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Darkshadow

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Everything posted by Darkshadow

  1. Thanks. Also further update to the page, I\'ve added a poll for users to rate this craft. Please only rate after testing it thanks!
  2. Repository now includes 10 designs not counting variants.
  3. Nice Design, I\'ll link to this in the stock repository. Make sure you check it out it has an ever growing collection of stock craft!
  4. Okay finally got round to testing the additions to the Odyssey I Kosmo added. The extra stages gets the orbiter up no problems. I then tested the positions of the RCS to see if any control axis\'s had any unwanted secondary effects, but most most of the work perfectly and the few with secondary effects could be balanced out. Next tested the glide approach, and found that more than 25% power caused the craft to want to flip round, so never managed to reduce the fuel enough to test what the gliding was like. One idea I am tempted to try out is removing the top decoupler and seeing if two additional parachutes along with the capsule\'s and the rockets can get the entire orbiter to land safely. Anyway that aside we have our first community built orbiter! (pics coming soon!)
  5. Well done Tosh, made it to the top of the leader board. Wonder if anyone else can manage better? It is quite a sensible policy, but one I haven\'t always managed to confine too. The best requirement is to make sure it\'s a challenge but achievable.
  6. I found that problem with the original version where the tanks were on one side of the capsule, after a while the craft would rest on the curved face of the capsule and role around in a circle. Having fuel tanks on each side should help to keep the centre of gravity between the two ends of the cylinder. It certainly explodes enough for jeb to like it ;D
  7. Now that is impressive, that stage is hard enough to handle for orbit manoeuvres yet alone landing on the mun! Did you mange to return? Gliding down is the most fun part! (Why can I only design good landers and gliders?)
  8. kerbal\'s don\'t like climbing, their stumpy legs means that they are not so very good at it. However now thanks to the KSP kerbals can reach the top of mountains without even walking! This challenges if you choose to accept it, is to land at the highest altitude as you can. Bonus points for stock and coming in from orbit. But planes, VTOL and anything else is allowed. Below is the leaderboard, if you climb a peak you get to name it. lets find the tallest mountain on kearth! [table] [tr] [td]Rank:[/td] [td]Player Name:[/td] [td]Craft Name:[/td] [td]Altitude, m:[/td] [td]Mountain:[/td] [/tr] [tr] [td]1[/td] [td]Tosh[/td] [td]Griffin II VTOL[/td] [td]891[/td] [td]Mount Chongtar[/td] [/tr] [tr] [td]2[/td] [td]Herpderpsslerps[/td] [td]Unknown[/td] [td]862[/td] [td]N/A[/td] [/tr] [tr] [td]3[/td] [td]Tosh[/td] [td]Griffin II VTOL[/td] [td]754[/td] [td]Mount Savage[/td] [/tr] [tr] [td]4[/td] [td]RedDwarfIV[/td] [td]Unknown[/td] [td]617[/td] [td]Mount Saline[/td] [/tr] [tr] [td]5[/td] [td]Darkshadow[/td] [td]HyperX[/td] [td]489[/td] [td]Appatchu Plateau[/td][/tr][/table] 6 ... ... ... ... Here is my attempt, 489m (the craft slid down the slope a bit):
  9. Here a few results from my flight test, really nice rocket good for orbital manoeuvres, yet to test it with a mun landing, (if I do I might patch on my lander)
  10. Once again a new design from darkside industries, after recruiting Jeb, everyones favourite kerbalnaut to design us something, we got something only he would think of the ATJPRV 'All-terrain-jet-propelled-roller-vehicle' And we really do mean all terrain, it can travel land, sea and air. It can travel both land and sea at up to 4m/s and enough fuel for 2km! Rocket deployment mode: Travelling by sea: Land mode: Now only to send it to the mun and we\'d have our first stock munar rover...
  11. Introducing the new Darkside industries class 300 'Medusa'. This medium orbiter is designed to get up to orbit and have plenty of fuel left over for manoeuvres (improved controllability to be added soon with additional RCS). Topping that off the Medusa has its characteristics hooded wing-let design, that allows a 3:1 glide slope to allow controllability in all stages of the return, although not intended to be landed in such a way (Our brave test pilots committed the ultimate sacrifice to find out) the craft has enough manoeuvrability in the final stages of decent to flow close to the coast before jettisoning the capsual. View of the lander stage: Lander on glide slope:
  12. You\'ve managed to break the only rule of the forum, by not specifying add-ons That\'s kind of against the spirit of the spacecraft exchange, if you want to boast about your ships go to the RP forum. That aside nice ships, never seen such large vessels.
  13. Wow just wow, you\'ve just plotted a perfect exponentiation decay exactly following the standard atmospheric model. Also does this mean that from 40,000m and higher it should be possible to get an orbit that slowly decays? My lander design uses the remainder of the fuel from the landing stage to get into orbit, before separating to 3 RCS tanks for the TKI and that is just enough. Finally Closette you should edit the title of this topic, as it now includes all sorts of interest posts.
