I bought the game just some weeks ago. It is kind of hard to throw away my current 0.9 game when faced with too much grind. This is how the new career feels to me after the initial automatic contracts. I constructed a triple "hammer" launch stage (2+1 setup) with a triple command pod and just take those tourist contracts for suborbital. It seems to be the fastest credits/hour rate like this, go up, go down, cash in 20k, but not much fun. I have no idea on how to obtain science, since the marketing strategy of "outsourcing R&D" has been seriously nerfed, so I am currently stuck before the 45-science unlocks. Maybe I need to do separate unpaid science missions with the mystery goo and the jr. science lab. I tried to go into orbit, but figuring this out has become, as opposed to 0.9, a real challenge it seems (i.e. different deltaV, no more simple 45-gravity turn at 10km...). In 0.9 where I was able to launch a laucher consisting entirely of boosters; now, patching together some LFE stage with those small fuel tanks only feels similarly too limiting as option. t is fine, I take the challenge. I just wish I had access to parts which do not make me having to construct silly constructions like the triple-command-pod-rocket.