Invader Jim
Members-
Posts
82 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Invader Jim
-
How do I know how many parachutes I need?
Invader Jim replied to cephalo's topic in KSP1 Gameplay Questions and Tutorials
Check this out - http://ksp.freeiz.com/ I think it might help. -
I have used five skippers and simple asparagus staging. Fuel tanks from engines 2 and 4 feed 3 and 5. Tanks 3 and 5 feed the center (#1). I use 8 SRB also. The SRBs run out and are dropped. Engines 2 and 4 run out of fuel next and are dropped. Engines 3 and 5 run out next. When I drop them engine 1 has a full tank and above it is my final stage which is something similar to your picture. I fire all SRBs and all five engines at once and then use the throttle to keep my TWR below 2.5 as fuel is used up.
-
What did I do wrong in my Duna mission?
Invader Jim replied to Invader Jim's topic in KSP1 Gameplay Questions and Tutorials
Dumb question - how do I see how I am going to approach? Some of the time I can tell from the little encounter icon that I will enter in front of or behind the planet but I have no idea to know how close my periapsis will be to the planet until I actuall arrive at the encounter. -
What did I do wrong in my Duna mission?
Invader Jim replied to Invader Jim's topic in KSP1 Gameplay Questions and Tutorials
I use Kerbal days. - - - Updated - - - What is the best way to come in low? Should I try a maneuver just before I enter the SOI or just after I enter the SOI? -
What did I do wrong in my Duna mission?
Invader Jim replied to Invader Jim's topic in KSP1 Gameplay Questions and Tutorials
Now I am experimenting with a satellite in LKO. If I put my node at 150 Kerbin prograde and then keep pulling the prograde symbol I get an intersect on the opposite side (roughly 180 degrees) of the solar system. It says it will take me 295 days to get there and ~1,000 DV. I thought I read it was a 70 day journey. This is day 230 in year 1. I think I am catching on but I am not sure how to make it in shorter time. -
What did I do wrong in my Duna mission?
Invader Jim replied to Invader Jim's topic in KSP1 Gameplay Questions and Tutorials
I think is was ~10,000 m/s -
I had a contract to retrieve something from LKO. It turn out to be a S1 SRB-KD25k. I managed to grab it with an advanced grabbing unit that was attached to the top of my MK1-2 pod then proceeded to drag it back into the atmosphere. The capsule and SRB did not come down gracefully . There was tumbling about but luckily nothing overheated. The SRB hit the water first at maybe 9 m/s and as the capsule hit the water it lost the SRB and I failed the contract. How do you get things safely back to Kerbin? I had imagined I would be retrieving something small, not a huge booster.
-
I thought the LV-N (nuclear) was supposed to be highly efficient. I am building a satellite to go to Duna and for the final stage of the rocket I compared DV for these two engines. Engineer says the 909 will yield 4,994 DV in space and the LV-N will yield 2,094. If I swap out the T800 fuel tank for two MK1 liquid fuel tanks that gets me 2,800 DV but that is still vastly inferior to the LV909. I don't understand when/how to use the LV-N. It seems pointless. Both engines in question have 60 thrust in a vaccuum.
-
Do you run missions in serial or more than one at a time?
Invader Jim replied to Invader Jim's topic in KSP1 Discussion
Maybe I should have said "multiple Ships" instead of "multiple missions" because I was talking one ship doing a mission(s) and another one doing a mission at the same time. You could run a lot of missions with one ship in the time it takes to another ship to transit to Duna. So are you likely to time warp a long transit or run other missions with another ship during a portion of the transit period? -
Do you run missions in serial or more than one at a time?
Invader Jim replied to Invader Jim's topic in KSP1 Discussion
I do the same but I meant do you have more than one ship doing something or in transit at a time? -
I almost always play one mission at a time. However, I am getting close to trying my first interplanetary mission and head to Duna. I have not decided whether I will run other missions during the long transit time or whether I will just warp the time away. Do you tend to do one mission at a time or do you have multiple missions engaged simultaneously?
-
Help with calculating delta v and twr
Invader Jim replied to Screeno's topic in KSP1 Gameplay Questions and Tutorials
I use http://www.curse.com/ksp-mods/kerbal/222685-kerbal-engineer-redux -
Gravity Turn Problems
Invader Jim replied to LukeTheZuke's topic in KSP1 Gameplay Questions and Tutorials
How do you correct a too steep launch? Sometimes I can't get the rocket to lean the 5 degrees and it seems really slow to drop the nose at all. Am I going too fast? Too slow? I want a steady natural and gradual turn to 45 degrees and beyond but it feels like I have to fight it to pull the nose away from absolute vertical. -
Comms DTS-M1 or Communotron 16?
Invader Jim replied to Invader Jim's topic in KSP1 Gameplay Questions and Tutorials
If it gave a bonus to science than I think it would be worth it. Otherwise I just don't see the value. -
Why should I spend the money on the more expensive one? The only advantage I see is that it uses less power to transmit data bits. The difference in power consumption seems irrelevant to me since transmissions are brief and infrequent. Am I missing something?
-
I ran out of fuel on return from Minmus but at least made it into a very reasonable Kerbin orbit. I docked a satellite with the stranded ship and I want to know who to transfer fuel from one to the other. I read online to right click and use ALT but that doesn't seem to do anything. ALT does work! I had to click multiple times but I finally must have clicked the right spot on the tank.
-
Mun base with liquid fuel
Invader Jim replied to michaelvf's topic in KSP1 Gameplay Questions and Tutorials
I have a similar contract but it is to set up a Munar space station with 6,000 fuel on hand. This is going to take multiple trips. -
Need tips for RCS placement for docking
Invader Jim replied to Invader Jim's topic in KSP1 Gameplay Questions and Tutorials
How do you know where is the CoM in this case? Now that I have successfully docked my impression is that docking is not nearly as challenging as precisely placing your RSC thrusters in the correct places. -
Need tips for RCS placement for docking
Invader Jim replied to Invader Jim's topic in KSP1 Gameplay Questions and Tutorials
Do you use both SAS and RCS at the same time? -
Need tips for RCS placement for docking
Invader Jim replied to Invader Jim's topic in KSP1 Gameplay Questions and Tutorials
I docked without any mods. I am going to try the RCS Build Aid. I used four RV-105 block thrusters positioned on Center of Mass. However, it was not quite precise enough. I would tend to move in unintended directions slowly and lose my north-south orientation. I fixed it by switching to SAS, correcting my orientation and then proceeding with RCS. I wish RCS would work just like Kerbalnaut RCS jet packs. Then I would have no problem docking.