Blastard
Members-
Posts
22 -
Joined
-
Last visited
Reputation
3 NeutralProfile Information
-
About me
Bottle Rocketeer
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Guess it's a bad day for me to start a brand new career (deleted my 1.3.0 folder)
- 2,172 replies
-
- totm july 2019
- spacedock
-
(and 3 more)
Tagged with:
-
Does this has anything to do with me unable to download any mod linked to spacedock on CKAN?
- 2,172 replies
-
- totm july 2019
- spacedock
-
(and 3 more)
Tagged with:
-
I've had some serious amount of crashes with 1.1.3 all while I'm in VAB/SPH, with 100+ mods installed, somewhere around 1 crash every hour or so. But definitely way better than what we had in 1.1.2. I have watercooled Intel i5 4670 + watercooled GTX 980 Ti. Edit: Serious amount considering I spends the whole hour making some crafts, and poof there goes the volatile memory, cause I don't save cause I'm an idiot.
-
The "You know you're playing a lot of KSP when..." thread
Blastard replied to Phenom Anon X's topic in KSP1 Discussion
When you still keep on playing after the game CTD every hour, and the loading takes 15 minutes with all the installed mods... -
Spaceplanes are cool, but with my 150+ parts station, a total of more than 200 parts within physics range means I will experience unnecessary 'time dilation'. So I'd prefer launching my payloads with a rocket.
-
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Blastard replied to Ven's topic in KSP1 Mod Development
Yes I'm using 64bit, is that the cause? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Blastard replied to Ven's topic in KSP1 Mod Development
This is probably a problem on my end, cause I don't see anyone else talking about it. Here's my problem, the RE-D7 "Bollard" doesn't seems to have plume/flame/smoke trail, this is a problem only persist on the Bollard, regardless of whether RealPlume is installed or not. Any idea what causes this? -
I uses Smart Parts by BrettWebb. A must-have mod for my gameplay.
-
Saw this thread last week (final exam week), and it inspired me to have my own take on this Korolev Cross thing (truth to be told, I've never heard about it before ). Here's the result: One thing to note: I've decided to not go for the more obvious aft detachment, because of this gif here: http://imgur.com/gallery/EU7c24I
-
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Blastard replied to BahamutoD's topic in KSP1 Mod Development
I see...I've found a solution for it tho, if you got mechjeb installed, just "intercept" the target multiple times... and hopefully your probe is tougher than the target.