This project really sparked my curiosity, and i really wanted to do what others have apparently already done here. So, here are some of the pieces i suggested in built form. Damn, i wish i would have continued my StarWars mini fleet project, it could have made for a pretty epic chess set...tough with an even more legendary part-count.
  15. I used to play WoT a lot when it was still a new thing (had only 3 countries with basic stuff). But i haven't really played it in years. I have come back to it a couple of times and played it for a few days (nostalgia, and to get away from WT bull****), but i can never enjoy it the way i did back then. Im quessing part of that is because of the fact that when i used to play it then, i knew what was going on i had a pretty good understanding of what all the tanks in the game where like (weaknesses, strengths), so i was rather good, but now, there's so many changes that i just get confused every time i come back to it. Plus, back then my skills where evolving at pretty much the same rate as for others, but now there are a lot more players with a lot more experience and skill around. The highest i got to was tier IV (panzer III/IV, back then it would have led me to the Panzer IV witch i wanted, but not anymore). I have a bunch of other vehicles from other countries around as-well, probably my favorite being the BT-2. Now for WT. My god what a load of unfair unbalanced bull**** it is, but i still keep playing it (over a 1000 hours on record). I dunno, i kinda want to go back to WoT all the time to escape all the above mentioned, and especially all those a**holes who bring the Sherman Jumbo into rank II battles. But, the game just plays so much better than WoT that i want to keep going, and when you get battles like the one where i killed 20 tanks all by myself, you want to try and replicate the results, but the amount of RNG and pure luck makes that impossible. So yea, tank battles in WT are pretty frustrating and rage inducing, but i feel that after all these hours of experience, it's beginning to get more fun again. Im currently enjoying rank 1.5 battles and basically researching the entirety of the rank III (US, British, German and Russian) tree before i go battle there. I feel it will allow me to skip all the "that one didn't go trough" and getting one shot killed by everything. But as for air-battles, get me in the Spitfire MK I and i'll shoot my way to the top-spot in no time. im pretty much keeping myself locked in rank 1.5 battles, but just like with the tanks, i have reached rank III already, i just don't wanna go there yet. Air-battles in general are fun and i usually get myself near the top in most matches, even with pure bombers (my goal is to master the art of manually aiming defensive turrets. I think my record is headshotting a pilot of a P-36 from 1.4-1.5 km with my Avengers turret). Recently i had a battle where i downed 4 aircraft with a single Sunderland, before i was so damaged that basically threw myself at the enemy hoping that i could ram one of them. My main countries for air-battles are, US, Britain and Germany, i also have a few Japanise planes, but i don't like them too much, as the bullets from their guns don't seem to exist in this universe half the time. And as for WoWs, one of my all time favorite games. Nothing to complain about, just pure fun, and pure success. Currently im moving on from tier VII to tier VIII (bought the KII...witch may have been a mistake. I also have the Richelieu witch is pure fun, and the NC, witch seem a bit fragile). With the KII, i also have a bunch of other premiums laying around (prob my favorites being the Atlanta and the Scharnhorst). I started playing WoWs shortly after it was released, and have been staying pretty active, so i have always been able to keep up with whats been going on witch helps a lot, as then you don't get any nasty surprises (spotting range when firing becoming the same as your firing range, and them adding a maximum speed at witch you can move inside smoke before you get spotted...stuff like that). I don't know why, but the thing i probably enjoy the most in the game, is good secondaries (really sucks that you can get them actually effective only at tier VII and above....well, given you have enough point's on your captain). Well, i guess i have to admit that im a bit disappointed with the fact that just how difficult it can be to get anything useful done in a CV, especially as i am a HUGE RTS buff, but, with the new carrier rework coming, that may change. I have a funny feel that with all the navy stuff ive put up on the forums, it won't come as much of a surprise to anyone that i like WoWs so much. And here's list of some of my favorites from each game/category. World of tanks: BT-2, LOLtractor, after that, i really dunno. Warthunder: Tank: M-16 MGMC, Wirbelwind/Gepard (the WWII one), Pz IV F1/F2, Stuart, T-28, T-34 STZ/57. Aircraft: Bristol Blenheim, Short Sunderland, Spitfire mk I, JU-88 A6, B-34 (the attacker version). World of Warships: Clemson, Lyon, Scharnhorst, Atlanta, Richelieu/Dunkerque.
