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Everything posted by Plume & Akakak
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Seeking suggestions to better my gameplay.
Plume & Akakak replied to Random Hooded Stranger's topic in KSP1 Discussion
Apparently, Random Hooded Stranger is not that much struggling to get more science points, seems like he's running out of kredits/kerbits/money. Though your advice about finding enough science points within Kerbin's SOI is right, Randazzo. Minmus is a good choice, landind on Minimumsnm is easier than landing on the Mun because of the very low gravity there. However, to take surface samples, Random Hooded Stranger would have to upgrade his research center first. Same problem. There's also a significant number of mini-biomes at the KSC. You can build a small vehicle and just go from one building to another, and perform crew & EVA reports & temperature scans there. For your money problems : Go slow at first, ferry a few tourists (suborbital flights missions, if they are already available to you). I usually try to combine a few tourists missions in a single flight. Do the "test [device] landed at Kerbin" missions. The "test [device] in flight" ones can be done as well, but beware, some can be tricky to achieve, because of the altitude and speed requirements. Don't accept all the missions that pop at mission control. Accelerate time til the unwanted ones expire and new ones become available... Or you'll get stuck with missions you can't complete because of your funds problem. The max number of active contracts is very limited at first. Also, what's the difficulty setting of your career game ? Do you save your game before your missions, or during your flights, so that you can revert and fix what went wrong ? This could help you avoid expensive catastrophes. EDIT : Man, am I slow. -
What Is Your Biggest Accomplishment in KSP thus far?
Plume & Akakak replied to TheOfficialStorm's topic in KSP1 Discussion
I offered this tree what every tree on Kerbin lacks, a dense trunk. I drove an 18-meter pylon with an asteroid on top of it through the countryside, went from tree to tree, visited dozens of them, searching for the one with the required height and located on a perfectly horizontal ground, a rare combination. The slightest inclination made the structure fall. It was quite a poetic journey, looking for "my tree". It lasted hours. It had its moments of quiet wandering and of discouragement. I smoked a hundred cigarettes, and needed a lot of and .It's all ephemeral, I guess the trees will be re-generated in different places soon. -
What Is Your Biggest Accomplishment in KSP thus far?
Plume & Akakak replied to TheOfficialStorm's topic in KSP1 Discussion
By far, and just done an hour ago : putting an asteroid up a tree. -
I put an asteroid up a tree.
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If there were no limits - what would you make?
Plume & Akakak replied to Foxster's topic in KSP1 Discussion
Haha ! Suncream should work. -
If there were no limits - what would you make?
Plume & Akakak replied to Foxster's topic in KSP1 Discussion
A bridge to the sun. -
Humble pirate engineering. yar.
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Exactly : ) And exactly : ) Childlike fun. Isn't it plainly enough ? What hell it would be for an author to leave an explanation for every part and detail of what he creates... As far as Kerbal Space Program is concerned, the story of a child who used to attach little tin foil men to his fireworks / imaginary rockets gives us the tone. Ellipses are marks of a healthy story. Lightness and vagueness are valid as well. Fan-fiction, with its urge to fill every gap of an existing story, every silence between two words, is vain. It is overloading and makes the air unbreathable.
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Heresy. Poke them with the soft cushions.
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What ticks you off about scifi spaceship designs?
Plume & Akakak replied to RainDreamer's topic in The Lounge
The fact that spaceships sounds are not created on an EMS Synthi AKS anymore. -
Did someone say "lights" ? Already posted, but Bob's so proud of his personal lab.
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Best experiences I had, for "recent" games, were on Fez, Minecraft, Machinarium, Botanicula. I liked the dry and touching Lifeless Planet a lot. And Spore, and Startopia. Other (older) favorites are here. Nothing I'm willing to call "worst".
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Thank you very much. : )
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Am I the only one who kind of likes the bugs?
Plume & Akakak replied to LittleBlueGaming's topic in KSP1 Discussion
And then in bac9's blog entry, it goes on with "destructive for the game", "harming for the game"... Now that's a bit exaggerated, don't you think ? It's getting cold in here. About considering kerbals as sloppy engineers, and this idea being "ridiculous", it is a severe statement as well, and there's something unclear here, given our little green men have their trademark dumbness stat, or how kerbals are portrayed in the .There's no wonder why people use Kerbals' silliness in their personal scenarios. It's how the game is advertised and why it appeals to many. In fairness, it can't be swept aside so easily. Again, it is a simple and brilliant, very touching background, that opens up to many gameplay options. Anyway, I felt enthusiastic about this thread, because it raised questions that I haven't seen a lot on the forum (for the short time I've been here). Bugs as comical effects, why not ? It's fine. Above all, it was nice to read someone generously sharing his personal story telling. In the past month (again, I might be wrong as I'm relatively new here), I've had the impression that on the forum, it's mostly tech-talk. Since the notion of creativity is involved, it sometimes reminds me of forums dedicated to photography, video, or sound works, where most messages are about tools and tech, and only a few about poetry and sense. Not that they are irreconcilable, or that I don't understand modesty is implied when one thinks of sharing the most intimate of his gaming experience. But yea, it started as a refreshing thread. Cheers -
More caches.
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'Being discreet' master class.
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Coming to my mind... From LucasFilm Games, on an Atari 130XE : - Ballblazer : - Rescue on Fractalus : (The terror I felt when I met a green-helmet pilot for the first time is still etched in my memory.) - The Eidolon : - Later, on Atari ST, but still by LucasFilm Games, Zak McKracken and the Alien Mindbenders : play online --- Then I liked what Ere Informatique (later called Exxos, then Cryo) was doing. Their science-fiction universes were rich and light-years away from anything else in the videogame industry : - Extase : abandonware download (french) - Captain Blood, and I still have a crush for the 1994 reboot Commander Blood. They used cool hand-muppets for some animations : Commander Blood abandonware download (french) - Purple Saturn Day, especially its psychedelic Hyperspace Jump event : play online - also Kult : The Temple of Flying Saucers, Teenage Queen or RoBBBot... --- Then randomly... - Lemmings, of course: play online - Loved being a princess riding a dragon and having fun carbonizing valorous knights in Thanatos : - And forever :
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Today, Bob's been busy setting up a quiet place for his research inside a service bay.
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My Bob has his personal lab in there.
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Yes, let it go.
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Attended the Elegant Pose & Sky Painting workshop.
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What is the rationale behind playing completely stock?
Plume & Akakak replied to falloutaddict's topic in KSP1 Discussion
And some may be turned off by admitting they will hug their Jeb plushie close at night. : D -