Falkenherz
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How efficient is your Minmus mining operation? Share your pics
Falkenherz replied to vej's topic in KSP1 Discussion
@virtualgenius: which mod parts are those? Here is my operation, the Navitas, all in one: Ore concentration is only 4.32%, each of the two drills mines 0.002159/second, amplified by a level 1 engineer to 0.019428ore/second, which is ~70 ore per hour per drill. The Lf+Ox conversion rate of the ISRU is faster than what both drills dig out. Thus, the operation will generate ~840 ore per Kerbal day, thereby refilling the vessel in roughly 8 days (if you let in mine during nighttime by not accessing its physics bubble). -
Rover Design?
Falkenherz replied to Wait- Was That Important?'s topic in KSP1 Gameplay Questions and Tutorials
Here is a an "amphibian" vehicle. -
[Showcase] Showoff Your Rep-Worthy Crafts
Falkenherz replied to Redrobin's topic in KSP1 The Spacecraft Exchange
Thanks, was not sure it would hold up to standards in this thread. A few enlarge-able screenshots are contained in my blog. -
Perfect! Thanks!
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From Wikipedia: Does this also apply to a braking burn, when I want to lower my apoapsis, or is then the Oberth effect actually inverse, i.e. I expend more energy at this periapsis in order to loose kinetic energy?
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[Showcase] Showoff Your Rep-Worthy Crafts
Falkenherz replied to Redrobin's topic in KSP1 The Spacecraft Exchange
Omniscient class, a mid-tech, self-sufficient long range spacecraft. - Luxurious interior for four crew, including centrifuge-induced gravity for the outer four space appartments. - Easy to re-configure as mass-passenger transport vehicle. - All scientific equipment plus ore mining capability included. - For efficient short-range operations, attach dinghy of your choice to the central-aft docking port. - Eco-certification, no nuclear driven parts, using Poodle engines exclusively. - TWR of 0.45, Minmus landing tested on prototype, Duna landing certification is pending. - dV of 4550m/s for either safe returns or high energy transfers; might be reduced, according to which type of dinghy will be attached. Ideally suited as a base of operation on all foreign planetary systems. Needs low grav astronomical object in order to maintain self-sufficiency via mining. -
SSTOs! Post your pictures here~
Falkenherz replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
These are my current career mode spaceplanes which are the backbone of my economy. Mk2 tech level, no fancy Rapier or LV-N available yet. 1. White Goose, adapted to 1.03/1.04. Simple, mid-tech, passenger&fuel craft, with a crew of 10 and some fuel as a payload for refueling duty. Drone flight possible. 2. Firebird. Simple, mid-tech STTO launch system for all kinds of satelites. Some fuel reserves in LKO. Combine with tourist or rescue missions to reap income in career mode. 3. Fuel Dragon. Mid-tech, "yes bring lots of that fuel pls", drone spaceplane. (about 2880 LF+according oxy, some monoprop). -
What am I going to do with all these plane parts?
Falkenherz replied to More Boosters's topic in KSP1 Discussion
Let me add my small example to the spaceplane discussion: http://falkenherz.blogspot.de/2015/07/a-nice-combined-satelite-deployment.html For me, spaceplanes are a large part of the fun. And they can look super cool! -
Finally - particular wanted news - announced for 1.1
Falkenherz replied to Anthlon's topic in KSP1 Discussion
Cool, cool. But unfortunately, it does not add much to the "endgame". I still wonder what to do once I have opened all tech and visitied all planets. Currently, since the release of 1.0 I am still with largely Mk2 parts, taking my time. However, this means that my motivation to just restart a career will be not very high. The colonisation mod is very attractive and I wish Squad would pool their resources into something like this. -
Suborbit around the sun
Falkenherz replied to Falkenherz's topic in KSP1 Gameplay Questions and Tutorials
I was indeed looking for that figure of 600 km because I did not find it until now. I can now properly plan an instand-reversible suborbital trajectory. Thanks to you all for the very useful information! -
I know this has been asked a few times, but the treads I found did no give a full answer. - Which distance to the sun counts as being in suborbit? - How to achieve the cheapest momentary suborbit which I can inverse immediately? So far, I only found a retrograde ejection from Kerbin at about 6,000m/s deltaV. - I can do those 6000m/s with a LV-N, if I can time the long burn times correctly. But how? I noted that if I burn >6 minutes, the whole orbit shifts while I accelerate and the deltaV prediction from the maneuver node is not necessarily accurate anymore.
