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Everything posted by OddFunction
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Sadness. Just found another thing that was broke in 1.0
OddFunction replied to DerpenWolf's topic in KSP1 Discussion
Is this where quantity over quality kicks in? -
[WIN][1.0.X] KSP x64 Total Unfixer [v2.2 04/08/2015]
OddFunction replied to jrodriguez's topic in KSP1 Tools and Applications
Thanks to OP for this utility. Ignore the hostile crowd; this is a very useful tool for playing around with 64bit and I'm glad to have it. -
Driver version 331.113 The reason my UI is massive is because I use a lower resolution. My eyes aren't the best and I needed the UI to be bigger so I compromised on the 1080p. I've noticed resolution doesn't make a tremendous amount of difference. The profile was deleted in case 2, yes. Right now I am playing with ingame AA enabled plus the profile setting. It looks pretty decent. Even if my settings aren't doing anything or technically shouldn't work lol The only negative I've noticed is a drop in FPS... which I suppose means AA is working. I suppose that means I could mark this thread as solved
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Well I envisioned the US and USSR constantly one-upping eachother, with the shuttles being just one of many potential programs. You're right though there is not a lot that a shuttle can do that a rocket can't. More of a status symbol/pride thing in my opinion.
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I just use probecores until the rocket design is safe. Then I make sure to send them up with at least 3 parachutes. I still die the exact same way as OP though, with the hatch against the ground EVA. For those encounters, I just edit my persistence file to revive them. And then there's those precious few who I unintentionally banish to an orbit around the Sun oh god im so sorry Personally I wouldn't apply for my space program...
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I definitely stared at those photos awhile. Then I went and read the entire wiki page for the plane. Imagine if the Soviets Union survived, and they had 6 of these things doin space stuff. Imagine what that would have done to the space race. Beautiful pictures.
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Landing things in physics distance
OddFunction replied to SanderB's topic in KSP1 Gameplay Questions and Tutorials
When I first read this thread I thought he was asking for what stage recovery does. However after my second post I kind of realized maybe he was talking about the other method, the one where you just put parachutes on and switch vessel focus so the actual ship will land. I unfortunately have no concrete knowledge on that. My guess that no, there is no way to accomplish what he wants. But I could be wrong. -
My favourite thing to do in sandbox is build enormous, impractical rockets, and to strap 4-5 Kerbals on top, aiming for whatever planet looks shiniest. Generally that ends up being either Eve or Duna... but still. It's what I do.
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Is Mun truly pronounced 'Moon'? Because my GF, who doesn't even play the stupid game, all but hits me when I pronounce it 'the Moon.' ITS THE MUN SHE SAYS. Now perhaps I owe her some payback.
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Landing things in physics distance
OddFunction replied to SanderB's topic in KSP1 Gameplay Questions and Tutorials
To be honest I have no idea. I think its main purpose is to detect ejected parts, determine if there is a parachute, and if so to refund a percent of the amount spent on that part. So I'm guessing that no, it would not work like that, because it probably doesn't save the debris in memory longer than it takes to catalogue what’s there. All this is 100% guess on my part; a test or two would straighten it out pretty quick -
Landing things in physics distance
OddFunction replied to SanderB's topic in KSP1 Gameplay Questions and Tutorials
Yes! Yes it does! http://forum.kerbalspaceprogram.com/threads/86677-1-0-2-StageRecovery-Recover-Funds-from-Dropped-Stages-v1-5-6-%285-15-15%29 -
My favorite was Buzz Kerman. I kept that guy alive all the up until the tragic test SSTO reentry parachute fail He was my favourite...
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Mind. Blown.
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Hey bud, you seem a lot more knowledgeable on your problem than I am. However, I can't help but think you might benefit from this mod? http://forum.kerbalspaceprogram.com/threads/55657-1-0-2-Kerbal-Joint-Reinforcement-v3-1-3-4-27-15 Read that #1 post and see if anything in there sounds like it will help. If not, sorry to waste your time! Good luck.
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We are all murderers - how many Kerbals did you kill?