  14. I\'ll still attempt the challenge, there will still be some difficulty if you are not allowed to adjust your angle.
  15. Below are links to the pages of a number of stock part crafts. (See above) refers to a craft that is contained in the same topic as the craft above, and are often variants of the craft above . Curly brackets indicate author RP an industry or ship was co-created by several authors under a joint project. Square brackets give additional information such as if craft other than the mun craft can land on the mun. Important, thanks to the recent update designs made with 0.14 parts will be indicated as such. Do not try and run them with 0.13! Light Orbiters - craft that can make it into stable orbit and back --------------------------------- DI Class 150 'HyperX' by Darkside Industries (Darkshadow) DRSS Serenity OV-MKIV-1 by Sentinel Heavy Industries (Damion Rayne) NOVA-1 by Seanoog NOVA-2 (See above) by Seanoog STO by corinoco [sRB only!] Anima Lunae - Escapecraft by Extraneous Shamrock by Ker-Flow-Full sewerage & pipeworks (sal_vager) [Very small] Pepperpot by Ker-Flow-Full sewerage & pipeworks (sal_vager) Daisyflower by Braun [v.14x2] Tiny 1 by Twinky827 Medium Orbiters: -craft that can make it into orbit and enough fuel for extended manoeuvres (note some are mun capable although not designed for the role) --------------------------------- DI Class 300 'Medusa' by Darkside Industries (Darkshadow) [mun capable] Odyssey Mk I by Project Odysseus (Darkshadow and Kosmo-not) Sprinter Mk I (See above) by Project Odysseus (segaprophet) [mun capable] The HAT Stand by Ker-Flow-Full sewerage & pipeworks (sal_vager) Munar Skif by Ker-Flow-Full sewerage & pipeworks (sal_vager) [Can reach munar orbit and back] E-Class Chassis by Robo336 Modular Hexagone Medium Orbiter by Apotheosist Deimos by Kosmo-not Heavy Lifters - Designs to get as much fuel into space as possible --------------------------------- Goliath IV Heavy Lifter by EmperorJon Sarfoggy Larpinz by Don_Klats Sarfoggy Tingestya (See above) by Don_Klats TRIDENT-01 by Seanoog K-F-F Small Fuel Carrier by Ker-Flow-Full sewerage & pipeworks (sal_vager) Super Heavy-Lifters - For the really really insane designs, a powerful computer is recommended. Heavy Lifter Designs by freibuis SSLV by sjwt Micro Munar Craft - Minimalist designs to get to the mun and back, fuel efficiency is essential. --------------------------------- The Stocket Pocket Rocket by Ker-Flow-Full sewerage & pipeworks (sal_vager) The Fifteen To One by Ker-Flow-Full sewerage & pipeworks (sal_vager) [15 tanks] The Little Sipper by Ker-Flow-Full sewerage & pipeworks (sal_vager) [9 tanks] Micro-Mun by Kosmo-not [0.14] Mini-Mun by Kosmo-not [0.14] Munbeam 450N by Ker-Flow-Full sewerage & pipeworks (Sal_vager) [0.14] Koalemos II by kosmo-not Munar Craft: -Designs to get you to the mun and back --------------------------------- MunandBack131A by closette Kosmo Zero Mk6 by Kosmo-not [updated for v0.14] Kosmo Zero Mk5 (see above) by Kosmo-not Polaris Heavy Lifter System Mk VIIb by segaprophet Polaris Heavy Lifter System Mk V (see above) by segaprophet Lunar Rocket, Mk1.25 [E/O] by Pzike1 RNSP\'s munar rocket by RNSP CONSTITUTION-01 by seanoog GALAXY-01 by seanoog Munar 13 by Dorsilfin Apollo 6 by bradx954 Athlete MkIII by Zoku Gojira Polaris by Innsewerants Daedalus by ccik The Behemoth Munlander by Duban Ares III by timmybananas Apollo 14 by bradx954 The MunJumper by Awaras Munshot 3 'Stubby' by James Sterrett Heavy-Lifter-Rev by rayfound Mun Runner IV by Exovian U GOD VII Multistage Munar Landing and Recovery System by Wu Industries (WUWY) Momus MkI by Kosmo-not [Requires v0.14!] DI-050-Artemis by Darkside Industries (Darkshadow) [Requires v0.14!] LanderX2 by deadshot462 [Requires v0.14!] RZA XVII Luxury Munar Transport by Wu Industries (WUWY) [asymmetrical] Faraway-1 and Munpod-1 by Kerbodyne Launch Systems (Salda007) Muna One by Mattstopher Space Stations - Designs to get large structures into orbit --------------------------------- The S3 by Smokes in Mountains Guardian IX by Daveigus Miscellaneous - Random and unusual designs go here --------------------------------- DI Class 00 'ATJPRV' by Darkside Industries (Darkshadow) DI Class 850 'MuATJPRV' by Darkside Industries (Darkshadow) [Munar Rover!] UFO by Kosmo-not Six shot 3 by maltesh [sundiver!] Exp. STCWL by Robo336 This Way Up by corinoco [upside Down Rocket!] The Hopper by Ker-Flow-Full sewerage & pipeworks (sal_vager) [Training Lander] Bare Minimum by Kosmo-not [Not sure if possible to return safely][0.14] The Ring of Death by silent_prtoagonist If you want your craft included please, create a separate topic with: pictures, description and a craft file and post the URL address along with the craft\'s name and type. Take a look some of the links above for an example. I will not include craft that are solely posted as a .craft file or topics that lack pictures and/or sufficient descriptions.
