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Everything posted by Drj3199
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[1.7.2] KK Launchers - Delta, Atlas Pack
Drj3199 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Has anyone thought of/tried making all/some of the satellites that SpaceX has launched? It would be really cool to do the actual missions. -
[1.7.2] KK Launchers - Delta, Atlas Pack
Drj3199 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I did not see anything. There was too much fog. I heard it though. And someone near me had the live stream playing so I knew what was going on. -
[1.7.2] KK Launchers - Delta, Atlas Pack
Drj3199 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Im going to see Jason 3 launch. I'm going to drive three hours to Vandenberg to see it and it's going to be totally worth it. -
I totally understand. Take your time.
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Is it possible to make the pipe/ tube things that stay connected to the f9 even after strong back retraction?
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[1.7.2] KK Launchers - Delta, Atlas Pack
Drj3199 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
The thread has been dead for a while so um... Kart, what are you currently working on? -
Ive been looking through this and haven't found a definitive answer. Does this work with 1.0.5? And if so where can I download it?
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[1.7.2] KK Launchers - Delta, Atlas Pack
Drj3199 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
For someone with no modding/coding/modeling experience, is that an easy fix for 1.0.5? -
[1.7.2] KK Launchers - Delta, Atlas Pack
Drj3199 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Is there a mod that has a Dragon V2 to use with this? Laztek's was really good but that doesn't work anymore. -
[1.7.2] KK Launchers - Delta, Atlas Pack
Drj3199 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Would it be possible to make landing site 1 (I think that's what it's called) at ksc? -
Space Shuttle Pack for ksp 1.0.4 dev thread
Drj3199 replied to Mike-NZ's topic in KSP1 Mod Development
That is exactly what I meant The problem wit Z1 is that without the struts you had to attach S0 where Z1 would have gone -
Space Shuttle Pack for ksp 1.0.4 dev thread
Drj3199 replied to Mike-NZ's topic in KSP1 Mod Development
Mike, an issue that I had with the ISS pack was that you couldn't make a proper replica because the are no module to truss structure struts, which are used to connect S0 truss to Destiny, without it, you cannot connect both Z1 truss and S0. Is there any way you could add something to fix that? -
Space Shuttle Pack for ksp 1.0.4 dev thread
Drj3199 replied to Mike-NZ's topic in KSP1 Mod Development
I apologize if I missed something. What's going on with Jeast? -
Space Shuttle Pack for ksp 1.0.4 dev thread
Drj3199 replied to Mike-NZ's topic in KSP1 Mod Development
That's the plan, but trust me, it will be worth it when it is released. -
Space Shuttle Pack for ksp 1.0.4 dev thread
Drj3199 replied to Mike-NZ's topic in KSP1 Mod Development
Mike, I understand that you want to take a break, and honestly, you deserve one, you have done so much work on this mod and others. But you can't just give up. Take a break, maybe month, maybe more, but please come back to this. You've done too much amazing work to just walk away. -
Space Shuttle Pack for ksp 1.0.4 dev thread
Drj3199 replied to Mike-NZ's topic in KSP1 Mod Development
Nice Dreamer himt, can't wait for it -
Awesome, I'm looking forward to it. This mod is going to make a great addition to my colony preparations
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Space Shuttle Pack for ksp 1.0.4 dev thread
Drj3199 replied to Mike-NZ's topic in KSP1 Mod Development
A cool Kerbal type of joke on the rear attachment points of the 747 -
Space Shuttle Pack for ksp 1.0.4 dev thread
Drj3199 replied to Mike-NZ's topic in KSP1 Mod Development
I like the idea of having to launch Enterprise from the back of an aircraft, but I don't know if people will have the patience to build a craft capable of carrying it. I definitely don't. Are there any existing mods that have large aircraft like that? -
Even with action groups the launch abort does not work
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I've been having a bug and it's happening with every launch abort tower (including this one). They will not activate while attached to a capsule, can anyone help me out?
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thanks guys, I'm really looking forward to this mod
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Space Shuttle Pack for ksp 1.0.4 dev thread
Drj3199 replied to Mike-NZ's topic in KSP1 Mod Development
Mike do you think you could add Enterprise textures? That would be a cool little addition. -
Space Shuttle Pack for ksp 1.0.4 dev thread
Drj3199 replied to Mike-NZ's topic in KSP1 Mod Development
I've had one or two different times where the clamps have destroyed a craft, but never the shuttle, that;'s not to say that realistic clamps wouldn't cause problems, but it would look freaking awesome. -
Space Shuttle Pack for ksp 1.0.4 dev thread
Drj3199 replied to Mike-NZ's topic in KSP1 Mod Development
realistic shuttle clamps would be awesome, but they might cause a problem because of the launch clamp bug.