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unreal25

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  1. Anyone else here has problems with heat shielding not working with this mod? My landing section consists of parachutes, MK1 command pod, 1.25m service bay and heat shield (in this order) and it's not absorbing any heat at all. Kind of makes landings... difficult.
  2. I'm also getting stuck on the loading screen, even with no mods installed. And yes, I've followed the instructions correctly as far as I can tell. Just replaced KSP.exe and mono.dll. http://i.imgur.com/o3Zhqh4.png I downloaded and installed the Unity Editor from this link: http://download.unity3d.com/download_unity/UnitySetup-4.6.4.exe Any thoughts? Thanks! EDIT: Reinstalled the game (by deleting the entire KSP folder manually) and now this works. Putting back mods now. I'm thinking that something might have went wrong when I was using Procedural Parts on 32-bit and restoring original parts with un-pruning. EDIT2: Put the mods back in, same problem -- get stuck again. Then removed the mods and still stuck. SOLUTION: I figured if I launch the game with Launcher.exe instead of KSP.exe (aka player_win.exe from Unity folder) I get pass the loading screen fine. If I launch with KSP.exe then it gets stuck at the end. Looks like all the mods work (namely Outer Planets Modded Mod, AVP, and all that shiny stuff). Yay!
  3. Thanks very much for clarification. Just started new Career with this mod and looked over the tech tree. It looks 100x better this way than stock -- and the progression makes much more sense. Now, if you'll excuse me... I have a meeting with destiny.
  4. Looks like a great mod! But I'm having trouble with empty spots in the tech tree: http://i.imgur.com/pbUn5qT.png This is my Gamedata folder: http://i.imgur.com/Yzj1Tdm.png I installed only the three mods that are supported by 1.0.2 (SETI-Greenhouse-0.9.1, SETI-Contracts-0.8.9, SETI-CommunityTechTree-0.8.3) and the required dependencies Community_Tech_Tree-2.1 and ContractConfigurator_1.0.4. Any thoughts what could be the problem? Thanks very much!
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