  16. Ah okay, being a physicist my first thoughts was that delta-V was a change in potential or something. That\'s a nice simple little equation. Also how does multiple engines affect Ve? Not yet I\'ve had a night out and a full day lab session (not a good mix), can you upload a picture at least?
  17. What role would you like? Done, welcome to the project. As head designer you just propose what general style the craft should be, let the other designers built it and then reform the finished design to something a bit more cohesive. Well done everyone for the first rocket, it is a bit larger than the original spec but most light orbiters are so compact that they would be hardy worth working together on. What exactly is delta-V and how is it calculated?
  18. Done, welcome aboard Sounds like a plan, I\'ve updated the OP with the current goal. EDIT: Included an orbiter, someone else is welcome to start the next stage.
  19. We\'ve been talking about it so here it is the aptly named: Mission Goals: [li]To build a series of different scale crafts with different purposes[/li] [li]To eventually built a spacecraft that can achieved the ultimate munar challenge[/li] [li]Getting members of the forum community to work together in designing, building and flying craft[/li] [li]Showing that stock parts can build craft as capable as mod crafts[/li] [li]To post crafts and modules onto the forums for others to adapt[/li] [li]To teach the community aspects of rocketry design,mission operations, Newtonian mechanics and basic astrophysics[/li] Completed Goals: The Odyssey I light lifter and orbiter. Orbiter: Darkshadow Lifter stage: kosmo-not Current Goals: -Revising the Odyssey I, current design works nicely, work needed to improve gliding ability of landing stage. -Designing the Odyssey II, a rocket design to have enough fuel for longer missions like orbiting the moon, or getting into solar orbit. -Designing a munar lander, Needs to be stable, and capable of landing with the ability of returning home. Extra fuel is a bonus as eventual goal is a lander that can land several times. -Completing the Argon I, a deep space exploration vessle to travel as far out of the kerbol system as possible. Project Positions: Manager: Darkshadow Instructors: Logo Designer: segaprophet ----------- Head designer: Tim_Barrett Munar lander designers: adthelad TMI stage designers: Orbiter designers: Darkshadow Lifting stage designers: Kosmo-not ----------- Test pilots: segaprophet, Kosmo-not, doomboy101 Please post below if you are interested in contributing, and what role you would prefer. Also please post if you have suggestions for any other mission goals or positions.
  20. They have done community built crafts in the past, but I don\'t think with stock parts. It could be quite fun to do a join project, though not sure what the objective could be. Oh in the challenge forum they have an uncompleted challenge for landing on all 5 of the large dark grey munar craters and returning. That would be be the ultimate challenge and perhaps something that could be done with Sega\'s huge lifters, Cosmo\'s efficiency and my reliability. Are you up for it? Also I\'m temped to organise a repository for all the stock designs posted to the forums. At the moment a lot of the craft files are on closette\'s topic but get a bit lost in the pages.
  21. I couldn\'t do that, the assembly building has a way too low FPS for large builds on my computer. Still it might be possible to build the single stage munar rocket in a minute.
  22. Nice design kosmo, I\'ll have to return the favour and flight test this. (Given that my lander has the same mass as yours, do you mind if I use your lifting stage for mine? I\'ll credit you for it if I upload a design.)
  23. This, using Kepler\'s 3rd law the square of the orbital period is proportional to the cube of the radius. This can also be derived from Newton\'s 3rd law and his theory of gravitation as: Centrifugal force of a circular orbit = gravitational force mv^2/r=GMm/r^2 where v=2*pi*r/T hence: 4*Pi^2*r/T^2=GM/r^2 4*Pi^2*r^3=GMT^2 which is Kepler\'s Law, for a geostationary orbit r can be solved with T=1 kerbin day in seconds. where r is the distance from the centre of kerbin (not altitude above sea level), G is the gravitational constant, M is the mass of Kerbin. As you can see T and r have no relation with m the mass of the orbiting object.
  24. Oh thanks, I thought it wouldn\'t be the most ideal ship to manoeuvre in orbit as it lacks RCS, but I guess using exclusively SAS to rotate the ship is good as it is easy to use too much force with the thrusters. Also good ideas for some challenges.
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