  16. Personally, id propably use: King and queen: Spacestations (ISS as king and Mir as queen). Towers (rook): interstellar probes like the voyager Bishops: Shuttles Knight: Some crew vehicle like the new dragon or orion. Pawns: some small basic satellites Or King and queen: Jeb and val Towers (rook): launch pad with the launch-tower, or maby a miniature VAB. Bishops: aircraft of some sort Knights: some crew shuttle or crew-pod Pawns: probably just basic Kerbals The second option should be possible to create with very few parts and reasonably well together scaled stuff. Pad could be something like a coin-cell battery with a girder tower and maby some small details, shuttle and aircraft could be built around MK-0 tanks. But, those are just some ideas.
  17. I know im kinda braking my own rules by posting to the comments so quick, but i created something today that deserves it's own mention...i mean seriously, i think im in love. Plus, there's also a pretty awesome little design i did some time ago that i was supposed to include in this project, but didn't because of it having such a high part-count. Alright, let's start with the design that i absolutely freaking love. If your wondering, "hey, i think ive seen that before" you would be right, as this is the old SeaMaster...MK III in this case. I used to really like this aircraft when i originally created it, but back then it was a laggy mess that was a bit hard to operate with a mess of different engines powering it...but now, it's exactly the way i wanted it to be when i first imagined this Sunderalnd'ish sea-giant...it's easy to fly, has "4-engines" and can takeoff from water without the need of extra boosters . Pretty much the plane of my dreams. Well...why not just show you what it looked like back then. Those "4-engines" are actually a combination of 12 engines. I call this new engine the "Poseidon", with a thrust of about 1000 KN per engine, it's quite the beast. Basically it has a scaled up Wheelsey working as the engine cowling, a V22 Osprey engine ("Kitty") as the propeller, and a Goliath as the intake for cooling and stuff. One little fun bonus in this one is, that remember how Stukas had the signature...howl...or whatever you wanna call it when their diving...well, when you slow down for an attack run, the propellers will slightly over-heat and glow red, warning anyone to run while they still can, as this plane has 4 30mm cannons and 24 bombs/torpedoes in it's arsenal, along with 6 50.cal turrets . In order to get this to even happen in the first place, i had to do something i've never done before. In the retro pick of the craft you can see KAX engines...i haven't used KAX in a LOOONG time, so normally i would have had to rebuild this from scratch (MKII version had dissapeard somewhere), but since i care for this craft so much, i decided to use the old "open the craft file in notepad and remove the engines there" trick, and it worked, but some side-effects where bound to happen. So, here is what the thing looked after i got the craft opened, re-rooted and so that it can actually be edited More detail will be given on release. And now for the other sea-plane. This one was a solo project, so that's why it has so much detail and such a high part-count...it just wasn't designed to operate with other crafts around it. The design of this one is quite heavily based on the old British "Supermarine Stranraer", a twin engined bi-plane flying boat, that if i remember correctly, didn't do so well and was quite unpopular at first. But, i really like the design of it, and a lot of other bi-plane type sea-planes from the same era. This one carries the colors of the Search and Rescue squadron. Oh, and btw, i think that all the sea-planes in this project will be custom designs. I just have so many good ideas in my head, and i can still remember all the troubles i had with my old Catalina like sea-plane...missing engines and upside-down explains it pretty well .
