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Everything posted by Coyote27
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Fable of the week: "The Flea and the Parachute"
Coyote27 replied to wossname's topic in KSP1 Discussion
Hit once for drogues, again for normal ones. If there's only normals, they go on the first press. I can't think of any reason why you'd want normal chutes deployed *before* drogue chutes, so that shouldn't be an issue. -
Fable of the week: "The Flea and the Parachute"
Coyote27 replied to wossname's topic in KSP1 Discussion
I have hopes myself that parachutes will be taken off of staging entirely and activated by a hotkey or button the way brakes and lights are. It just makes a lot more sense to me. -
Personally I don't expect any more massive changes that make craft behave differently like the aero/heat updates. The aero is probably right where we want it, and the heat seems to be getting where we want it too, so if those change in the future it probably won't be by very much. What I would expect in the near future are some new parts that might suddenly feel essential, and brand new systems like the communication relays which won't really break anything but would add a new mechanic that could change how future craft are designed. I imagine that there's a lot coming that I or the rest of you really have no clue about so far though.
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So I found myself whistling the KSP VAB theme and smiling
Coyote27 replied to quyxkh's topic in KSP1 Discussion
I'm fond of the music in the game, but I can't recall it ever getting stuck in my head the way, for example, the Dwarf Fortress music does. Maybe it's because there's a little more variety. -
Pls, add Mk3 cargo bays without doors.
Coyote27 replied to Vegatoxi's topic in KSP1 Suggestions & Development Discussion
Or you could turn the bay upside-down, if you need parts attached to the top but don't need them on the bottom. -
I crashed a UAV into the Old Airfield because I couldn't get it straightened out on approach. I'm not very good at landing. This is why I use UAVs for atmospheric flight.
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Repurpose Pilots as Commanders
Coyote27 replied to More Boosters's topic in KSP1 Suggestions & Development Discussion
Why not have Commanders as a fourth profession (and maybe make Valentina one)? I think that'd be better. Pilots are still useful even if they're not as useful as you want them to be right now. Commanders as a fourth profession would also be useful, but take nothing away from anyone else. -
Need some help. I'm new to KSP
Coyote27 replied to Synergy25's topic in KSP1 Gameplay Questions and Tutorials
Yeah, to echo and expound on what others have said, generally try to aim your rocket in a gentle curve, say, 5 degrees as soon as you leave the pad, a 45 degree inclination at around 15km and approaching horizontal at around 35-40km. This will put your ship into orbit efficiently as long as you have enough delta-V to get there and not too much drag. (If your ship is unstreamlined and you can't do very much about that, then you'll want to go more vertically for longer and level off later so you get through more atmosphere before building up speed.) You might want to try playing with the throttle a bit too if you are using liquid engines, because going too fast too low will also slow you down a lot with drag. Try not to get any orange flames from drag friction until you're leveled off at the 35-40km level, where the air is thin enough that it won't matter very much. Finally, to keep your ships controllable and pointed the right direction, it helps to put fins on the tail and to not make them too tall and skinny, or else they might flip around. Once you unlock gimballed engines, RCS thrusters or especially Vernors, you can start to make much more controllable and maneuverable rockets. -
A truly game-breaking bug right there, indeed.
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My First Rover atempt
Coyote27 replied to MajorGosnell's topic in KSP1 Gameplay Questions and Tutorials
Might help to space the wheels farther apart for a wider and more stable wheelbase. Also if you want to go fast on the surface, try using a jet engine instead of a rocket as it'll last longer - the mini one coming on 1.0.5 would be ideal for this, but a Wheesley would work too. -
You Will Not Go To Space Today - Post your fails here!
Coyote27 replied to Mastodon's topic in KSP1 Discussion
Forgot to take a screenshot, but I landed a rover on the Mun using a brand new lander system that has an angled platform for the rover to rest on and drive off of when it decouples. Unfortunately, after landing in the completely wrong place, it immediately did a somersault and got stuck upside down, immobile. I suppose I really should put reaction wheels, RCS, or something on there next time. At least the landing platform itself performed admirably! -
Kerbal Fall Damage Question
Coyote27 replied to MajorGosnell's topic in KSP1 Gameplay Questions and Tutorials
After centuries of constantly banging their oversized heads on low overhangs, Kerbals have developed extremely effective helmet technology. -
Non skeuomorphic interface
Coyote27 replied to Clear Air Turbulence's topic in KSP1 Suggestions & Development Discussion
Can you photoshop an idea of what you'd want it to look like? This might be more modder territory, but let's see what you have in mind. -
I've used them pretty often as lander engines, and a couple times added a dorsal/ventral pair for extra thrust aside a Mainsail on a first stage (with liquid boosters on the sides) - they turned out to not be necessary for anything that was light enough to not use a Mammoth core for though. #allthudsarebeautiful I totally agree.
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Redo the IVA-light of the Mk2 Lander-can
Coyote27 replied to Farex's topic in KSP1 Suggestions & Development Discussion
Yeah, I'd prefer a complete redo of the Mk 2 Can so that it has an actual 2.5m diameter, among other things. A little more usefulness could be great as well. -
where is the multiplayer?
Coyote27 replied to Talavar's topic in KSP1 Suggestions & Development Discussion
This is how I imagine multiplayer KSP. -
Crocket's Part Idea Emporium!
Coyote27 replied to Crocket's topic in KSP1 Suggestions & Development Discussion
SRBs don't use gimbals in real life that I'm aware of, but I believe that some designs do have thrust vectoring via some kind of internal vanes in the nozzle. I too would like to see 2.5m SRBs, especially if like in SpaceY there's a short fat one that's great for a solid main first stage. Now there'd be one to put thrust vectoring on. I suspect that Crocket's desire for a high-thrust, low-Isp 1m engine is what the shuttle engine in 1.1 will be already. -
Full parachute animation
Coyote27 replied to Braker's topic in KSP1 Suggestions & Development Discussion
The main thing with chutes that I'd like to see is having them all take up their own space instead of clipping into each other. -
Enceladus has a global underground ocean!
Coyote27 replied to Frida Space's topic in Science & Spaceflight
We could eventually melt our way through with an RTG type device, I'm sure. Just land a probe that stays hot and it'll sink into the ice little by little. -
Magnetic Space Parts
Coyote27 replied to LightStrikeBoom's topic in KSP1 Suggestions & Development Discussion
I prefer the velcro-slippers approach to mucking around with magnets. So much simpler and lighter. -
Ion RCS Thruster
Coyote27 replied to RidingTheFlow's topic in KSP1 Suggestions & Development Discussion
The way I see it, they're just not going to have enough thrust to be all that useful when docking, landing, or doing otherwise maneuvering that's necessarily tight. For loose maneuvering like trajectory adjustment, why not just rotate the craft and use a main ion engine? I think it's a neat idea for space stations, if they actually needed station-keeping thrust now and then to keep their orbits stable, but in KSP they don't. So... I'm just not seeing how they'd actually be an improvement on monoprop RCS for translation and tight maneuvering, or on the existing ion engine for efficient loose maneuvering. I'm sure they'd look cool, so maybe that's something? -
After I get my Kerbin Orbital Station completely finished, I'll likely start a Dwarf Fort and mess around there for a while. I'll probably make some attempts at Touhou 15 along the way but I hold no expectations of being able to win.