-
Posts
323 -
Joined
-
Last visited
-
[1.12.5] TweakScaleRescaled - Scale your parts in the editor
mark7 replied to JonnyOThan's topic in KSP1 Mod Releases
When scale up the wings, it resulted in negative mass. This problem only happen on wings, every other part is fine. You can find the detail here: Scale up wings result in negative mass · Issue #92 · JonnyOThan/TweakScale -
[1.0.2] Firefly - Revamped Atmospheric Effects
mark7 replied to MirageDev's topic in KSP1 Mod Releases
I updated to 1.0.1 and the RSS reentry still seems to appear after below 70km The reentry effect begin to show up after entry strength hitting above 500, which happened around 70km -
[1.0.2] Firefly - Revamped Atmospheric Effects
mark7 replied to MirageDev's topic in KSP1 Mod Releases
Update my scatterer to the latest version does do the trick, thx! -
[1.0.2] Firefly - Revamped Atmospheric Effects
mark7 replied to MirageDev's topic in KSP1 Mod Releases
I encountered a problem when Firefly is installed. Everything is perfectly fine, until I switch to IVA view, where things got very blurry when moving the camera. If the camera stays still, the blurry goes away. you can find the ksp log and picture here -
I found a really strange bug. With VABO installed, all of the Breaking Ground Hydraulic Cylinder stopped responding to manual input. The Rotors and hinges are fine, just the pistons. I found this bug several days ago, and only today did I find a reddit post from 6 yrs ago saying that Removing Filter Extensions - Default Configuration made the pistons respond to manual input. I removed VABO and things now back to normal. I checked the debug console, no apparent errors are present. You can find the log file here
-
You can download via ckan and it should include the craft file. Or, you can find them here WIP It should support RO, but not for RP-1.
-
Could you elaborate a bit? Cause I did not see the problem from the pictures.
-
A small teaser
-
About Tianlong-3, I'm both sad and angry for what just happened. Before the event, I'm actually working on the texture for Tianlong-3, with the intention of adding the vehicle to KCLV around September. I'm all for commercial launch, I do believe in rapid iteration, but not in such a way that public lives and property could be damaged. I hope the company could be able to bounce back.
-
We decided that the stock version should be able to match the burn time and the payload capacity with the real version, hence the heavy tank. We donot intend to change that, but I can add your work to the Front page.
-
[1.12.5] TweakScaleRescaled - Scale your parts in the editor
mark7 replied to JonnyOThan's topic in KSP1 Mod Releases
Thx~I'm giving it a shot. Also, when attemping to install via ckan, it shows that Tweakscale Rescaled is not compatible with KSP-recall, is this a bug or a feature? -
[1.12.5] TweakScaleRescaled - Scale your parts in the editor
mark7 replied to JonnyOThan's topic in KSP1 Mod Releases
The original Tweakscale has some awful incompatibility issues I've been put up to, thanks for your contribution! I do have some questions which needs some help. 1. In the OG TS, the tweakscale function will be disabled when ModularFuelTank and B9PartSwitch are both present. With Tweakscale Rescaled, is this still the case? Cause sometimes I wish to have B9PartSwitch to manage the models and textures while ModularFuelTank do the tank part. 2. When RF is installed, will the engine specifications be changed alone with the sizes? I remember back in the old days TS itself supported RF engines, but later on it was dropped for reasons I don't know. What will Tweakscale Rescaled behave if I change the scale of a RF engine? 3. My own part mod already have TS patches, if I wish to adapt to or change to Tweakscale Rescaled, do I need to make some changes?