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MFToast

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Everything posted by MFToast

  1. What a bummer! And yes, same problem with retro thrusters! :\'( I have noticed that if you activate the parachutes at a high altitude, like >10-20km, they will fall to a lower altitude before opening. It\'s just that having them in a separate stage before decoupling takes away precious seconds before I can drop that extra weight. I\'m sure this will be fixed eventually, though, because I imagine it would be a really big part of the full game, as far as money management goes. That\'s actually why I\'m making some designs like that.
  2. If I do that, the parachutes don\'t deploy. Do they need to be first in the stage?
  3. As far as recoverable stages, is it possible to get the parachutes to activate at the same time the stage is jettisoned? Right now I have to set them off in a seperate stage.
  4. Oooooh, Imma get this! Also, you can meet up with another craft in orbit more quickly if you fly one craft in a slightly larger or smaller orbit.
  5. Wow, this is tough! I was able to get the payload out beyond Munar orbit, maybe I can either crash it into Mun or slingshot it out?
  6. Looks like Nova Punch and Probodyne. Tip for fighting the kraken: An extra lander leg is worth its weight in gold, helps keep things from falling over. Also if you stick the legs on radial decouplers to get them out a little wider.
  7. Awesome! Today, the moon. Tomorrow, probably the moon again! Eventually? THE GALAXY!!!
  8. I\'d be more than happy to pre-order, but it doesn\'t seem they care. I think it\'s been about four months now, no answer or help at all concerning my tech support question regarding the online store, which still doesn\'t work for me and gives me an error when I try to pre-order. Is there any alternative method? Take my money, plz!
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