KSP Modding Guide & Tutorial The new community source for mod development and discussion. Current Thread Topic: Hello there! Thanks for looking in. I decided to start this thread because it seems that no where I look, I cannot find a standardized and up-to-date tutorial or guide to modding KSP. I have modded for Minecraft, Rimworld, and TF2. I wanted to go in depth with KSP and began with what I knew: Start with a Blender model at the scale of (1 Blender Unit = 1.25 KSP Units). Add a node_collider object to the Blender model Add a .cfg file to where your model is Bam, you are done. I was lied to. This topic's goal is to have the community engage in creating an understandable modding tutorial. Any help that you can afford and give to this topic will be greatly appreciated. Thanks! And happy modding/flights! -SkyeRangerDelta