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Everything posted by that1guy
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yup, for all people wanting to get in on this action, you need a few things before contacting me. First is a Google plus account, as this is the system that we use to do vid chat, and I personally like it better than skype. Next, contact me about wanting in on this through a PM. Finally, I will respond to you and set you up in person. I am usually free friday through monday, (although, some saturdays and sundays I am out of town, but I should still be okay if I am in holland). and as I said earlier the more the merrier.
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zekes, feel free to join us, the more the merrier
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I endorse these videos
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A historian with a specialization in the space race from the 1950's to the early 1980's
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I lead a museum tour for 5th graders... found out that 5th graders freak out about wasp nests aboard a ship... had to calm down 15 5th graders... ate lunch, came back to work, hopped on a laptop and check the KSP forums before the next tour comes through
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Well, I have to estimate, but I would say the order goes something like this #1: Civ V at 399 hours #2: Spore at 200 hours #3: KSP 199 hours (on steam, much more if I added the unaccounted for time before it was on steam)
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Indeed, I have found that you don't need too many solar panels (yet), and the real trick about having a Mun base is having enough battery life to last through the night. That is why my landers for the Mun and Duna only have 2 panels, but they have tons of batteries to hold the charge.
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This video should help with SSTO design. I also have other tutorials up for docking and rednezvous.
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I am just trying to figure out what people think the hardest thing to do in KSP is.
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I would like to think the completed career mode is all I would want for beta
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haha, guess I should explain... okay, so here's how it is, I use a small rover/drone called "Crane"... I land it on the Mun, cluster drop the modules around it, then park it near the Base when not in use... (really wish I had gotten the base in the pic, it is only 10m away) The crane drone can grab the modules from below with these ports... with a bit of creativity on how I use the lander legs, I prop it into position and get a hard dock I am actually posting a "how to" on my method and should be able to demonstrate my technique in about a week (uni exam week). But yeah, rather than tackle the "how to build an overhead crane" design nut, I just build an advanced motorized cart to haul parts from A to B. In my mind it is easier to mess with the modules to fit the transit platform rather than the other way around, and as restrictive as this has been, I feel that I can open up with more exotic parts in the summer. Hope that explained the process well enough.
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yeah, that's correct... and while I have the base module down, they do have some science equipment and such on them... I will try to add some more diversity to it too, thx for the opinions
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[tutorial] beginners' guide to KSP (reboot)
that1guy replied to that1guy's topic in KSP1 Gameplay Questions and Tutorials
Holy Carp, new episodes! Episode 11: Episode 12: Episode 13: -
it's fine dood
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no idea, I think that this is the right one as I am not advocating the space craft, just the layout of the base
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Howdy, this is That1Guy, asking for opinions on my Munar base... I am looking to make a video on how to build this style of base.
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[tutorial] beginners' guide to KSP (reboot)
that1guy replied to that1guy's topic in KSP1 Gameplay Questions and Tutorials
Episode 6: Episode 7: Episode 8: Episode 9: Episode 10: -
Howdy, once again, I am posting a Duna capable craft. this time, it has the ability to take three Kerbals to Duna and Return them safely. I give you, the 3M IP Lander! It flies exactly the same as the IP Lander I and my videos about how to fly the 1 man lander are still good Gravity Kicks: Landing on Duna and returning: Now, the question that I had to answer when going to Duna and back, was how do I get into orbit while preserving my IP fuel for the kicks to Duna? To that end, I made the heavy lifter that I use in most of my missions away from Kerbin now. I am posting both the Heavy lifter with a 1M pod and a 3M pod, in case someone wanted to design their own lander. As far as I can tell, the max weight I have had it lift is the 3M IP Lander, weighing in at 48.145 (Ladders are negligible and were not factored in). So, without further ado, have fun!
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Pushtank Biplane - Flying to Duna in style!
that1guy replied to geb's topic in KSP1 The Spacecraft Exchange
looks sweet, one question though, can it return to Kerbin? -
I personally have not played with them much, but I do try them. I try to do all my KSP videos stock (so that anyone can either use my designs without having to find all the mod packs or try themselves what I did). One exception to this rule of thumb is when I built a space station from a mod pack, however, it was not the point of the video, I used it as a target to demonstrate rendezvous. That said, some of the coolest things I have seen on these forums have been either mod packs or custom built ships. I love the idea of people working to build a better space program through mods, but as I said, to keep my videos open to everyone (mods or not) I tend to not give mods screen time. My channel: http://www.youtube.com/user/ThePMilitaryCompany?feature=mhee
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no idea, the screencast-o-matic is what is giving it that illusion... my KSP runs at 60 fps
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Heyo, I got done with all of my stuff today and am now able to make a new video. I think that this is a pretty good one. So without further ado: BAIN'S MUNAR LANDING
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Update: there is now a video explaining how to land and return