  18. Sorry it took me this long to get some new stuff here, but i've been keeping myself so damn busy with model projects IRL that i just haven't had the time . As expected, the ship im working on right now is the Prairie based submarine-tender. I can tell you, that after going trough all my research material from the library, i have so many ideas for new ships, that soon im gonna have a fully fledged fleet or two with pretty-much everything a real fleet has (well...that has kinda been my goal from the start). Oh, and then there's also that book on modern navies ...i really should get all the ship names up on some notebook so that i can remember them (searching them on google and saving the picks might be a better idea tough). For this project tough, there aren't really any ships left in the USN arsenal, (scratch that, there are tons more) but there are always some Japanise ships that would fit. And just for the fun of it , and to prove ive done my research , why not show you some other possibilities for variety sake's (beware, as there's a lot of this stuff, but not all of them...basically USN, IJN, Kriegsmarine and Royal navy) So, lot's to choose from, even in this front. And there are plenty more to go on if your willing to dig deeper, look at other navies, and look at all the stuff before WWII. Something like the Taigei and the Tiyoda i will most likely make once i get to the enemy fleet side of things (basically Germany and Japan, and maby Italy), but that remains to be seen.
  19. I think it's finally time to post my run. I know i could do more mods and drive/fly better to get a better time, but i just don't have the time for that as there are too many things to do. So here is my official run. Flight has been recorded in screenshots (would be pretty boring to watch), but the drive is recorded in video form. Flight I had to do a couple quicksaves, the first one was just before i landed to turn my aircraft from paper-mashe to normal again (i believe DCK is responsible), and the second one was of-course at the start of the driving segment, just in case i got eaten by Kerbin again (happened to me about 5 times across all the drives with this and the racing truck). Drive My antenna ripped itself off, and i think my wheels buckled slightly during the flight (they felt a little weird). Most major bit of damage on that run (minus the obvious missing spoiler), was the main RTG's, witch i lost during the last training run as-well. And yes, that was the corpse of this very vehicle (from my last training run...the one i took a pick of) was littered inside Kerbin. The cargo-plane exploded in the back ground as-well. Somehow the terrain and/or placement of vehicles in the desert (once you go a certain way away) changes causing stuff to go slightly inside the terrain. I actually lost one of my runs to me switching accidentally to one of the bits of vehicle underground instead of my intact vehicle inside the cargo-bay...once i switched back, the plane was half underground...and you can guess what happened next. I have a bit of a feeling that physics range extender and terrain LOD changes are the issue here, but it's hard to say. Total drive/flight time: Flight: 26:28 Drive: 03:33-17:35 so 14:02 (clock reset when i decoupled the rover) Total: 40:30 Perhaps not that great of a time, but im happy i made it. I may have another try at some point, but it's most likely going to be just the drive segment.
  20. This wasn't done today, but i was finally able to do what i did by complete accident years ago using the big 8 engined cargo-plane you get with B9 aerospace (was 8 engined back then) and a small shuttle using said mod. I basically put the aircraft to a course that would get it to a high altitude, i went away to do something while the aircraft was climbing, and when i came back, hey presto, the aircraft was at an altitude of about 25000m or something like that, basically high enough for me to release the shuttle and put it into orbit. My first serious attempt at this had me using this...or actually an older version of this that i lost because of those damn clone MK-0 tanks from the SXT mod. I didn't do any serious test's with this new version, as the old one was so incapable, and i didn't think this would be that much of an improvement. So, it was time to throw good looks out the window and bust out tweackscale, and here's the result of that. A bit of a mix between a flying-wing and the stock stratolaunch thingy. And this time, using this new plane, i actually got the damn shuttle into an orbit. Sorry, no picks of the flight itself, as i got the thing into orbit in the first flight, witch i expected to end in the sea or something. I taught id put this here as i lose interest in my space related stuff surprisingly quickly, even if it's successful stuff. Now it's time to see if i can get this into orbit as-well It's basically just a larger version of the other shuttle. My plan is to possibly use this larger shuttle put an new version of my first ever space-station into orbit, it was called spacelab, and i built it like 2 days after i got the game (getting close to 5555 hours now). But, i kinda feel im probably not gonna even touch this again, i dunno why, but i guess ive spent so much time in the atmosphere that i just can't get myself to leave it.