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Help with calculating delta v and twr
Falkenherz replied to Screeno's topic in KSP1 Gameplay Questions and Tutorials
Thanks! I would never have been able to deduce a formula like this; no idea why this works out like this! The only thing I understand now is that this formula probably does not apply for the rocket fuel tanks when using an LV-N. -
Help with calculating delta v and twr
Falkenherz replied to Screeno's topic in KSP1 Gameplay Questions and Tutorials
@Slashy I am now that far that I am trying to reproduce your steps in my spreadsheet. Sometimes I have the impression that the main reason which scares me away from Math are the abbreviations, so I try to formulate the data a bit more explicit therein. However, I do not understand the value "maximum acceleration". It must work different to the TWR which I am used to eyeball? How much should I have in space (I use 0,5 TWR)? Also, I do not understand step 3. What do you mean with "tankage"? Where you get the figure 9 in your formula from (Rwd-1)(Mp+NMe)/(9-Rwd) and how is this formula deduced? -
Help with calculating delta v and twr
Falkenherz replied to Screeno's topic in KSP1 Gameplay Questions and Tutorials
Thanks for your help and, no harm done; I will be away now on holdiday for about a week, anyways. -
Question on Transfer Windows
Falkenherz replied to Tazin's topic in KSP1 Gameplay Questions and Tutorials
Look here, for dV requirements outside of those transfer windows. -
Help with calculating delta v and twr
Falkenherz replied to Screeno's topic in KSP1 Gameplay Questions and Tutorials
Hm, I just get error messages trying to reproduce your euler-formula in google spreadsheet. How about a link to a demonstrative google spreadsheet? Here is my first small rough incompetent try; I opened the sheet for read+write. -
There is already a thread about the jets. I was sceptical, too, but since I added a bit more thrust and adapted my ascend profile to a much flatter one, my spaceplanes now bring almost double their previous payload into LKO. Just give it a try. Ofc it is annoying having to readapt designs every other patch, but I hope these kinds of tweaks remain rare.
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3 kerbal capsule too heavy?
Falkenherz replied to Vegetal's topic in KSP1 Suggestions & Development Discussion
Lander can, adaptor, Hitchhiker: lightest 5-man cockpit ever! Mk1-cockpit instead of lander can looks better with just minimal weight increase. The Mk2-Appollo-style cockpit cannot compete, being only 3-man and still heavier. -
Help with calculating delta v and twr
Falkenherz replied to Screeno's topic in KSP1 Gameplay Questions and Tutorials
Heh, your last point got me, thanks. I hate never knowing if I found the most efficient setup!!!! I used to play EVE Online and had quite my share of spreadsheets. In fact, I learned a great deal about spreadsheet´ing while playing that game... ah, happy times... -
Help with calculating delta v and twr
Falkenherz replied to Screeno's topic in KSP1 Gameplay Questions and Tutorials
Thanks! Very helpful! -
Help with calculating delta v and twr
Falkenherz replied to Screeno's topic in KSP1 Gameplay Questions and Tutorials
Very helpful, thanks! Goslash, I read your post in the other thread but as I said, I am a bit math illiterate: "e^(DV/9.81Isp)-1*mass" just kills my brain. What is "e"? Eyeballing this expotential function is hardly possible, but sure, those are very helpful steps indeed for preparing a spreadsheet! Is the engine mass part of the "defined payload"? Would it thus be a rough eyeballing to say: Isp times 10 is the practical max deltaV; deduct increasing chunks from this total value per ton of "payload" (includes engine mass and dry tank mass). For eyeballing the "increasing chunks", I am still missing a handle. -
Help with calculating delta v and twr
Falkenherz replied to Screeno's topic in KSP1 Gameplay Questions and Tutorials
Is there a way to eyeball the theoretical or a practical maximum figure for deltaV? Like, for TWR its mass times ten equals trust means equilibrum. I can still grasp this, but I fail to estimate something "asymptotic". -
Some thoughts on rover design are in my latest blog entry. I decided for this model, it has about 2600m/s dV and all science experiments aboard. Pilot via Octo, put a scientist in the cockpit. On the blowing wheels issue: Use landing gear wheels in the front; they are indestructible and will cushion most hard blows while going fast.
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Help with calculating delta v and twr
Falkenherz replied to Screeno's topic in KSP1 Gameplay Questions and Tutorials
See, this is something I do not understand. When I stack fuel tanks on an engine, there clearly are diminuishing returns on the deltaV, up to the point where you don´t get much increase any more. Why is this then?