OddFunction replied to p8R's topic in KSP1 Discussion
I actually wanted to take a screenshot of my 'Lost' roster for the forums before I ended up restarting. I lost 30 Kerbals within a couple days, each accidentally and uniquely, sometimes due to pilot error, sometimes due to engineering defects. My favourite has to be the high velocity re-entries though. FAR rips your craft apart, your desperation parachutes all rip off, and your slow-down-burn does nothing. You have to make the choice of riding that thing to the ground, or bailing and hoping your little guy wins a diceroll with the kraken. Good times -
Sadness. Just found another thing that was broke in 1.0
OddFunction replied to DerpenWolf's topic in KSP1 Discussion
I can't be the only one who thinks the term 'narrow minded' being thrown around in a debate about video-game ion engines is hilarious, can I?... *Meets a wall of silence* -
So in this thread I found out I have no idea what I'm talking about regarding AA in Linux: http://forum.kerbalspaceprogram.com/threads/124692-Anti-Aliasing-nVidia-in-Linux?p=2002941&viewfull=1#post2002941 The OP of that post managed to get it working. HOWEVER I am getting some weird results. I also didn't want to hijack the other guys thread. So allow me to explain the situation. --------------------------------------------------------------------------- Linux Mint 64bit Kerbal Space Program 64bit i5 @ 4.2ghz | 680gtx | 16gb RAM --------------------------------------------------------------------------- Case #1: Nvidia Control Panel Anti-Aliasing: ON* Kerbal Space Program in-program Anti-Aliasing: OFF * = AA enabled by profile below: http://i.imgur.com/b1gAnll.png http://imgur.com/9nWHiBf http://imgur.com/yPLyx3n Result of Case #1: http://i.imgur.com/wrRAphr.jpg --------------------------------------------------------------------------- Case #2: Nvidia Control Panel Anti-Aliasing: OFF + Untouched Kerbal Space Program in-program Anti-Aliasing: ON, all settings to their highest in-game value Result of Case #2: http://i.imgur.com/nl69qJH.jpg --------------------------------------------------------------------------- The problem: Case #2 looks a lot better than Case #1. The issue is that it is supposed to be the other way around. Case #1 should look much better than #2 because #2 is not even supposed to work in the first place! Can anybody point out what I did wrong? Thank you so much in advance.
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Anti-Aliasing, nVidia in Linux
OddFunction replied to 0Kev's topic in KSP1 Technical Support (PC, modded installs)
So am I just thinking I see a difference? Because if so that’s hilarious LOL -
How to avoid re-entry heat
OddFunction replied to KASA Space's topic in KSP1 Gameplay Questions and Tutorials
Make sure your re-entry takes as much time in the atmosphere as possible. Vertical re-entry = death. -
Anti-Aliasing, nVidia in Linux
OddFunction replied to 0Kev's topic in KSP1 Technical Support (PC, modded installs)
Can I ask a stupid question? Are those proprietary drivers or opensource? My Linux 64bit works with anti aliasing. I have a 680gtx. I have no anti aliasing enabled in the Nvidia control panel, but I do in game and it seems to work. I use proprietary drivers. -
Honest question, if you're really that stressed for memory that you worry about 5-10mb of textures, why would you even be looking at re-texture mods? I've always considered visual enhancements to be for 64bit users, considering they are just eyecandy at the expense of system resources.
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Sadness. Just found another thing that was broke in 1.0
OddFunction replied to DerpenWolf's topic in KSP1 Discussion
Four things, which would each require an unknown number of lines of code that would then have to work perfectly with all the other systems and would have to be thoroughly tested before being released. Not just that but you have the extra challenge of doing this at the same time the game is being remade for Unity 5, not to mention that any changes made would have to mesh with their vision of all the inevitable future rebalancing yet to be completed. I'm not saying your idea is impossible, instead I just foresee a great many insurmountable challenges that would need to be overcome. Then we have to consider who would be angered by this change and who would actually like it. Tldr; Modifying video games is hard As for the thread, I have never tried Ion engines but after reading through these posts I am now going straight for that tech node