  21. Hmm, interesting stuff, might have to see about using that "ballast-tank" idea on some future design. Thanks for the info.
  22. Yes, i remember that one, as well as both of the U-Boats, and they where the inspiration/driving force that made want to do the "Wolf" submarine. But thanks for the reminder , will have to take a look...tough right now i have 3 large books about subs and WWII ships that i just got from the library i have to go trough. Not only for further research/idea sake, but because i just really enjoy reading about that sort of stuff. Should be able to get at-least a few good ideas from it, even tough my approach will most likely be very different.
  23. This time doing WIP stuff along with the usual stuff. I taught this would be good idea since im going to be releasing quite a bit of more interesting tech here, so i taught you guys would probably like to see that how it's made so that you can maby do something similar yourself. And of-course avoid doing the same mistakes i will inevitably do . The reason why this is a separate post, rather than me including this stuff in the KNS project witch this is still a part of, is because all of this stuff will be a little more connected to one-another. The submarine tender for instance, will have the ability to refuel the new sub im making...that sort of thing, so it only seemed correct to have them all under one roof where they can easily be found. WIP stuff (Gato-class) There's so much WIP stuff that putting all off it from every craft in one spoiler would be wayyyy to much, so each ship will now have their own spoiler. WIP stuff (Prairie based one) WIP stuff (Aircraft catapult/catapult-plane) WIP stuff (Small attack sub) Completed crafts List of completed ships: Attack submarine K.S.S Great White III AWACS submarine K.S.S SeaScout List of stuff that that im planning on making. Let's start with what im going to likely do first, witch is the Submarine-fleet side of things. Will likely be named K.S.S Kato Edit: Since my new plan has me mix the Gato, Balao, and Piper, im gonna have to come up with a new name for it (something original), and the AWACS sub that im gonna build from it. Im thinking K.S.S Great White III for the regular one (was originally the name for a CV and then a BB witch are both gone now), And maby...i dunno K.S.S SeaScout...or something like that, for the AWACS sub. The submarine itself will be based on the US Gato-class of submarines. My plan for this one is to use tweackscale this time to simplify things, as the last time i made a sub, it was filled to the brim with dozens of ore-tank's, struts, control-surfaces...that sort of stuff, and it became a huge mess. Also, the Gato-class is quite big as-well. Main improvements over the old one will hopefully be: 1. A more reasonable part-count. lesson of today kids: DO NOT use tweackscale on anything if you want to make a working submarine. Looks like this part will actually happen...well...if my idea of using the new structural-tubes from the DLC with fairings as the hull actually works. Yep, the new hull idea works, and may just be THE way to build submarines, as it gives so many options in size and shape. 2. Working torpedo-tubes with torpedo's The tubes are gone, but it remain to be seen if the torpedoes work, or will they just detonate as soon as i release them. Yep, the torpedoes work, but ive only tested them while staying still, as i fear they will get eaten inside the nose if i fire them from the move. The torpedoes take a while to actually go anywhere BTW, probably to enable them to be dropped from aircraft...witch kinda sucks in this case, but in general, it's probably for the best. 3. much higher speed and bigger operating range (the old one was really slow under water...bout 11 m/s, and had fuel for like 12 minutes). The speed is definitely bigger and the range is longer, but it still ain't that great. To allow for a longer operating range, and maby even rearming it (rearming torpedo's will be impossible, but other weapons could possibly be rearmed by having a sort of ammo-pallet that could be docked/un-docked using a crane), im going to build a submarine tender. Edit: So, i did some more research by reading some books i borrowed from the library yesterday (mostly to satisfy my interest in the Gato-class, but also to maby get some new ideas), and it seems that the Gato-class was more popular than i taught, as it spawned two new classes that are based on the it, the Balao-class, and the Tench class. So looks like im instead going to make my own variation of the Gato-class. I also think im gonna make a second Gato like submarine, and turn it into a radar-surveillance sub just like some Gato's where in the cold-war days. Basically they did the same to the Gato as they did with the E-3 