mackadelik
Members-
Posts
47 -
Joined
-
Last visited
Reputation
13 GoodProfile Information
-
About me
Rocketeer
-
[1.9.x] K2 Command Pod: Two Kerbal stock-alike pod
mackadelik replied to linuxgurugamer's topic in KSP1 Mod Releases
Many thanks for the update! -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
mackadelik replied to Nils277's topic in KSP1 Mod Releases
Loving this mod, but the command module (sorry no pic) has the throttle handles and nav ball stuck in or clipping into the raster prop monitor display screens. Anyone else having this issue? Thanks! -
Great ship! I've had a terrible time making those MKII parts attach to the side of my space planes without being all loose and wobbly on the runway or in the air! How did you get those parts side-by-side like that and keep it one piece?
-
Wow great! Thank you for the early update. I'm looking forward to the next one too. Keep up the great work~
-
No pics, but I took a very low tech trip to orbit, land, and safely return from the Mun with 2 Kerbals. I used the TAC life support system for the first time and landed with just 28 seconds left of electricity right when I recovered the vessel! It was an amazingly close call and I thought I was going to lose my two Kerbinaughts. I had to cut one of the two parachutes just so it would descend faster so they wouldn't get cut off from their oxygen. I didn't want to open the capsule after such a historical trip only to have them dead on arrival! I just can't get over the magnitude of creativity this game provides. I am also really enjoying my first career mode game using the TAC life support mod and it made for quite an exiting first trip to the Mun. http://forum.kerbalspaceprogram.com/threads/40667-1-0-2-TAC-Life-Support-v0-11-1-20-5Apr
-
[1.04]JSC 2.5m Decoupler with monopropellant
mackadelik replied to baijuncheng's topic in KSP1 Mod Releases
Very nice. I like it! -
Hello, I still pretty new to the game. I have mechjeb and just got the engineer mod. My question is how do I know when I have enough radiators that handle all of the heat generated by engines? say 8 atomic engines or 4 landsail engines? Is there an easy check for this or rule of thumb I should know? X amount of medium radiators for this many of this type of engine... Thanks!
-
Hello, I made a space only vehicle (see images for configuration of engines), docked it together, but it only flies straight if I have the rear 4 engines on (made it with 6). If I add two more engines to the top/bottom for a total of 8 placed symmetrically will it be able to fly straight? Thanks! Its a simple ship, but it was meant to orbit multiple planets with a high max liquid fuel load (14,000+) so I can send my kerbinaughts across the solar system. At least that's what I imagine being a high max liquid fuel capacity : p Tips and improvements welcome. A quick update after flying it around as is. Turning off the side engines allowed it to fly straight... Its slow as molassis! I might consider using large rocket engines instead. I was looking to make a ship that would launch or be assembled in space, but never land - just orbit and run science experiments with a full crew. I see a lot of SSTO's and one shot rockets - anyone have a link to permanent space ships that run long missions and refuel back at a station?
-
Still trying lol, spent all night trying to get an SSTO (vertical) up in orbit, but it always flips once I lose the side boosters and switch to main engine. I think I'm going to take the design I have (MK3 through and through) and try to create a space only ship that is pretty much complete at take off and will never be meant to land : p First I got to get this flipping issue handled when I switch to nuke engines. They have no gimble and I think my center of thrust is off causing it to flip instead of fly straight... Maybe I'll add 10 SAS or something lol.
-
Do you like the new Aerodynamic system in the game?
mackadelik replied to Dspan_000's topic in KSP1 Discussion
I only started playing after the new aerodynamic system was released. I love it and I totally enjoy this game! That being said. I did not vote, because I have nothing to compare the new system to. -
I don't drink soda and haven't done so for more years than I can remember : p But I do remember the taste of rum and coke way back when.
-
Minmus mining percentage
mackadelik replied to mackadelik's topic in KSP1 Gameplay Questions and Tutorials
Thanks 5thHorseman. Much appreciated. I didn't know the max was 15%. Good to know. I of course want to spend my time mining at the most efficient spot that I can find. -
Hello fellow Kerbinauts. I cannot figure out what the best ore deposit percentage is on Minmus. The best I can find is 8.98%. Is that good? I might try scanning Duna and the Mun to see if I can find a higher concentration. I have narrowed down the concentrations with the analyzer, but want to make sure I'm not missing a 15% or 20% node. Thanks! Bonus question: Are certain planets more likely to have high ore concentrations? Which ones should I plan an ore refinery on and what % should I be looking for. Thanks again!