After being completely fed up after two years of manually installing tons of mods, I believe this tool came out of heaven (despite being atheïst) and helps me from taking ages previously to only mere minutes nowadays when it comes to installing and keep track of long lists of mods, their updates, etc.! Tripled the pleasure playing modded KSP. Thank you so much for CKAN! Now that I'm using CKAN for over a month and have had some thorough uses with it, we do sometimes have our disputes, all spireling on this one simple thing: the "Changeset" tab disappears. While I want it there... Like always. Maybe this is a bug, maybe this was on purpose (as a programmed functionlock or something), but why would I lose the insight CKAN spits out in that screen over what it just installed the moment it's finished? Also, while I make unspecific alterations in the "Manage mods" tab, the "Changeset" disappears as well, meaning CKAN (or I myself, or maybe us both, I'm in doubt...) entirely lost track of my choices, then I need to restart CKAN, and begin all over. Maybe you could make the "Changeset" tab be visible all the time whilst showing the last update info? If it helps, you could make the button "Apply" unclickable, until changes are made in tab "Manage mods". As for future update tips: When mods are installing/updating, CKAN provides info "Deleted". Could this be maybe more detailed as to name what mods it deleted (as happens in the latter part)? Also, it would help logging any changes made by CKAN - deletions / updates / installments of mods and maybe even their folders. If the info provided in the "Changeset" tab about install info, somehow tethered to a date and time mark, could be put into a log file, txt or built-in, that would really help! Especially what it (or better say I) deleted in, say, last session... Like that tiny plug-in among other mod-changes I did earlier today that I have no specific recollection off but broke the game (and the fun) by not allowing me to go into the VAB anymore or any other screen worthwhile looking at. After going through all possible causes and suggestions and help and folders and CKAN-logs I couldn't find and other things I tried with an older but not old enough backup, I eventually deleted the entire game, along with any backup (how smart am I) and am now re-installing it all in view of again having to completely begin a viable space program from scratch (I had such advanced yet monstrous KerbalKages flying around). I found out it was BahamutoD animations plugin. Off course it was... (I didn't want the weapons anymore - the other BahamutoD - no clue nor brains this plugin was a dependencie of whatever other mod) But it does not really kill the fun. I love the game, I love the mods and I love CKAN for bringing those two nicely together. CKAN does the job, yes it KCAN! Keep it up!