Sentry, just take an old craft and stuff an AWACS/AEW style radar and all the stuff needed for it inside. Im planning to give that version a different style of bridge, maby some sort of a radar-dome and im also gonna remove the torpedo-armaments from it...or something like that. With the new Gato-class and AWACS version of it, i taught id also do a smaller attack-sub...if the Gato-class is a success and not a repeat of the previous attempt. I decided to do this one cause i just felt like it. Probably gonna be named K.S.S Hammerhead. Now named K.S.S Barracuda. I think the British E-class should service that ambition just fine, tough i have a bit of a feeling that this small sub wont be so close to the original in the end. My main hope is to get this one to be more nimble and fast compared to the big Gato (it is about 40m shorter IRL). Dunno the name for it yet. She shall be named K.S.S Mule Forget the U.S.S Prairie looking one, i don't really like the look of my own version that much...so, say hello to what the new Mule will look like. My basic plan is to have one of the cranes/hoists on one of the mast's serve as my refuelling crane for the subs. And now to the sea-plane fleet of things. Dunno the name for this one yet either. K.S.S Pathfinder shall be it's name (fit's the task of the ship a little better) Quite small isn't it, basically it's a converted old Clemson class destroyer. Basically this one will be there more for looks than variety. as the original was used for maintaining of marked landing areas and for ferrying of sea-plane crews, not for refueling or rearming like i originally taught. Mine will most likely have a bunch of fuel-tanks with lights and antennas that can be dropped in the sea as markers for...whatever it is that you need a marker for. For refueling of sea-planes, im planning on making something in the lines of this. Probably gonna be named K.S.S Pathfinder. Dunno what the ship in this picture is (some searching later, U.S.S Pocomoke, a sea-plane tender...lucky me), just happened to come across it and liked the look of it. Basically i just wanted a basic cargo-ship type thing that i will load with fuel and some sort of refueling cranes. I also feel that a ship like this would serve as a perfect platform for my aircraft-catapult and the possible recovery-crane for it. If the ship has enough space, and i can make the catapult large enough, i will most likely use my existing "Gladiator" as the catapult plane. It has some amazing STOL capabilities, so good in fact, that it can be landed on the VAB helipad. Just need to add some floats and it should be all good, tough it will never be that easy, as sea-planes, especially ones like this are very tricky to get right. As for the other sea-planes that the tenders will be tending to. I have decided to make all the sea-planes custom instead of basing them directly on real-life aircraft. But i will of-course be taking inspiration from different real-life designs. Edit: some of you may be wondering, that why aren't there anything used by the axis in this project...well, i felt it made sense to stay in the allied side of things for compatibility and because most of the stuff in the KNS project is USN based anyways, plus, most of my research/knowledge is centered around the US navy. I will most likely do some German and Japanise stuff in the future, as im seriously planning on making some naval stories with my ships (or maby even some short films), and for that i really need a rival navy, so don't worry, ive got plenty of that stuff coming in the future. So, should make for an interesting project. All the WIP stuff will go on it's own section and stay there (there's so much WIP stuff per craft, that every craft will have their own WIP Spoiler), while all the completed crafts have their own section. I was planning on removing stuff from the "List of stuff that that im planning on making" as i make these crafts, but now i kinda wanna keep it there, so i dunno, it might disappear...or not...or then i'll just put that stuff on their own WIP sections. And there you have it, a nice little growing project. I hope you enjoy following the progress . PS: i don't want to clog up the comments with constant updates, so be sure to comeback every now and then if you want to know what's going on (title will tell you the progress).
  24. Unfortunately IR powered turrets can't follow the cursor, but the BD-armory howitzer's in them do, and are allowed to move a bit, so you only have to move the turret about there to get a good shot. Yep, most of the hulls are nothing but MK-3 fuel-tanks, most of them being empty of-course. Pretty-much any other fuel-tank works well too...well, depending on the size of ship you want to make.
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