Xentor
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Xentor replied to Galileo's topic in KSP1 Mod Releases
So I made now some more tests. I did now delete all Mods (completely ignoring the SQUAD mainfolder), and made 4 experimental trys. All trys are done with the medium texture setting version. Configsettings ect, are "vanilla" (Like you did config them for the DL files) 1.: Try Only your Mod: Result: No Sky, and Pink Planet in Mapview Try 1 Output Log: https://www.dropbox.com/s/31td48li6d5di9i/output_log - Try1.txt?dl=0 2.: Try Installed EVE and Scaterer and than your Mod over them Result: Same like Try 1. Try 2 Outputlog: https://www.dropbox.com/s/bzixhp2ucqwamq3/output_log - Try2.txt?dl=0 3.: Only your Mod, and did overwrite your Scaterer folder with the original. Result: There is the sky and no pink planets. Try 3 Outputlog: https://www.dropbox.com/s/x9gxuejbbxv0st8/output_log - Try 3.txt?dl=0 Try 4.: Only your mod, and overwriten the Scatererfolder with the original. Result: Sky is there, no pink planets Try 4 Outputlog: https://www.dropbox.com/s/ddz83gkc3cvo0uf/output_log - Try 4.txt?dl=0 The sky effect means here: My Sky (while on surface of planets) is black at night and nearly black at bright day too. (It is very very bit dark blue on kerbin for example) Screenshots: https://www.dropbox.com/s/xsuafmnk0jkkn4u/Problemscreenshots.rar?dl=0 So what else could I perhaps done wrong when I tried it with a pure vanialla game? (Ok I did backup my Mods extern so was only a copy around thingi) I wanted only see if it is perhaps a modconflict. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Xentor replied to Galileo's topic in KSP1 Mod Releases
The error must be in your Scaterer files. I did overwrite them with the original now, and the problem is gone. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Xentor replied to Galileo's topic in KSP1 Mod Releases
It looks like it is this scatterer Mod. I guess. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Xentor replied to Galileo's topic in KSP1 Mod Releases
Here my Outputlog and 2 Screenshots. The 1. Shows how Kerbin looks on the surface at bright day (normal) The 2. shows Kerbal in the Mapdisplay and when outside Kerbals "Influencesphere" https://www.dropbox.com/s/z8u5i8f15s39n8s/KSP Log%26Screenshots.zip?dl=0 -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Xentor replied to Galileo's topic in KSP1 Mod Releases
*please delete this doublepost accidently) -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Xentor replied to Galileo's topic in KSP1 Mod Releases
Hello I have a very strange Problem here. the mod works fine up to a little detail: My Kerbin (when on ground) has no "daysky" anymore. (The sky stays all day nearly black it turns at noon a bit darkblue but that is all) I deinstalled the normal EVE Mod, and installed your 3 files. Any idea what can cause this? -
[WIP][1.0.2] WarpShip 0.3.2 - Update/expansion of IXS Enterprise
Xentor replied to Sophia's topic in KSP1 Mod Development
Pff the spacedocks I see not real as usefull without Launchpad addition. And now with the new aerodynamic system. I ask me too how to get these Monsters (without cheating) into orbit. They are a bit a relict of the olf Times :-) -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
Xentor replied to RoverDude's topic in KSP1 Mod Releases
I did move your parts into experimental science. Fits nice in my eyes there. Because a fieldbased engenetechnology is notmore real rocketry.- 1,689 replies
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
Xentor replied to RoverDude's topic in KSP1 Mod Releases
Could it be possible to add something like "Fieldincreasers"? I mean that it is possible to exoand the field (Natural with adding energyneed) To make bigger ships ?- 1,689 replies
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
Xentor replied to RoverDude's topic in KSP1 Mod Releases
It apears not in the researchtree.- 1,689 replies
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