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Mischu

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Everything posted by Mischu

  1. looks really good, but for me its too complicated to download 3 other unknown mods with .dll and so on. tried it but cancelled after 20 minutes of trying. Would be great if it could be a standalone.
  2. seems to be wednesday... At least in central europe.
  3. At first landing i had installed 1.04 mods Kerbal engineer redux and stage recovery. I wasn't sure if thats the problem so i deleted both folders and had my second try -without any mody and again withour success. I'm not sure if i got the milestone but you should see it in the savegame.
  4. [URL]https://www.dropbox.com/s/p2bejia13d3mcm1/quicksave.sfs?dl=0[/URL]
  5. Thanks for the alt+F12 hint -it worked. Sadly it spoiled my savegame as the problem is solved now. Sry for wrong thread btw. :kiss: Information: I got the steam version so it should be the newest version. Its not an old savegame or contract as i started a new career with the new patch. (i can't upload images -just link them... :mad:) Anyway its an small probe on chute in the first try and a whole rocket with engines and propellant in the second try. I landed in Duna lowlands and midlands. Both did not complete my contract to land on duna. Both submitted data from surface.
  6. Hi I have a contract about exploring Duna. Everything went fine -my probe landed and submittes data... But i never got the "Land on Duna" checkmark. So i sent another craft to land an Duna and again i didn't get the contract done. How can i not land but submit data from surface? 2 times.
  7. same here but my plane was hardly heated tringing to land on kerbin southpole
  8. it seems the same happened to me ... [Experiments]: Setting FX Modules to 1... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [Experiments]: FX Modules set: 1 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [Experiments]: Setting FX Modules to 0... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [Experiments]: FX Modules set: 0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [PlanetariumCamera]: Focus: Jet 1 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Active Vessel is in atmosphere. Cannot save. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Camera Mode: AUTO (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) tlsf_create: Pool size must be between 3208 and 1073745020 bytes. Crash!!! My plane was flying near kerbins poles (only a little bit heated)
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