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Tourist
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Everything posted by Tourist
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Personally I don't see KSP as being a game suited to multiplayer in the slightest. Sure, as others have noted, you can dogfight... but at its core that is not what KSP is about. The core of the game is about designing your own ships, flying them into space, and going places with them on journeys spanning a minimum of virtual hours, up to journeys of virtual years. Multiplayer really only serves atmospheric flights in Kerbin. Once your in LKO, what does multiplayer bring.... essentially somebody else gets to service your spacestation. Maneuvering in space is easy.... point in the right direction and burn (planning the maneuvers is the real skill, not point the craft and pressing Lshift). Does doing this in formation with a friend really gain you much... docking them for the burn would make more sense anyway. Also does arriving at a planet where your friend has previously placed his/her ship really gain you much either? But it feels like Squad is forced to include it because very few games have no multiplayer, its virtually a requirement to publish a game nowadays. Which is probably why it has been so far down the priority list... even Squad can't see how it be benefits the core game but know they have to do it eventually anyway. In fact, putting my conspiracy theorist tin-foil hat on for a moment, I'd not be surprised if the deal to get it onto the consoles requires multiplayer either to be implemented, or plans to do so to be well advanced. I know not all games on console have multiplayer, but I bet for a small indie developer like Squad it was a requirement. That being said, some people have raised some great ideas. I particularly like the co-operative space program idea, where a player is the pilot, another is mission control etc.... athougth it runs the risk of being boring for anyone other than mission control. Think about it, "Pilot, point prograde now and burn till I say stop...." The idea of the rival space program could be good to. Essentially it could be a first to place a flag on (planet). The game clock determining the winner. Permanent infrastructure (space stations, bases, flags) appearing in both players games (not necessarily active ships) could give a sense of being in the same world (although time warp still creates problems with this too, including the possibility for time paradoxes).
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Ah, I see what you did there. Boom-tish!
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To be honest, I'm more aggrieved by the the lack of Kerbal Alarm Clock and Docking Alignment Indicator. Actually the main reason I haven't joined the pre-release is because these mods do not seem to have been updated yet and aren't included in stock in some form. Particularly the latter.... I just can't contemplate the pain of docking by just eyeballing it.
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To be honest, that's pretty close to my facial expression the moment they arm the doors on a commercial flight. Although I'm just a common joe that's seen more episodes of "Air Crash Investigation" than is good for him, those two are astronauts. They have no excuse!
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What is this Delta-V thing people keep talking about.... is it some kind of geography term? I've never used one or needed such calculators up till now. But, after a few campaigns of just eyeballing it and over-engineering the heck out of it, I've recently dipped my toe into the the idea of more comprehensive planning rather than trial and error.... I had a few never ending Jool missions, were it would have been handy to know that ship four, of a four ship flotilla wouldn't have the juice to complete its mission.
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What Jhawk1099 said. Also check if you have a strategy applied. I was once stuck on 50% for ages... before I realized that at some time, barely remembered time in the past I wanted to earn science faster, so applied a Rep -> Science strategy.
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Ok, I can see and appreciate your concerns. But to be fair, your original post does not make the problem clear. Especially considering the craft in the first picture would still work, because as far as I'm aware, Squad are not making any changes to the location of the hatch on the crew compartment.... at least not in any post by squad I've read (I could have easily missed something of course).
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I'am not sure where you're getting this idea from, Squad has not announced any redesign plans for the MK1 and MK2 inline command cockpits that would prevent stacking them. If fact they have just announced some ascetic changes to the Mk2 inline, so it seems unlikely they would be making further dramatic changes to its functionality.
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I've never had the need to "get rid of" a Kerbal. Although eventually I retire the Jeb, Val, Bill and Bob to senior leadership/science roles once I've sent them on missions to Duna and Eve. After that, the torch is handed over to the young guns.
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I have to disagree, I love the starting planes. I've just started a new career and its been great getting survey contracts with below altitudes rather than above altitudes. In my last play-through I mainly got survey missions with above altitudes which means I could do virtually no survey missions with single seater planes.
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Sheesh! Can we have at least one argument on the internet that doesn't end with somebody bringing up the laws of thermodynamics. (Shakes head in resignation)
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Completely agree with Ad hoc Action group editing. I'm not hugely fussed about the antenna range stuff (at least while we still have no effective base parts, yet contracts requiring bases). But I know others are pretty keen, so it will probably be a good addition. I like how it will give me a reason to keep all those satellites in orbit that contracts require. Currently I send them, get the contract completion, then return them to Kerbin for the scrap. A graphic overhaul of the rocket parts should be nice. I don't dislike the parts as they are now, but I've been impressed by what they have done with the plane parts.
