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tillyd
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Everything posted by tillyd
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no not incompatible with 1.1.1 i had the same issues with 1.1 and i remember having similar issues in the past with the fairings ive stopped using pf cus kerbal r and d is not compatible with it if i remember rightly my solution was to stop using the structural fairing part(found in stuctures) and used the one found in aerodynamics ... and also the gray fairing(cant remember names) that allows u to stack ontop of that and that did the trick for me
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not sure if this as been posted here yet but i get some funky issues when anything that is tweakable is used with this mod it usually crashes to desktop at launch of the vessel mods ive tested on tweakscale procedural parts - fairings and anything that as a changable mesh ksp interstellar extended this is with 1.1.1 i did have issues with some of the mods mentioned above with 1.1 but not to the scale they are with 1.1.1 i will say this this mod is pretty sweet if not a little op for example 1 tordial aerospike engine tuned fully for asl a fuel tank tuned to fuel flow is enough to take of from eve and return to kerbin with just a small 2 ton upper stage i would suggest half the amount of upgrades or the values the upgrades give you or increase the science cost significantly edit seems to be working fine with tweakscale in that its not crashing to desktop anymore just deosnt scale correctly if at all now if u want me to upload the crash files in regards to pf let me know and ill pm u a link
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yeah that kerbal rnd looks awesome ... i shall give it a try ... its not what ive been looking for but its as close as its gona get so thanks ...
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as far as i am aware a mod like this doesnt exist i m not sure if that's down to the fact it is not even possible, to large an undertaking or just that there is no desire for a mod like this but for me i would definitely love to see a mod like this and i think it would compliment career mode really well after all most rocket designs in real life eventually get improved upon through use
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im a player that needs direction and a goal to play a game that being said ive still chaukled up 1600 hours of kerbal time on steam in the last few years, and its save to say career mode even on the hardest possible setting is still pretty easy once you know what your doing, so i thought of a mod idea that would maybe provide a little extra gameplay once your tech tree is unlocked it would incooperate contracts to upgrade/improve stock parts to give better efficiency/thrust weight etc etc for example in the tech tree there is a unlock that say costs 2000 science that inturn will unlock a mission in the contracts ... that would require that mission to be completed within a certain parameter for example fly to the mun and back using x dv or less will improve x engine efficiency by 1-2 % or tie it to weight to reduce part mass etc etc u get the idea sadly i have no clue about programming so im putting this out here to see if other people would have a desire to see a mod like this so that maybe some of the modders out there might pick up the idea and develope it
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did u even read the post ... or just saw the subject line and went all american with it ? and it was on the first upgrades required to get cronics ... and like i said had u took the time to read the post u would see the issue is a little more than that .. in that patch cronics wont work for me UNTIL EVERYTHING IS FULLY UPGRADED not just tracking to lvl 1 it doesnt matter in what order they are upgraded or anything until all areas are fully unlocked no maneuver nodes for me !!!!
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ok after some testing i have upgraded all off ksp individually i started of with the tracking station fully upgraded then upgraded each area once moving clockwise and then repeated it counter clockwise on both tries the orbit line only became clickable once ksp had everything fully upgraded so for me atm anyway career mode is more a science mode so ill have to wait before i chaulk up anouther 500+ hours of ksp ;-((
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just tried and sandbox works fine ....i would like to add on sandbox the lines for the orbits are extremely fiddly to hit i had to reduce my mouse to 800 dpi to even stand a chance of getting the curser within the boundery for the bubble to appear i would like to add im not a fan of this fading stuff so far ... would like to buy disable orbit fading option
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ok so i get into space have a 90k orbit around kerbin and im unable to set maneuver nodes i have upgraded my tracking station the game is a fresh clean install no mods no old saves the second i learned it was out i deleted all old kerbal stuff and installed via steam i have verified the games integraty on steam ... clicking around the line does squat but put my focus on kerbin . i even went and edited the save file so i can upgrade everything incase 1.1 had changed the requirements for patch cronics the entire ksp is fully upgraded and still no way to add meneuver nodes, i am playing on the 64 bit version the 32 bit version is exactly the same not sure where to post this so im posting it here feel free to move
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with the closing of kerbal stuff will there be an alternate download cus frankly ive been waiting to download this mod for the last 4 days and today kerbal stuff announced the closure. so im dieing to give this a run
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addon to drastically increase career suggestion
tillyd replied to tillyd's topic in KSP1 Mods Discussions
woooo no replys then im going to assume a mod like this is either to hard or impossible -
why are u running simulations with kerbals ... thats why probe cores are around ...
