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bs7599

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Everything posted by bs7599

  1. Problem: Can't edit time margin on (specific) alarm - please help! When there is an automatic alarm set upon setting a maneuver node and I try to edit the time margin for this specific alarm KAC will not let me do so. I may click on the alarm to get into the edit window. I can edit name and description. I also can enter the field where the time margin is set. But when I enter something the value automatically returns to the default value that is set in the general "maneuver node" settings. When changing the time margin in the general maneuver node settings also the time margin of that specific alarm is changed. Any ideas?
  2. No way that it would work (any better than the solutions I've already come up with)! When setting joystick analogue axis on first layer and setting digital buttons on second layer, KSP will just ignore the shifted layer. Once an analogue axis is mapped to pitch/yaw etc. this mapping will overrule any other settings configured in the steam controller setup. The steam controller config offers basically the same stuff as Xpadder and there is no way to create a new virtual axis by using modifiers. It makes me really sad...
  3. Thank you for trying to help me! Unfortunately that is exactly the .dll file that I'm using already, so the problem persists, that AFBW doesn't recognize when I am on EVA and still controls the vessel, not the kerbal. (I'm also using Toolbar continued in the version you linked) If it's "confirmed" to work there must be something else wrong/different with my KSP install or AFBW install. I have no clue what that could be. Please keep helping me!
  4. I have tried the Steam controller config for gamepads. I did find the Shift-function, also for axes (configured as "Joystick move"). Unfortunately you may only choose between "Joystick 1" and "Joystick 2" which means you remain limited to 4 axis in total (2x Joystick 1, 2x Joystick 2). If the configurator offered the option of a 3rd and 4th joystick, it would probably work. After reading some discussions about the Steam controller it is only able to emulate Keyboard/Mouse and Xinput. Xinput is generally limited to 2x2 joystick axes and the triggers (that may act as 1 or 2 axis). As there is no Dinput (allows more axes than Xinput) support for the steam controller itself, the configurator is also limited to Xinput. What I could still do (and maybe that also leads me to a reasonable workaround for KSP) is to use the normal stick axes on first layer and map keystrokes to the axes on the shifted layer. The stick would work analogue on first layer and digital on second layer. I will try that and report my results.
  5. Thanks for the tipp. I will definitely give it a try! (and report result)
  6. Is there any way to assign one gamepad axis to multiple axes in game by using (holding) a modifier button? Example: > Left Stick Horizontal axis (eg. Joy 0.1) -> mapped to Yaw > Left Stick Horizontal axis (eg. Joy 0.1) while holding LB -> mapped to Translate Left/Right There is a mod called "Advanced Fly-by-Wire" that does exactly that, but unfortunately I can't get it to work properly. When on EVA the controls still apply to the vessel and not to the Kerbal on EVA. As there are already XBOX and Playstation versions of KSP out there in which those mappings are included straight away, why is this lacking in the PC version? You basically need at least 9 axes (Pitch, Yaw, Roll / Translate X, Translate Y, Translate Z / Cam Horizontal, Cam Vertical, Cam Zoom). A typical gamepad for PC has 5 analogue axes (2x Left Stick, 2x Right Stick, Trigger-Buttons). I've tried almost every joystick mapping software (vJoy, UJC, UCR, Xpadder, DS4 Windows,...) but unfortunately I could not find one that would let me create a virtual axis by defining "modifier key + physical axis". Please help!
  7. Windows 7 64 - KSP 1.3.1 Got the mod running using latest build, replacement .dll by Boris and latest Toolbar. However it does not work as intended: When I get on EVA all controls still apply to the vessel, not to the Kerbal on EVA! I can't even get the jet thrusters to work (using the related/mapped AFBW button). Everything remains as if my Kerbal was still in the vessel, although he is already free in space. I can control the Kerbal via keyboard bindings as set in KSP itself, but none of the axes or buttons work for my Kerbal, only for the vessel. This would be such a great mod, please help! PS: I've tried other workarounds using UJR, XPadder and stuff, but I couldn't find any better solution than this mod. I was so happy when I got it running and even more disappointed when I found out, that it just doesn't work properly (for me).
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