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Unfortunately there is no emoticon for "rimshot". So I'm just left with Boom-tish! I know what I'd like in the next update. KAC and docking alignment indicator integrated into stock. Stock base parts, like habs, greenhouses etc. Clouds on Kerbin and the other atmospheric bodies.
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Kerbal Space Program 1.1 Hype Train Thread.
Tourist replied to Whirligig Girl's topic in KSP1 Discussion
Yes, the hype must be rebuilt, it was derailed by product testing, roll on to 1.1. -
That makes no sense, once all the major bugs all squished the decision to release will be made and store users will get the product. Squad are not going to sit on a finished product for months because... I don't know, the augers say its a bad time. Once the bug testing is done, customers get the toy. The targeted release date is clearly a date not long after the bugfixing is done.
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Wow, the entitlement meter is going crazy! Customers have not been denied their toy. The open beta is not Squad giving customers the toy. The release is when they give you the toy. If they don't give you the toy when it is released, then its really is open season on squad and I will march side by side with you comrades! Because you are entitled to the toy when its released. The open beta is Squad letting a whole bunch of unpaid product testers try to break the toy, so they can learn how to make it so it doesn't break. It is up to them to choose the most efficient and effective means of doing this... which just happens to be Steam. It is entirely their right to decide who the product testers are. They could have chosen by initial... all people with a surname starting with C gets to be a product tester. Or geographically. All existing customers in Europe get to be product testers. They chose Steam because it gets them the maximum results at minimal cost of time and budget. It makes good project management sense. But regardless, the point is, there is no entitlement to be a product tester. That's not to say I can't understand why people are upset. We have been waiting for the update for a long time now, but jeez, the entitlement and the hurt is so out of proportion. Ultimately my final word on this is that I think an open beta was a mistake because it steals the momentum from the hype. Its a bad marketing decision. All you need to do is compare the hypetrain thread yesterday to now. Yesterday it was popping, new replies were coming in thick and fast. Now its like a ghost town and the update is still weeks out.With no open beta it would have kept up and build to fever pitch right to the moment of release.
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Hmmm... it does at that. Although, technically I don't crash that much anymore. For me it is more, launch, transfer burn, time-warp, realize what I have forgotten, revert, launch, transfer burn, time-warp, realize what I have forgotten, revert....
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Kerbal Space Program 1.1 Hype Train Thread.
Tourist replied to Whirligig Girl's topic in KSP1 Discussion
Jeb is piloting the rocket, clearly. -
Bah, I'm a steam user, but I'm not going to download the 1.1 until its done. It seems like to much work. Play, crash, report, play crash, report. Sounds too much like a job. I already have one of those.
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Kerbal Space Program 1.1 Hype Train Thread.
Tourist replied to Whirligig Girl's topic in KSP1 Discussion
I think its stopped to take on more coal... it burned through most of its fuel on the mad dash towards pre-release testing. I'm not sure that it will reach the same speed as it did, but it will start moving again shortly at a more civilized pace for the non-steam purchasers, or the steam purchasers like myself who are not interested in joining the bug-hunt. I have no doubt we'll be up to a jolly good speed in about two weeks when the update is likely to be released. -
Kerbal Space Program 1.1 Hype Train Thread.
Tourist replied to Whirligig Girl's topic in KSP1 Discussion
I know the good Hadron Collider people said it could never accidentally create a black hole that could destroy the earth, but I'm not sure their calculations took into account something like this hypethread... I'm a little worried. Do you think that hiding under my desk and putting a book over my head might help? -
Kerbal Space Program 1.1 Hype Train Thread.
Tourist replied to Whirligig Girl's topic in KSP1 Discussion
I'm pretty sure the hype thread is running so hot and fast now that it can be used to study subatomic particles. -
Kerbal Space Program 1.1 Hype Train Thread.
Tourist replied to Whirligig Girl's topic in KSP1 Discussion
Thank you Kerbalnauts. But our 1.1 is in another castle. -
Kerbal Space Program 1.1 Hype Train Thread.
Tourist replied to Whirligig Girl's topic in KSP1 Discussion
I can't believe the hype thread is peaking for a pre-release, essentially people volunteering to be unpaid bug-finders for Squad. Even if it is pre-released today, it probably won't be actually released for a couple of weeks. Will the hypetrain have enough steam for the final stretch if it goes off now?