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as anyone been looking at ceating or in the process of creating a mod that could increase parts effectiveness for example u see ksp interstellar as u unlock more parts u also unlock improvements to use additional fuel types etc so im wondering if its possible for example to add a number of unlocks that could improve one or all engines fuel cost or increase effeciency etc etc or maybe tie it to contracts for example pick up a mission to land on the mun and return using a lvt 45 engine on the land upon a succesfull mission that engine would recieve a 1% increase/reduction to costs fuel,effeciency weight etc etc tie in tanks to increase fuel held and reduce weight
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found a bug with this mod ... when ever i make a base and give it the tag as a base state funding seems to take a dump ... and will show nothing in the gui .... when ever i change it to a station it starts right back up ..... and also satellite will only show up in the state funding menu if the satellite antenna is extended not sure if this is a bug or working as intended
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just edit the save file ... which can be found in the saves ..
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i picked this mod up today played around with it i like it i find myself picking up contracts i would ordinarily just decline ... i noticed it says in the GUI about government contracts .. is this a to be implemented feature cus ive yet to see one government contract or is there a contract pack or something that needs to be picked up to access this feature other than that its a pretty sweet mod ... will defiantly make it into my permanent play list
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advanced mode adds new tabs only in advanced mode im wanting to circumvent using the advanced tab
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you have just become my bff
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ok running with lots of mods as led to 1000+ parts i know there are lots of mods that organise parts but frankly i just dont feel like using those what im after is knowledge on how to create a new catagory .... i know this is possible as magic smoke industries infernal robotics mod as its own parts catagory
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i just think its cheating to use it to do the things you cant do by yourself ... hence my using mechjeb to pilot my shuttle and me adjust all the thrusts i consider cheating because i myself cant pilot it and perform all the adjustments at the same time .. most of the hardcore community would agree with me .... i also agree there should be a degree of auto piloting ... but to lift of from kerbin and land on eve and return with just hitting a few buttons is kinda cheating right ... (but i play the game for the piloting ) im sure the engineering type of player would strongly disagree each to there own i guess
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thanks for your response .... im looking for one that your in the process of developing .... so please keep me posted on that one
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ive started to delve into making a shuttle ... ive managerd to build a pretty stable shuttle that does get into orbit with the help of mechjeb ... however i believe mechjeb is in some forms a cheat and most definatly to get my shuttle into orbit because of all the trust adjustments i have to do whilst flying i certainly consider it cheating ... as i cannot fly the thing myself and perform all the thrust adjustments at the same time im just unhappy ... so im wondering if there is a mod out there that will allow me to action group my thrust adjustments so i can concentrate on flying the thing and just have to hit my action groups to achieve the desired thrust adjustment
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im currently looking for mods that are 1.0.2 that would allow me to change the colours of parts im a little bored of my sleek rockets looking ugly because colours are not matched etc etc is there such a mod i know there was one for versions 0.24 but it doesnt seem to work with 1.0.2
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as this mod died .... this is exactly what i have been looking for .... touch wood its 1.0 compatable ... time to dl and check i guess
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ok im looking for abit of help as a former kas lover ... (i use mks oks ) how in gods green earth do i get struts to attach .... i have used ... both spanner and drill ... i can get one end to attach fine ... with no connection for the other end of the strut ...... currently cannot use most of the mods i love until i can work this issue out .... i know im not the only one with this issue that as posted on this thread but no one answered him ... so is this something that kis just cant do currently ...